12-12-2008, 05:54 PM
I know the IN crowd is all "we love hard skillgains" but the reality is, this is a 10 yr old game and nearly every person playing has gm'd these skills so many times already. Making them difficult is ok, but there has to be a balance. I mean are you actually being serious rabbi about not using colored igs for smithing? When you have a skill that takes 300k igs to gm, which I personally think is completely rediculous. And then you figure the % of the iron igs you get when ur high up in mining skill. You'd end up with thousands and thousands of rare igs before you had enough to gm smith off iron. Which of course is why you're all gung ho on making exceptional rare ig shields sell for tons of cash so you can double that 30m with your hoarded igs.
I was sitting there at brit bank when noxide gm'd smithing, and right after he got that final .1% he turned to everyone and said, "I dont care that I've spent all this time on this skill. It needs to be made easier."
Its just my opinion but I think this server is catering way too much to the elitist mentality. It was like how Sony ended up alienating 95% of their playerbase after velious because they wanted to please that 5% who were the end game raiders who played 24/7.
Being realistic, you are never going to recoup the ammount you spend on gaining tradeskills here from using the tradeskill itself. The only reason people keep doing them is that there is really nothing else to do. Back on ***** there was quite a few skills I could have done easily, like BS was as simple as getting a piece of havoc/lunar armor and repairing it to gm. I never did it because I was occupied having fun playing the game.
I know this is all fairly abstract and seems like a big complaint post, but thats not really my intention. It feels to me as if there servers economy is based on inducing scarcity to give everything value, rather then making abundance and letting everything balance out based on what the players want and their playstyles.
The best example I can think of is like, wind courtyard from nos. There were always always rare mounts wandering around there. But even to a gm tamer it could still take 30 mins to get one, it was in a non guarded area. So of course it was a pvp fest. The value of the mounts didnt come from people not knowing where they were, but from being able to survive long enough to get them![Wink Wink](https://in-uo.net/forums/images/smilies/wink.png)
If changing things around to make things more fun and appealing to new players ends up yielding a few people on the shard who have 100m in the bank. Oh well. Whether a person has 10m or 30m or 100m it doesnt really matter, these are the power players are they'll always be at the top. But catering the shard to please them rarely induces changes the average player enjoys.
It seems like the only people left on this shard are those who have invested so much freaking time into tradeskills here that they dont want to throw that away, but at the same time, theres nothing at all to do and no one to sell their wares to.
/End rant
I was sitting there at brit bank when noxide gm'd smithing, and right after he got that final .1% he turned to everyone and said, "I dont care that I've spent all this time on this skill. It needs to be made easier."
Its just my opinion but I think this server is catering way too much to the elitist mentality. It was like how Sony ended up alienating 95% of their playerbase after velious because they wanted to please that 5% who were the end game raiders who played 24/7.
Being realistic, you are never going to recoup the ammount you spend on gaining tradeskills here from using the tradeskill itself. The only reason people keep doing them is that there is really nothing else to do. Back on ***** there was quite a few skills I could have done easily, like BS was as simple as getting a piece of havoc/lunar armor and repairing it to gm. I never did it because I was occupied having fun playing the game.
I know this is all fairly abstract and seems like a big complaint post, but thats not really my intention. It feels to me as if there servers economy is based on inducing scarcity to give everything value, rather then making abundance and letting everything balance out based on what the players want and their playstyles.
The best example I can think of is like, wind courtyard from nos. There were always always rare mounts wandering around there. But even to a gm tamer it could still take 30 mins to get one, it was in a non guarded area. So of course it was a pvp fest. The value of the mounts didnt come from people not knowing where they were, but from being able to survive long enough to get them
![Wink Wink](https://in-uo.net/forums/images/smilies/wink.png)
If changing things around to make things more fun and appealing to new players ends up yielding a few people on the shard who have 100m in the bank. Oh well. Whether a person has 10m or 30m or 100m it doesnt really matter, these are the power players are they'll always be at the top. But catering the shard to please them rarely induces changes the average player enjoys.
It seems like the only people left on this shard are those who have invested so much freaking time into tradeskills here that they dont want to throw that away, but at the same time, theres nothing at all to do and no one to sell their wares to.
/End rant