12-07-2008, 09:34 PM
To be honest with you, I must say that we are not trying very hard too keep our current players, we just think that the improvements we make will keep them happy too.
Our sole goal is to keep the server alive, and we are doing that by working towards the future. By this I mean that we are changing the server in such a way, that when we relaunch, more people will choose to stay.
This is done mainly by "life" balancing, and by that I mean life on INX. We are under the opinion that a lot of people have left cause of too hard loots, to low profits on crafts and certain skills being to hard. The huge lack of content is also something we address right now, and the lag.
We can't do much for the lag right now, not until we get our hard ware, but what I've been doing these last few days is working on ways to decrease item count. That will both benefit us with this, and the new, hardware.
I have also been working a loot/monster tracking system, so that it will be easier to keep our loots at a decent pace in the future, just in case we do not get enough loot-input.
That's pretty much it.
Our sole goal is to keep the server alive, and we are doing that by working towards the future. By this I mean that we are changing the server in such a way, that when we relaunch, more people will choose to stay.
This is done mainly by "life" balancing, and by that I mean life on INX. We are under the opinion that a lot of people have left cause of too hard loots, to low profits on crafts and certain skills being to hard. The huge lack of content is also something we address right now, and the lag.
We can't do much for the lag right now, not until we get our hard ware, but what I've been doing these last few days is working on ways to decrease item count. That will both benefit us with this, and the new, hardware.
I have also been working a loot/monster tracking system, so that it will be easier to keep our loots at a decent pace in the future, just in case we do not get enough loot-input.
That's pretty much it.