06-06-2008, 11:05 AM
That's an interesting idea with the weapons. I don't remember much from my Sphere scripting days, but I know there's a way to tell the difference between a PC and an NPC, and I think there were different monster types (dragon, demon, etc).
It would be interesting if the new weapons looked at those tags to determine damage so that some of the new, rare items are able to do extra damage and effects vs. certain monsters, but acts like a normal weapon vs players.
Damn, this makes me want to learn C#.
It would be interesting if the new weapons looked at those tags to determine damage so that some of the new, rare items are able to do extra damage and effects vs. certain monsters, but acts like a normal weapon vs players.
Damn, this makes me want to learn C#.