07-06-2011, 05:29 PM
Yeah, Item ID, Taste ID, Arms Lore, Begging, Spirit Speak, Camping, Forensic Evaluation are all useless skills I think. They each have their own little things that they do, but there's no need to GM them unless you need.
ItemID: On normal UO, this tells what type of magical item it is that you've found. (e.g: "a magic viking sword" --> "a viking sword of ruin")
TasteID: Says what a potion is made of (which you should already know by its color) or tells if food has been poisoned.
Begging: Get an NPC to give you gold. If you beg for an hour or two, you'll have about as much money as you could get from killing a zombie if you're really lucky.
Spirit Speak: Lets you talk to ghosts.
Camping: Lets you log out instantly in the wilderness, but I think that works automatically anyway now.
Forensic Evaluation: Says who has killed the person whose corpse you see, along with who has opened the corpse.
I have various ideas for making these useful. They're not high priority, but then gain, not much else else is high priority right now either.
ItemID: On normal UO, this tells what type of magical item it is that you've found. (e.g: "a magic viking sword" --> "a viking sword of ruin")
TasteID: Says what a potion is made of (which you should already know by its color) or tells if food has been poisoned.
Begging: Get an NPC to give you gold. If you beg for an hour or two, you'll have about as much money as you could get from killing a zombie if you're really lucky.
Spirit Speak: Lets you talk to ghosts.
Camping: Lets you log out instantly in the wilderness, but I think that works automatically anyway now.
Forensic Evaluation: Says who has killed the person whose corpse you see, along with who has opened the corpse.
I have various ideas for making these useful. They're not high priority, but then gain, not much else else is high priority right now either.