12-31-2007, 02:54 AM
I agree with gang bang. Give them the nromal dye tub hue selection, and keep the rares for r/r weapons. That is only fair, GM dye tubs shouldn't dye weapons either. Just script another "dyes" unit for weapons and relate it to tailoring, or use the AOS feature and use an ingot to color the item and script in a magic ingot that has a 2% chance mine rate, and requires gm mining to mine up. The magic ore/ingot has dye capabiities, it can use the normal dye hues and/or the colored ingot hues.