12-27-2007, 11:23 AM
Hate, I made a post that was probably 2 pages in word about a bunch of changes that could be made that would not go completely against the XUO playstyle, but would add a good chunk more diversity to the shard, including in PvP. This was several weeks ago, and then it seemed to go ignored. Not even a single reply to it. There were also many others like that. So don't even try to act like we havent been trying to compromise.
It was that big "serious" thread about how to improve the shard. My post was on the 4th page. At least half of what was said in there were plausible improvements that most would agree on.
And to sum it all up, the most reasonable thing that everyone seemed to agree upon was that adding craftable items and increasing the usefulness of crafting skills is really what we need. That includes more profits for crafters, more rewards for crafters (being able to craft such items, which would be useful enough to be desirable), and finally, to help scratch this little PvP itch, more craftable items that would be useful in PvP (increased armor ratings, and more craftable weapons).
These things were being suggested long before now, but I suppose noticing it now is better than never.
It was that big "serious" thread about how to improve the shard. My post was on the 4th page. At least half of what was said in there were plausible improvements that most would agree on.
And to sum it all up, the most reasonable thing that everyone seemed to agree upon was that adding craftable items and increasing the usefulness of crafting skills is really what we need. That includes more profits for crafters, more rewards for crafters (being able to craft such items, which would be useful enough to be desirable), and finally, to help scratch this little PvP itch, more craftable items that would be useful in PvP (increased armor ratings, and more craftable weapons).
These things were being suggested long before now, but I suppose noticing it now is better than never.