12-15-2007, 11:54 PM
Dotjr Wrote:Thanks, oh well, with Hate's post, it sort of squashes my idea. Hate, thanks for explaining it a bit better then what some other people have done. I still do not like the play style though (I have watched fights, I go to the tourney's to observe, I watch the brit/minoc fights) I still feel that PvP is 98-100% mage.
Aw dude, I am not trying to squash your ideas.. but I do believe that if you would try out the PvP for some time, and start getting good at the pvp, then you'd realize that adding fizzle-on-hit would mess up the pvp completely.
Think about it, if we would make it like that then we could just as well remove magery completely (or any spell that takes more than 1 second to cast anyways). People will be fighting each other with krysses and just hit, hit, hit, hit, hit, and fizzle anything you try to cast that takes more than 1 second (unless you're lucky). Most of the time you will both have to use bandages to heal because you are being damaged by the kryss, but you can not use the greater heal spell, it will just fizzle by the kryss and u will die. So you'll either be using normal small heal (gives u just a few hp), or use bandages to aid up. Then u'll be hitting again, trying to get a good hit and causing the other guy to bandage heal, then flamestrike him. His bandage will probably save him, and if not then he'll use an greater heal potion to survive. Or just drinking a gheal pot to get above 46 hp and then hit u with a dagger to interupt your cast.. =/
Fizzle pvp is real nice to have in the OSI-playstyle, but it would not be good to add to our PvP without modifing so much else, and it would ruin "what we have now" completely, not add "an good thing" to the shard, sorry =/
Keep up the suggestions tho, it's not easy to know what may or may not work before u have played the PvP for a while, so it's understandable why you figured that might be a good idea. But I'm afraid not =/
Regards,
Hate