12-15-2007, 12:04 AM
Quote:Let me ask you, what was different at the IN pvp except for that it does not have the .wop spam?
actually wop spamming existed but UOA filtered it so it became pointless. But apart from that there were several differences.
stat adjusting wasnt disabled, you could customize your char to your style of play (to a limit degree)
all scrolls took half mana and time to cast, they werent fiddled with.
armour was required, and higher armor gave better protection anyone with halfa brain didnt die to apure scrolling, even vs multiple people someone with an original style of thinking would win out against the odds.
all the skills were in effect, (until some had to be disabled due to bug abuse, teleport and RA) this allowed for even more creativity and variation in pvp, wall scrolls and curses and poison were used (poison cost 1 bandage to cure)
IN1 pvp wasnt perfect, infact it was quite broken once people got their heads around sphere (in itself broken) but it involved brain power over the necessity to mash keys. and contained a variety of tactics which kept a person entertained.
so those are the differences, and imo it was just as if not more "hardcore" than the current pvp on inx, but to each his own.