12-03-2007, 06:43 AM
my solutions
-add spells that affect armor base of a player
-ease up the cash flow by making crafts earn more/making hunting earn more. Noone has cash atm except the people who mine/hunt ALOT.
i think the shards concentrating on making things to hard. Happened on INR... i macroed 24/7, mined 24/7 and by the time i had skills/money/items(not much though) INR had gone from 200 to 40 online.
so i think the main thing is keep the skillgain but increase the amount of gold.
-add spells that affect armor base of a player
-ease up the cash flow by making crafts earn more/making hunting earn more. Noone has cash atm except the people who mine/hunt ALOT.
i think the shards concentrating on making things to hard. Happened on INR... i macroed 24/7, mined 24/7 and by the time i had skills/money/items(not much though) INR had gone from 200 to 40 online.
so i think the main thing is keep the skillgain but increase the amount of gold.

