Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Economy issues
#16

If you are someone that has played UO for years, you understand probably that there is a simple cycle with items such as armor, weapons, and steeds. They revolve around PvP, Smithy, Taming, and Bowcraft [among other things]. When you have this AFK macroing gump, it eliminates a large portion of incoming ores and logs and it slows down the amount of armor/weapons created, and thus the amount of people willing to PvP without being naked, or to PvP with weapons and spells and not just spells. When you have a higher need in players for those items, most everyone crafts/trades/sells them or keeps them for themselves to PvP, but when there is an inconvenience like the gump in the way, people are less motivated to spend the time constantly at the computer looking for the gump every now and then. So if you were to take the gump away, people would get more PvP items and money...the problem with this is...what? Someone mentioned that it's just a game..and it is just a game, so I say test the economy or w/e for about 2 weeks to a month without the gump and see what happens. It will be an even balance even with more ore/armor/weapons/money because people will endlessly want more. So people have a lot of money and crap way later on [say a year, if the gump is thrown out], and they get to a point where they don't really care about getting much more, this is where PvP and Steeds come into the balance. When it comes to PvP, there is a very very good chance that there is more than one person that isn't as willing as you to work as hard to get a lot of items, so say he wins [or he and his groupies gank your ass and split the loot or something], then you have lost your items and you get more, and get more, and lose more etc. and then you have to continue getting resources etc. Now, when it comes to steeds, lots of people like having a nice steed, and when you have a decent amount of money/income, you can buy nice steeds and actually use them in PvP without worrying too much about losing them, SO when you are spending what like 60k on steeds and then losing them, you still have to work quite a bit to get your money back.
Now currently, how I get money, I hunt. I hunt crap, because it's all I can do. I don't really want to spend the time yet on mining/smithy because it will take like two weeks or more with the gump, and I need steady income now for the Alien guildstone [yes, still] and guildhouse. What I used to do on IN1 was tailoring to get a good 20k in a day because you actually got income at GM tailoring with shirts and stuff; now all you get for tailoring is a color, which I'm excited about, but I think we could put the skill to more use, eh? So basically I don't have many options for income now except for hunting because I need to get our stone/house asap, and without peacemaking/provocation in effect id be FXXD. Ok so say I was GM mining and smithy, it would take maybe an hour to get a few mediocre sets of armor to sell, which sell for what, 2-3k each? So say that's like 10k an hour, and I personally play roughly 2-3 hours a day other than straight macroing. So I have to spend those full hours getting around 30k a day to get to my goals apart from making armor for myself. So I have little time for PvP until a few months down the road when I have my guildstone, Keep for GH, we have our guild partially together, and I have a few hundred thousand in the bank. So I have that money to spend on rides, scrolls, potions, bows, and then I still need time to craft for myself...
Mostly my point in saying this second part is to bring to notice the fact that half the people here won't be willing to spend so much time to get settled and steady, and they will get bored with being poor and running off of 50k a week. And like I said before, there really is nothing wrong with higher income, it brings on more trades, more PvP, and more activity in general like hunting, and therefore less boredom.

The gump is pointless, there wasn't one on IN1, 2, or reborn, and to my knowledge on XUO, so why now?

Also with tailoring, I'm all for whatever whoever it was said about raising the sell price for various items like bandannas, especially if you worked for GM...but I say for tailoring, keep it as is, and make more sheep/cotton farms. They run out quickly and one run only gets you like 2-3k...shit IMO.

Anyway I have to work so hopefully you got something out of my 'rant' ^_^

-Nalo

This is a signature.


Messages In This Thread
Economy issues - by imported_Aghast - 12-02-2007, 09:24 PM
Economy issues - by imported_Taran - 12-02-2007, 09:26 PM
Economy issues - by imported_Diabolical - 12-02-2007, 09:48 PM
Economy issues - by imported_Allanon - 12-02-2007, 09:53 PM
Economy issues - by imported_Chinklomat - 12-02-2007, 10:44 PM
Economy issues - by imported_Taran - 12-02-2007, 10:46 PM
Economy issues - by imported_Taran - 12-02-2007, 10:48 PM
Economy issues - by imported_Valas - 12-02-2007, 11:00 PM
Economy issues - by imported_Diabolical - 12-02-2007, 11:17 PM
Economy issues - by imported_Pande - 12-02-2007, 11:17 PM
Economy issues - by imported_Aghast - 12-02-2007, 11:22 PM
Economy issues - by imported_Rachet - 12-02-2007, 11:59 PM
Economy issues - by imported_Duke - 12-03-2007, 12:17 AM
Economy issues - by imported_Taran - 12-03-2007, 12:25 AM
Economy issues - by imported_Aghast - 12-03-2007, 12:30 AM
Economy issues - by imported_Nalo - 12-03-2007, 12:46 AM
Economy issues - by imported_Aghast - 12-03-2007, 12:52 AM
Economy issues - by Galens - 12-03-2007, 01:15 AM
Economy issues - by MoustaxeOfVanquishin - 12-03-2007, 01:34 AM
Economy issues - by imported_kitehimuro - 12-03-2007, 01:55 AM
Economy issues - by imported_Jarhead - 12-03-2007, 02:02 AM
Economy issues - by imported_Kitiara - 12-03-2007, 02:19 AM
Economy issues - by imported_Halifax - 12-03-2007, 02:39 AM
Economy issues - by imported_Dramatic - 12-03-2007, 02:45 AM
Economy issues - by imported_Bart - 12-03-2007, 02:56 AM
Economy issues - by imported_Bart - 12-03-2007, 03:16 AM
Economy issues - by Jake Blackstone - 12-03-2007, 03:31 AM
Economy issues - by imported_Valas - 12-03-2007, 03:36 AM
Economy issues - by imported_Kitiara - 12-03-2007, 03:54 AM
Economy issues - by Gumby - 12-03-2007, 04:12 AM
Economy issues - by imported_Shadok - 12-03-2007, 04:24 AM
Economy issues - by imported_Kitiara - 12-03-2007, 04:47 AM
Economy issues - by imported_Love - 12-03-2007, 06:17 AM
Economy issues - by imported_maxkicker - 12-03-2007, 06:23 AM
Economy issues - by imported_Chinklomat - 12-03-2007, 06:38 AM
Economy issues - by imported_Chinklomat - 12-03-2007, 06:42 AM
Economy issues - by imported_wold - 12-03-2007, 06:43 AM
Economy issues - by imported_Gris - 12-03-2007, 06:54 AM
Economy issues - by imported_Kyo - 12-03-2007, 07:24 AM
Economy issues - by imported_Duke - 12-03-2007, 09:07 AM
Economy issues - by imported_Augustus Lee - 12-03-2007, 09:16 AM
Economy issues - by imported_Apollo - 12-03-2007, 09:41 AM
Economy issues - by imported_Shadok - 12-03-2007, 11:09 AM
Economy issues - by imported_dvlsmnd - 12-03-2007, 11:15 AM
Economy issues - by imported_wold - 12-03-2007, 12:11 PM
Economy issues - by imported_maxkicker - 12-03-2007, 02:44 PM
Economy issues - by imported_Kitiara - 12-03-2007, 03:09 PM
Economy issues - by imported_Rachet - 12-03-2007, 07:10 PM
Economy issues - by imported_Cole - 12-03-2007, 07:25 PM
Economy issues - by imported_Smurtle - 12-03-2007, 07:32 PM
Economy issues - by social_fuzz - 12-03-2007, 07:57 PM
Economy issues - by imported_Nalo - 12-03-2007, 11:35 PM
Economy issues - by imported_Horacio - 12-04-2007, 12:03 AM
Economy issues - by imported_Cole - 12-04-2007, 12:55 AM
Economy issues - by imported_Elcid - 12-04-2007, 02:30 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)