11-29-2007, 12:36 PM
Xuma Wrote:So what you're just saying is giving us reason.. There's no variety..
It might not be boring, because PVP it's almost never boring, but its always the same shit every fight.
UO is so much more than that.. and it's kinda sad there are people that want to keep it that way.. (I don't have anything against that people, but we're throwing away the potencial of this game)
Anyway I'll just wait to see how will it be when armor efficience gets fixed. We can't forget there's much work to do
This PvP is some of the best I've seen and used over the years. This is also comparing it to OSI in the late 90's.
This awesome variety (i'm gonna run with this, so forgive if it's off the scale) you want seems to be drifting back to the old days where you had to remove a weapon to cast, had a skill cap, and had to switch worlds to PvP.
Honestly, those days weren't bad, but that's an entirely huge amount of changing and scripting to do. I know the current system seems rough, but it's very workable and fun. I'll be waiting at the brit bridge. Come and we'll have some fun.


