11-24-2007, 07:15 PM
I don't think the problem is so much extreme weapon damage, as it is extreme armor ineffectiveness. When I'm in a full suit I should absorb much much more than when I'm naked. I think two or three good hits from a bard should kill a naked noob, but should only take around half health against someone wearing armor.
Also, why do the different types of weapons have to be so unbalanced? What is the point of having shitloads of different types of weapons in the game if there are only one or two worth using? I don't want to like hand out assignments or whatever, but someone should really go through the tables, and adjust the speed and damage on all of them. For example, the executioners axe and the double axe... I think I would rather have a normal bardiche than a double axe of vanq. Also most fencing and macing weaps are pretty much useless compared to the bard and battle axe. I guess it's not so bad if one weap outshines the other ones by a small margin, but the way it is now makes any weap that's not a bard, obsolete.
Also, why do the different types of weapons have to be so unbalanced? What is the point of having shitloads of different types of weapons in the game if there are only one or two worth using? I don't want to like hand out assignments or whatever, but someone should really go through the tables, and adjust the speed and damage on all of them. For example, the executioners axe and the double axe... I think I would rather have a normal bardiche than a double axe of vanq. Also most fencing and macing weaps are pretty much useless compared to the bard and battle axe. I guess it's not so bad if one weap outshines the other ones by a small margin, but the way it is now makes any weap that's not a bard, obsolete.