11-20-2007, 07:09 AM
This is kind of a delicate issue. Obviously they don't want you to be able to make money through crafting skills while training it up. Thats not just a free GM skill (over time) - it's tempting because its lucrative!
It seems like the only compatible suggestion so far has been to make craft skills begin to generate more profit at higher skill levels. However, i think it still should not be such that you could buy large amounts of resources from players at market value and then macro all of that into items and sell them for much profit.
It seems like the only compatible suggestion so far has been to make craft skills begin to generate more profit at higher skill levels. However, i think it still should not be such that you could buy large amounts of resources from players at market value and then macro all of that into items and sell them for much profit.