11-19-2007, 11:26 PM
You get a tub for GMing tailoring, with resources that are FREE. *****, please. Smithing is always one of the big money makers, therefore, as you work your skill up the more money you should get for items. It's what an economy is, the better the item, the higher the price. The cheaper the quality, the cheaper the price.
Selling player to player is what we want in an economy, but I don't think anyone's going to be buying much when they're so dismayed by the craft prices. Profit should be earned, like Duke said, even if 1gp.
Tailoring I can see only earning profit after 90, since materials are free and you earn a tub in the end.
Of course you can gather resources, mining, logging, and earn a net profit because you didn't pay for it, but you shouldn't pay 2100 for some iron, craft it at a high level, and still sell it for less than you paid.
The items will need tweaking; make one item slightly more, an item like a gorget, go for higher prices but raise the fail rates.
Rare armors should be rare. Extreme armor, or something, invul..we shouldn't see those armors until 6 months from now. Those I think are the items people are going to pay for, because once I GM smithy, I'm not buying something I can make for free.
Rares need to be rare and expensive, that will help, too. What we should see is a lot of the intermediate armors and craftable weapons, the rarer things should be, of course, RARE. When people purchase these, it should be at hefty prices. This will push money around, people will buy houses, items, etc. The transfer of money. ;p
Selling player to player is what we want in an economy, but I don't think anyone's going to be buying much when they're so dismayed by the craft prices. Profit should be earned, like Duke said, even if 1gp.
Tailoring I can see only earning profit after 90, since materials are free and you earn a tub in the end.
Of course you can gather resources, mining, logging, and earn a net profit because you didn't pay for it, but you shouldn't pay 2100 for some iron, craft it at a high level, and still sell it for less than you paid.
The items will need tweaking; make one item slightly more, an item like a gorget, go for higher prices but raise the fail rates.
Rare armors should be rare. Extreme armor, or something, invul..we shouldn't see those armors until 6 months from now. Those I think are the items people are going to pay for, because once I GM smithy, I'm not buying something I can make for free.
Rares need to be rare and expensive, that will help, too. What we should see is a lot of the intermediate armors and craftable weapons, the rarer things should be, of course, RARE. When people purchase these, it should be at hefty prices. This will push money around, people will buy houses, items, etc. The transfer of money. ;p