11-19-2007, 12:12 PM
n0x* Wrote:Other than that 'minor' adjustment, there is nothing wrong with our PvP.
Diabolical- you enjoyed ***** and "old *****" pvp. THAT pvp was a load of shit my friend. It was slow, it lasted years because of items such as total mana refresh potions, scrolls were blatent and boring; no variation. He who lagged less was the winner.
I really don't think there is anything "wrong" with this pvp but something like ar based spells can add to it. Seriously, how boring is it to use the same two attack spells over and over... Thats why I loved IN pvp so much. It wasn't the best pvp at all but you could have so many different strategies and tactics.
Well actually it would be cool if there was a way to block instant res and instant cut. There is no skill in that and it is kind of lame. Anyone can set a key for these things but when you do it manually it matters who is faster. When something needs rl dexterity, reflexes and accuracy, that is what determines skill in my book. Just to note, I am not suggesting this should be changed because I know 80% of the shard would quit if they didn't have their programs and macros aiding them, I was just talking to myself.:p
I don't see any variation here either and if someone lags they normally die, no matter what shard.