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Beggars/Scrubs
#7

I agree, all skills should be useful to some extent, especially when it comes to the achievement of GM'ing them.

As for begging there could be an increase in the randomness of the gold we get from a npc, and a rare chance of hitting a "jackpot", meaning one npc would feel so compassionate enough so that he'd hand out a pretty sum of gold...say, 250 to 2.5k(or less with a higher chance of it happening)? This would only be possible for the GM beggar, of course.

That would add to the excitement of the skill, and yet another viable option to make a living for those who dislike doing other professions. Also, adding the chance of getting items would not be worth the trouble of putting them in the system, doing this gold change would be pretty fine I suppose.


Messages In This Thread
Beggars/Scrubs - by Moss - 11-11-2007, 01:55 AM
Beggars/Scrubs - by Moss - 11-11-2007, 02:01 AM
Beggars/Scrubs - by imported_juggobuggo - 11-11-2007, 12:06 PM
Beggars/Scrubs - by Galens - 11-11-2007, 04:25 PM
Beggars/Scrubs - by imported_Tabion - 11-12-2007, 03:01 PM
Beggars/Scrubs - by imported_Lindenwood - 11-12-2007, 06:01 PM
Beggars/Scrubs - by imported_Borba - 11-12-2007, 06:46 PM

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