Beggars/Scrubs -
Moss - 11-11-2007
im a very laid back guy. i dont get mad very often, 60% of my time im nice all of the time and hey i dont like to work for my money. lets be honest INXians how many of you actually like jumping your fat ass on to that huge brown 500 gold coin horse and riding it to the nearest cave to mine for 6 hours straight. i certainly dont thats why i begged for 4 days straight to become the greatest swindler of all time. every NPC out there would feel my sorrow and realize by dropping a couple coins to a man who appears to be in desperate need of cash would make their own lives happier. theres only a few small problems holding me back and other grandmaster beggars aswell.
a couple suggestion for the skill i live my uo life by..BEGGING
1. after you convince a wealthy NPC to give you cash that should be it. no more cash. no more coin. no more begging. the npc should tell you to PEACE and get out of his life. instead they just say i dont ttrust you right now and the begging continues. how many times can you beg some one before the slit your throat.
2. the better beggar you are the more cash you should get. why would a GRANDMASTER beggar get the same amount of cash as a newby beggar. it doesnt make sense. if your a GM beggar your basically a GM liar and therefore have better lies that confuse wealth people to give you money.
3. You should be rewarded after GMing begging. it takes a lot of long nights and dirty deeds to become a grandmaster beggar like myself.
to be honest the entire begging skill sucks. nothing changes as you progress through the skill and no reward or self accomplishment is gained after all the hardwork is finished. I'd like to see an attempt to make the skill more exciting. so people who havent gm'd the skill are like holy crap i might want to be a scrub beggar one day because that looks exciting. we dont have anything! the miners got their cool little blacksmith hammers, leather blacksmith gloves, and shiny different ores that can be made into a variety of sexy looking equiptment. that goes for other merchant skills to! BUT us beggars out there got nothing! no gloves or sexy varities of equiptment. we are the forgotten skill. pls redeem our existence. let us all sit by the bank and beg like we once use to.
Beggars/Scrubs -
Moss - 11-11-2007
p.s.
i beg you to make the skill more exciting. please! im begging. *drops to his knees*
Beggars/Scrubs -
imported_juggobuggo - 11-11-2007
Begging isn't really an exciting profession irl either
Beggars/Scrubs - Galens - 11-11-2007
Especially in America
Beggars/Scrubs -
imported_Tabion - 11-12-2007
A few years back this reporter lived as a bum for 1 year and made 36 grand while living on the streets (I think D.C.) and only begging. Guess he gm'd it really fast.
Anyway, I agree that begging should have more meaning. Sure it isn't the greatest skill nor should it be very rewarding but there should be a difference once it is gm'd.
I think it would be a nifty idea to add it so when people beg they have a chance to get a loaf of bread or chicken leg instead of money at lower levels of skill. Maybe make it depend on their trade, a tailor would give you a cloak to help you stay warm as an example.
Beggars/Scrubs -
imported_Lindenwood - 11-12-2007
I mentioned something similar about stealing in another thread (should be within a few of this thread on in the Suggestions and Ideas page). I agree that there should be SOME profit with it. Maybe 1k per hour, but only at GM and definately not from the same NPC. I also think that maybe a GM beggar would be able to convince specific NPCs to give them armor / weapons (for an armorer), nice clothes (from a tailor), or even a few or each reg (from a mage), but it would obviously be rare (like a 1/5 chance you'll get anything but money at GM, but only 1/3 of those times will be something that is actually better than a few gold, regs / armor / weapons / gems).
Beggars/Scrubs -
imported_Borba - 11-12-2007
I agree, all skills should be useful to some extent, especially when it comes to the achievement of GM'ing them.
As for begging there could be an increase in the randomness of the gold we get from a npc, and a rare chance of hitting a "jackpot", meaning one npc would feel so compassionate enough so that he'd hand out a pretty sum of gold...say, 250 to 2.5k(or less with a higher chance of it happening)? This would only be possible for the GM beggar, of course.
That would add to the excitement of the skill, and yet another viable option to make a living for those who dislike doing other professions. Also, adding the chance of getting items would not be worth the trouble of putting them in the system, doing this gold change would be pretty fine I suppose.