11-09-2007, 02:32 PM
If detect is so easy tabion, then the pots are negated by that. It's just cheaper to run, and while running pre-stage your stealth or hide. I thinking having two options to hide already are enough, such as actually casting invis and stealth. If you were to have them, have the pots take just a bit more mana, say 1-2, than casting it if you use it.
I make plenty of valid points.
And no, calling the the invis pots stupid wasn't a valid point and they weren't part of the subject so why discuss it? That's why I called it stupid. We can leave that to another thread.
A timer wouldn't be a bad idea, but I think one minute is a bit too long, maybe 30 seconds, maybe 15. I still think just a teleport to the pits and then the ability to go into a town and then back to res is awesome.
From all of my years playing, this has never affected the gameplay, far as I'm concerned it helps it. It helps newer players who don't know the map access to their goods and body if they die more than once.
Tabion, you dying and not going back is your choice. Everyone wants the choice to go back, I'm sure of it. You wouldn't have to go back if a gang of four people dropped you, chances are your things are gone- but to the novice player, they might want to at least TRY. Cutting your losses may be your prerogative but it's not everyones' and nor is mine. But the chance for all to do it isn't a bad idea either.
The point is the ability to try for some. Even if that's the most they'll use it for.
I don't think it will be detrimental to the gameplay. It's not a "Carebear" thing to do either.
Here is why it's not:
Player interaction could be increased. That's what we like as a whole anyway.
Everything transfered, skills, etc. aside, how does this actually affect the PvP or economy? It doesn't. It doesn't change the spell timer nor does it change how much gold you can get.
There's no REAL reason not to, aside from the headache that could come to some players. There's nothing worse than wanting to hunt on an island, but you've died too many times and now you can't leave. What's the point? It can cause dismay in some people and they'll just say "F-it" and log off. That's not what we want.
Interaction. Quicker access to people and dungeons which equals interaction. No real downside to PvP except the increased chance of seeing someone, maybe more than once. No affect on the economy. Big deal you can die and go back, die again, or actually get your loot.
And lowering the timer on a 10 minute decay? If you want the shard to be impossible for some of the newer players, you're going to adversely affect it by doing things like that. The PvP is pretty sound and so is the economy.
Aside from some bugs, it's great and the kinks can almost work themselves out as time goes by...You don't want to make it annoying.
You want it fun and accessible to all.
I make plenty of valid points.
And no, calling the the invis pots stupid wasn't a valid point and they weren't part of the subject so why discuss it? That's why I called it stupid. We can leave that to another thread.
A timer wouldn't be a bad idea, but I think one minute is a bit too long, maybe 30 seconds, maybe 15. I still think just a teleport to the pits and then the ability to go into a town and then back to res is awesome.
From all of my years playing, this has never affected the gameplay, far as I'm concerned it helps it. It helps newer players who don't know the map access to their goods and body if they die more than once.
Tabion, you dying and not going back is your choice. Everyone wants the choice to go back, I'm sure of it. You wouldn't have to go back if a gang of four people dropped you, chances are your things are gone- but to the novice player, they might want to at least TRY. Cutting your losses may be your prerogative but it's not everyones' and nor is mine. But the chance for all to do it isn't a bad idea either.
The point is the ability to try for some. Even if that's the most they'll use it for.
I don't think it will be detrimental to the gameplay. It's not a "Carebear" thing to do either.
Here is why it's not:
Player interaction could be increased. That's what we like as a whole anyway.
Everything transfered, skills, etc. aside, how does this actually affect the PvP or economy? It doesn't. It doesn't change the spell timer nor does it change how much gold you can get.
There's no REAL reason not to, aside from the headache that could come to some players. There's nothing worse than wanting to hunt on an island, but you've died too many times and now you can't leave. What's the point? It can cause dismay in some people and they'll just say "F-it" and log off. That's not what we want.
Interaction. Quicker access to people and dungeons which equals interaction. No real downside to PvP except the increased chance of seeing someone, maybe more than once. No affect on the economy. Big deal you can die and go back, die again, or actually get your loot.
And lowering the timer on a 10 minute decay? If you want the shard to be impossible for some of the newer players, you're going to adversely affect it by doing things like that. The PvP is pretty sound and so is the economy.
Aside from some bugs, it's great and the kinks can almost work themselves out as time goes by...You don't want to make it annoying.
You want it fun and accessible to all.

