11-09-2007, 05:42 AM
Jakko i think you have to clarify these annoyances a little more, examples other than pit runes.
This is what everyone is debating rather than the real question of what is annoying compared to challenging.
And we have established there is a stuck option and therefore if you get stuck it doesnt block game play, you dont have to walk for 30 minutes.
So people should come up with annoyances they have encountered and try think of a solution that isnt carebear, take some initiative in your own gameplay.
For a bad example pit runes so you can get out of a dungeon when you die is a carebear idea (because all you really want it for is a way to get your stuff back faster, making dungeoning less challenging, risky), use stuck option. i know it wasnt designed for that, but use it anyway until maybe the admins decide to discuss an alternative method.
For a good example, i get annoyed getting pked by the same guy every 20 minutes when im mining or blacksmithing...you know who you are, i counteract this by changing location to avoid that annoyance.
So clarify annoyances and think of a viable solution that aint spoon feeding
Is this what you want the post to be about Jakko, because thats my take of it?
Quote:Originally Posted by Jakko
For example pits runes at dungeon entrances...
Does the lack of these pits runes make hunting more challenging?
Is being stuck for some time untill one of your friends logs on to gate you out very challenging?
No, it is annoying, and it blocks your gameplay.
This is what everyone is debating rather than the real question of what is annoying compared to challenging.
And we have established there is a stuck option and therefore if you get stuck it doesnt block game play, you dont have to walk for 30 minutes.
So people should come up with annoyances they have encountered and try think of a solution that isnt carebear, take some initiative in your own gameplay.
For a bad example pit runes so you can get out of a dungeon when you die is a carebear idea (because all you really want it for is a way to get your stuff back faster, making dungeoning less challenging, risky), use stuck option. i know it wasnt designed for that, but use it anyway until maybe the admins decide to discuss an alternative method.
For a good example, i get annoyed getting pked by the same guy every 20 minutes when im mining or blacksmithing...you know who you are, i counteract this by changing location to avoid that annoyance.
So clarify annoyances and think of a viable solution that aint spoon feeding
Is this what you want the post to be about Jakko, because thats my take of it?