11-09-2007, 04:22 AM
Elcid, it's not just about pits runes, allthough that is an excellent example to illustrate a more profound difference between players used to IN and players used to XUO.
You say, OSI never had pits runes.
This is correct, allthough comparing this shard with OSI will not get us very far I think. OSI is different in so many ways, besides the scale, if we go on that tour we might as well question why we have a pits at all.
Try to let go of what OSI has, and just think about what hunting is like right now, and what aspects of it are challenging, and what aspects of it are annoying.
You talk about precautions that should be taken when going hunting, yet no precautions can help you if you get killed by monsters in deceit. You will be stuck untill someone helps you out.
To a lesser extend this is the case for dieing in for example destard as well, allthough walking back to brit without a mount is somewhat less annoying than being stuck on an island.
It doesn't really matter though, I am not trying to make this thread about pits runes at dungeons, I am just saying that what is challenging and hard, does not have to be annoying.
Gameplay can be fun, even though it is challenging.
Being stuck on Deceit island is not fun.
Just like it's not fun for a PK to be stuck in the pits, when a ganking crew is waiting for them in Ocllo.
These situations should be prevented somehow, players should be able to continue playing, and enjoying the game, even if they lose/die/fail.
You say, OSI never had pits runes.
This is correct, allthough comparing this shard with OSI will not get us very far I think. OSI is different in so many ways, besides the scale, if we go on that tour we might as well question why we have a pits at all.
Try to let go of what OSI has, and just think about what hunting is like right now, and what aspects of it are challenging, and what aspects of it are annoying.
You talk about precautions that should be taken when going hunting, yet no precautions can help you if you get killed by monsters in deceit. You will be stuck untill someone helps you out.
To a lesser extend this is the case for dieing in for example destard as well, allthough walking back to brit without a mount is somewhat less annoying than being stuck on an island.
It doesn't really matter though, I am not trying to make this thread about pits runes at dungeons, I am just saying that what is challenging and hard, does not have to be annoying.
Gameplay can be fun, even though it is challenging.
Being stuck on Deceit island is not fun.
Just like it's not fun for a PK to be stuck in the pits, when a ganking crew is waiting for them in Ocllo.
These situations should be prevented somehow, players should be able to continue playing, and enjoying the game, even if they lose/die/fail.