11-09-2007, 04:07 AM
Jakko Wrote:For example pits runes at dungeon entrances...
Does the lack of these pits runes make hunting more challenging?
Is being stuck for some time untill one of your friends logs on to gate you out very challenging?
No, it is annoying, and it blocks your gameplay.
How does it block the gameplay? I mean seriously if your going to go hunting in a dungeon you take precautions... and u prepare... make sure you have regs, weapons, arrows, RUNES etc... if you die there are already res gates at all dungeons.
Adding pits runes takes alot of the risk out of the hunting.
Jakko Wrote:Carebear servers are not challenging. They let you kill an entire dungeon with one EV, and every monster will drop insane amounts of gold.
This server however, is currently in several ways beyond challenging, making certain aspects more of an annoyance, than a challenge.
Ill agree you with here... some things are stupidly hard and are just an annoyance. But hunting and the way we travel to/from dungeons isnt one of them
Jakko Wrote:Again, there is nothing wrong with things being hard to get, hard to achieve, or hard to undertake, but there IS something wrong with having gameplay mechanics that block the player and stop the players gameplay completely for some time.
Like what? I mean seriously the mechanics INX has in place arent all that different to what the original UO was like... UO never had pit runes... so technically by having these we are ruining the game mechanics...
Jakko Wrote:Why?
Because there is always a better, more elegent way to make gameplay more challenging, than to make a player get stuck.
I just realised this post is still going on about pit runes... or is it just an example?
Jakko Wrote:This also why I am in favor of pits runes at instance entrances.
If you think this makes hunting too easy, you should try to realize why hunting is easy. You will probably come to the conclusion that hunting is easy for reasons that have nothing to do with being or not being stuck and lost when you die.
You dont get stuck WE HAVE A STUCK OPTION PEOPLE AND IT WORKS!!! Yes you are going to lose your body but oh well... its a risk you take when hunting in dungeons.
Jakko Wrote:They have to do with PvE requiring no equipment, strategy or teamwork whatsoever, only EV reagents (something Taran and Maka were made aware of, and are thinking about)
So in future discussions about how hard/easy certain mechanics are and should be let's keep in mind that something doesn't have to be annoying to be challenging.
See this is the thing... people want pit runes and strong ev's... ev's were made weaker... then people whinged.... by the sounds of things people are asking for we might as well just killplayers access to .kill
Saintful Sinner, The Ministry

