11-04-2007, 10:05 PM
- Fixed magery spells, all of them were messed up.
- You no longer go crim after healing monsters.
- Made several changes to skillgain and the skillgain algo
- You can now fizzle recall and gate travel with damaging spells. Clumsy now also counts as a damaging spell.
- Added bolt and arrow stones.
- Changed the amount of bolts, they now cost 1gp more than arrows. Increased the amount of pretty much all of the bowyers supplies.
- Decreased the fail rate a little for level 8 spells
- Fixed an issue with Sandstone with patio house.
- Fixed so that you can unlock items in your house through your key ring
- Fixed a major crash due to stack overflow - thanks chro.
- Changed the duration for summon creature to
- Fixed a bug where some tools would break when crafting.
- Fixed the vendor buy where players could not buy anything (Your order cannot be fulfilled, please try again.)
- Increased the amount of runes that the vendor sells.
- Vendor stocks are no longer controlled by demand.
- Dice text now appear over the dices instead of the player
- Disallowed some spells in town
- Peacemaking doesnt affect players anymore
- Changed the name for bolt stones
- Fixed a bug where Discordance would cause your skills to freeze (you fixed it by tabbing)
- Made several changes to loot
- Changed the "i must consider my sins" message
- Increased the range for bandage washing
- Changed tailor sellprices again
- Fixed FrostElfArcher hitspeed and damage
- Fixed name on runes marked in unknown region
- Instruments doesnt brake anymore
- Made Eithka Ulesra a bit weaker
- Ressing now uses 1 bandage
- Snooping messages now appear over the head of the person who snooped, just like Sphere
- Fixed two bugs where you couldn't unshrink mounts because of max followers and too low animaltaming. Also added effects when unshrinking pets
- Disabled runebooks since they were very buggy (we will enable runebooks again when we fix the bugs)
- Fixed economy leak with camps spawning too good treasure chests
- RewardDyeTubs are now blessed by default
- Gates now display the correct hue
- Added Goblin Head and Race Gate from INR
- Harvest Tools no longer display durability
- Fixed walking stealthed with mounts.
- Changed meditation "at peace" requirement from 30 seconds to 5 (faster magery gains).
- Fixed stealth so that it is more intuitive. Both stealth and hiding will hide and stealth you but you still need both skills.
- Added DaemonHead, added it to the racegate as well
- Lowered price on regs
- Summoned creatures now dissapear instantly after they have been killed, also added effects like Sphere had
- Fixed a bug with bandies making you overwight when washing them
- Weakened Frost Elves
- Keys wont disappear when you make a house public anymore
- Fixed a bug with anti auto cut where a carved corpse would become regular after a certain amount of time
- Increased bandage range to 2 tiles from 1.
- Made so that scribe take mana on fail.
- Public--->private houses now "auto lock" your doors.
- Fixed a bug where you could not unlock items with your key.
- Fixed a bug where you could not unlock from your key ring if it was not the first key in the ring.
- Night sight animations are now fixed.
- Fixed a bug where cut corpses would look like normal corpses due to the auto cut timer.
- Increased shield durability quite a lot, also change some of the "breaking" code.
- .where command should work for players now aswell
- Losing karma when Poisoning items is now removed