10-31-2007, 08:44 PM
Lerri Wrote:yep, few combats above 80, 72 magery ;/
anywho alot of you are whining, (wah wah we dont care were gm already) fact is skillgain is easier here than it was on all of the shards iv played for long term. and moaning to have it made quicker is not gonna change it.
there are however alot of us vets who have agreed that it should be easier for the new players to compete, infact most of us have. However changing skillgain is not one of those things, better lower end monster loot would be a good start, or weapons being fixed so it doesnt take 5 minutes to kill a skeleton.
LOL
If it takes more than ten minutes to kill a skeleton, christ. You can kill a player faster than that.
Lowering monster loot won't be worth it and from what I've seen, they're fine, economically.
I've seen people in GM crafted armor already. Not many can buy it right now. Not many won't. So..again...*DEEP BREATH*:
To properly start off the economy, if that's what you REAAAAAAAAAAALLY want, lowering monster loot will not affect it as greatly as having 3rd day blood rock or golden armor tossed about left and right. By the time we would GM the smithy, the influx of products would lower the price of more valuable armors, which inevitably would raise my opportunity cost, so..I'd be forced to just make it for myself, never sell, and just gank, gank, gank, gank naked. I mean, honestly.
If you can't see that taking an hour to kill a dragon or ten minutes or even more to kill a skeleton, you're not helping the economy because you actually need a means of competing.
To properly compete and have no outlet to get started just a LITTLE faster: it's like trying to sell sperm in a whore house. By the time these kids get their crafts up.
If we can't hunt, we can't buy from you guys. ;/ You'll probably horde them all anyway.