10-29-2007, 10:41 PM
*** Note, some of these changes might not have been updated yet since the server will need to restart for the changes to take effect. ***
- Updated to RunUO rev 264
- Fixed shields armor rating
- Fixed issue with sound on dispel
- Disabled bulletin boards because they are bugged and dunno how to fix it right now
- Trees now block LOS
- You will now fizzle spells if you loose LOS while casting
- Added sound when mounting
- Resources now drop on the ground if you are to heavy.
- Players cannot carry infinite amount of resources in their back pack, 427 is max weight on 100 str.
- Remade the anti macro gump a little bit.
- Changed the regen rates. With GM medi you gain .3 mana/s, with 0 medi you gain .1/s.
- Wisps are now blue
- Modified Webstatus
- Creatures killed by guards no longer have a body, if they are not animlas.
- Fixed harvesting fail rates.
- Fixed stat lock gain (only gained 1/10 min)
- Removed the monster hit debug message.
- Made combat skills and some lore&knowledge skills easier
- New harvesting algo.
- Made skillgain easier
- Changed the crim timer from 10 to 5 min.
- Fixed a bug where your actions would get blocked if you logged out while doing them.
- Added message to NewbieDungeonTeleporter
- Fixed a bug where provocation would freeze skills if you canceled the second target.
- Fixed a bug where Autoopen coprse would kill you.
- Made EV weaker
- Fixed a crash bug with the casino etnrence
- Added keyring to Provisioner
- You now only need 51 alchemy to create shrinks
- Changed mintameskill on Zos, Orn and Oclock
- Changed the log weight
- Fixed tracking so messages are only displayed locally
- Added total amount of clients to the WebStatus
- Ore weight changed from 7 to 2.5
- You should now be able to clean bloody bandages in every tile
- Disabled special moves
- Made all skills easier to gain again
- Added a new skill algo.
- Fixed the attack messages.
- Changed the message you get when you attack/become attacked.
- Made tailoring gain twice as slower (rare dye tub is a great reward)
- Made it just a little harder to gain from 0-50, not much
- Increased the corpse decay timer. Corpses turn to bones after 10 mins and 5 mins after that they decay. Bones are now gray
- Fixed tailor economy flaw
- You now keep your hue when polymorphing

