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Weapons?
#11

Hopefully weapon damage and special weapon damage will be balanced at opening, and then people can just give IN's system of special weaps a chance.

I also agree with Elcid that craftables of every ore make things messy and obnoxious. It worked alright with the different qualities/resists and the fewer ore types as it is in default RunUO, but no skill cap is an entirely different combat system.

[Image: Cole_Green.JPG]


Messages In This Thread
Weapons? - by imported_Nemo - 09-18-2007, 08:45 PM
Weapons? - by imported_Odium - 09-18-2007, 08:46 PM
Weapons? - by maka - 09-18-2007, 08:56 PM
Weapons? - by imported_Horacio - 09-18-2007, 09:54 PM
Weapons? - by imported_Taran - 09-18-2007, 09:58 PM
Weapons? - by imported_Hate - 09-18-2007, 11:47 PM
Weapons? - by imported_Nemo - 09-19-2007, 12:41 AM
Weapons? - by imported_Lindenwood - 09-19-2007, 03:47 AM
Weapons? - by imported_Elcid - 09-19-2007, 04:11 AM
Weapons? - by imported_Nemo - 09-19-2007, 05:13 AM
Weapons? - by imported_Cole - 09-19-2007, 05:35 AM
Weapons? - by imported_Lindenwood - 09-19-2007, 06:13 AM
Weapons? - by imported_Horacio - 09-19-2007, 05:14 PM
Weapons? - by imported_Nemo - 09-19-2007, 06:27 PM
Weapons? - by imported_Cole - 09-19-2007, 06:56 PM
Weapons? - by imported_Nemo - 09-19-2007, 07:02 PM
Weapons? - by imported_Pande - 09-20-2007, 01:13 AM
Weapons? - by imported_Nemo - 09-20-2007, 05:26 AM

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