09-19-2007, 05:35 AM
Hopefully weapon damage and special weapon damage will be balanced at opening, and then people can just give IN's system of special weaps a chance.
I also agree with Elcid that craftables of every ore make things messy and obnoxious. It worked alright with the different qualities/resists and the fewer ore types as it is in default RunUO, but no skill cap is an entirely different combat system.
I also agree with Elcid that craftables of every ore make things messy and obnoxious. It worked alright with the different qualities/resists and the fewer ore types as it is in default RunUO, but no skill cap is an entirely different combat system.