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PvP Changes
#13

Ah thank you Loki for clarifying. I will try the 120 dex although I still believe that wearing higher end armours like blackrock and higher should be more rewarding for FS ganks considering FS does more damage now. Also since this change is trying to promote the 1v1, people will still run in numbers. I believe if you are taking the chance of wearing expensive AR during a gank hoping to single out a 1v1 it should be more rewarding to the wearer than just simply being cannon fodder.

I will play with it more but I do like the changes so far thanks Loki.

-eb
#14

Mystic Fire Wrote:Changes are dumb. Impossible to duel 1v1. Impossible to split up a gank by walls because walls now dissapear so quick. Now all i see is gonna be only gank.. good job.

This is a fairly unconstructive post but I'll reply anyway:

Saw a lot of good 1 vs 1 in the testing, so I suspect you just need to learn to adjust, it's new changes and it has been less than a day, do you expect to fight like a master immediately? I think you might have unrealistic expectations. Also I keep saying 1 vs 1 adjustments can be made with region settings later.

As for your comment regarding wall, duration wasn't changed with the latest patch so sorry, you're wrong. Also the duration is ~1 minute, this is quite a lot of time in PvP, if you're expecting more from a 3rd circle spell that takes 6 mana in scroll form maybe you are having unrealistic expectations here as well.
#15

ElvenBane Wrote:Ah thank you Loki for clarifying. I will try the 120 dex although I still believe that wearing higher end armours like blackrock and higher should be more rewarding for FS ganks considering FS does more damage now. Also since this change is trying to promote the 1v1, people will still run in numbers. I believe if you are taking the chance of wearing expensive AR during a gank hoping to single out a 1v1 it should be more rewarding to the wearer than just simply being cannon fodder.

I will play with it more but I do like the changes so far thanks Loki.

-eb

I totally agree about FS and that is what I wanted to do, but I also wanted to avoid people in ~60AR being able to destroy people in ~40AR without requiring a lot of skill. One of the main downfalls of IN1 was when money >>> PvP skill. This is why the system died and guilds like SIN crushed the life out of the PvP system through superior item economy (less dying, more money etc.) and made the system impenetrable to new (poorer) players, which is a very bad thing.

So, I've tried to make AR matter a lot but also tried to avoid this problem, I hope people can see what I'm trying and I'm eager to see how armour use changes in the coming weeks.
#16

I don't like the mana system poison system and the making scrolls and regs do the same thing, it really seems like it defeats the purpose of craft skills mana potions and some scrolls. Besides the mana system is more based on luck rather than accuracy really who ever uses mana first for offensiveness is in favor of the duel right from the beginning because the regen is so fast that he will begin to regen already while the other is still healing. Not to mention the person on the offense will then start hitting and that's just a whole different story.

I also don't see why you NEED to have FS and other spells armor based it's not like it makes it more "skillful" all it does is favor rich people in PvP. Skill should be your knowledge about the PvP and your patience with it, I find it's becoming to inconsistant here lately..
#17

sm0ke Wrote:I don't like the mana system poison system and the making scrolls and regs do the same thing, it really seems like it defeats the purpose of craft skills mana potions and some scrolls.

There is still a lot of use for those crafts. All other UO system do not even have mana potions and nobody says Alch is useless. I think this is pretty faulty logic. Also mana potions are still required to optimise your spell casting. Furthermore, Sphere 51a is again the only system where scrolls cast the spell faster or with less mana and again in other system nobody says scribe is pointless - scribe is used to cast 8th circle without fails (as it is here, among other reasons) and also there are still a wealth of scrolls that are useful (EV, FS, GH, MR, Curse, Bless, MA, Tele, Wall, Dispel/field, Para, Summon Daemon etc.). I'm afraid I just do not agree with your assessment here.

Quote:Besides the mana system is more based on luck rather than accuracy really who ever uses mana first for offensiveness is in favor of the duel right from the beginning because the regen is so fast that he will begin to regen already while the other is still healing. Not to mention the person on the offense will then start hitting and that's just a whole different story.

It's about pacing yourself, there is no random (luck) element whatsoever. Aggressive play is favoured as is continued use of good spell selection through the fight not just with the final dump. I hope to see more diversity in spell use and builds and potion drinking, I see all of these as good things. Yet again, Sphere is the only system that relies solely on mana potions and that was because it was broken and it was a temporary solution to the problem. Now, I am not saying we veer away from Sphere, the regen here is relatively slow and mana potions still exist, but mana regen is a proven system that works well for all other forms of UO and for the most part appeared to be working well in the testing as well.

Quote:I also don't see why you NEED to have FS and other spells armor based it's not like it makes it more "skillful" all it does is favor rich people in PvP. Skill should be your knowledge about the PvP and your patience with it, I find it's becoming to inconsistant here lately..

The need is to prevent PvP being nothing more than naked wars. Since it is too late for us to implement the (frankly excellent) AoS resists system this is the best alternative. I am in total agreement with you about not favouring rich people, as I have iterated to ElvenBane above.
#18

Loki Wrote:There is still a lot of use for those crafts. All other UO system do not even have mana potions and nobody says Alch is useless. I think this is pretty faulty logic. Also mana potions are still required to optimise your spell casting. Furthermore, Sphere 51a is again the only system where scrolls cast the spell faster or with less mana and again in other system nobody says scribe is pointless - scribe is used to cast 8th circle without fails (as it is here, among other reasons) and also there are still a wealth of scrolls that are useful (EV, FS, GH, MR, Curse, Bless, MA, Tele, Wall, Dispel/field, Para, Summon Daemon etc.). I'm afraid I just do not agree with your assessment here.



It's about pacing yourself, there is no random (luck) element whatsoever. Aggressive play is favoured as is continued use of good spell selection through the fight not just with the final dump. I hope to see more diversity in spell use and builds and potion drinking, I see all of these as good things. Yet again, Sphere is the only system that relies solely on mana potions and that was because it was broken and it was a temporary solution to the problem. Now, I am not saying we veer away from Sphere, the regen here is relatively slow and mana potions still exist, but mana regen is a proven system that works well for all other forms of UO and for the most part appeared to be working well in the testing as well.



The need is to prevent PvP being nothing more than naked wars. Since it is too late for us to implement the (frankly excellent) AoS resists system this is the best alternative. I am in total agreement with you about not favouring rich people, as I have iterated to ElvenBane above.

I'm sorry but I have to disagree I don't see how you can say it's faulty logic as it is based very much on luck. You can't really rely on regen or depend on it being there it's mana gained over time rather than using skill and judgement of your enemy's mana pool. it's all about luck and nothing else really with the choice of using a "small mana potion" I guess is what I can call it now. Potions and mana intakes are much more accurate in PvP and much more dependable.

You know what i mean by what I said mana potions are pretty much not needed at all anymore when hunting and crafting skills just became 10x easier with the access of easyuo scripts we have in the palm of our hands. Time wise and resource wise.

Nobody would ever duel naked we have explosion and energy bolt still, you don't need to recreate every spell because nobody ever will use all 64 spells in the spell book. Better armor gives slight advantages over weapon hits that's all it's way too inconsistant with spell damages it's like learning two different PvP styles because the numbers and health points you need are always different depending on the scenario.
#19

sm0ke Wrote:I don't like the mana system poison system and the making scrolls and regs do the same thing, it really seems like it defeats the purpose of craft skills mana potions and some scrolls. Besides the mana system is more based on luck rather than accuracy really who ever uses mana first for offensiveness is in favor of the duel right from the beginning because the regen is so fast that he will begin to regen already while the other is still healing. Not to mention the person on the offense will then start hitting and that's just a whole different story.

I also don't see why you NEED to have FS and other spells armor based it's not like it makes it more "skillful" all it does is favor rich people in PvP. Skill should be your knowledge about the PvP and your patience with it, I find it's becoming to inconsistant here lately..

Smoke I just don't get it, on one hand you say that making regular spells be as good as some scrolls is bad because it does bad influence on economy, on other hand u blame Loki in having FS armor based because it defeats the skill and makes it depend rather on items... I mean I don't like regeneration as well, but only because it's not a dynamic but a passive skill. Eg you can drink other potions while your mana will regain very fast, which is allows you to be able to heal with a potion, bandage, and gain 3 mana in 4 seconds... thats kinda too much , imho. If you happen to waste your 20 mana potion you should'n't get 15mana regenerated until the 19sec timer of +20mana potion cooldowns... Thats doubled the amount of mana we get :/ If anything , before once you foolishly wasted your own mana somewhere you couldn't survive, right now with aids and mana reg improved so much its really easy to... Thus poison really is necessary now, without it it's very hard or even impossible to do anyhting... I like it as addition, but the thing is now if u don't cure poison right away iand was hit on half hp, you're pretty much doomed ... I'd like it to be less deadly myself, rather as an addition... But well, thats just me. I don't remember it to be needed that much at 0.51, any 0.51 for that matter;p it actually was more of more recent sphereserver releases, and AoS if i'm not mistaken...I might be wrong though, but just to my preference you shouldn't have to abuse ppl with poison to kill them...

I like alot of the new changes, I just feel like we moved from UO style I that I like too much, regardless why the potions were used on sphere - we loved it and re-joined here and not somewhere else because of that;p To play on bugless and customizeable RunUO TUS-alike server..
#20

Gang Wrote:Smoke I just don't get it, on one hand you say that making regular spells be as good as some scrolls is bad because it does bad influence on economy, on other hand u blame Loki in having FS armor based because it defeats the skill and makes it depend rather on items... I mean I don't like regeniration as well, but only because it's not a dynamic but a passive skill. Eg you can keep drinking heals while your mana will regain very fast, which is makes to be able to drink pots, bandage, and gain 3 mana in 4 seconds... thats kinda too much , imho. If you happen to waste your 20 mana potion you should'n't get 15mana regenerated until the 19sec timer of +20mana potion cooldowns... Thats doubled the amount of mana we get :/ If anything , before once you foolishly wasted your own mana somewhere you couldn't survive, right now with aids and mana reg improved so much its really easy to... Thus poison really is necessary now, without it it's very hard or even impossible to do anyhting... I like it as addition, but the thing is now if u don't cure poison right away iand was hit on half hp, you're pretty much doomed ... I'd like it to be less deadly myself, rather as an addition... But well, thats just me. I don't remember it to be needed that much at 0.51, any 0.51 for that matter;p it actually was more of more recent sphereserver releases, and AoS if i'm not mistaken...I might be wrong though, but just to my preference you shouldn't have to abuse ppl with poison to kill them... A

I don't care about poison damage or the spell speed of it(which is too fast imo), I just don't like the mitgation part at all.

EDIT: And why I don't agree why regular spells and scrolls shouldn't be the same is because why would you have two of the exact same item or two things that do the exact same thing in the game when they already do two different things? It makes no sense to me at all.
#21

62 Clients online. Just sayin.
#22

because it got rebooted 3 times , yea
#23

It's cute how Prototype thinks it's the PvP changes that are running off players.
#24

Brandon Wrote:It's cute how Prototype thinks it's the PvP changes that are running off players.

where on earth did i or anyone in this thread from my guild say that? If i don't like the pvp you won't see me playing here I won't complain and threaten to quit if we quit you will know it by the decrease in players that's what scarecrow meant by his post is what i'm guessing.

It was an observation hes not allowed to have one? He wasn't on for a while..

hoesntly it's cute how little you know


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