04-05-2012, 06:50 PM
I'd like to do a list of things I consider would get the shard better
- put a richer random loot system would add some pvm interest, and could create an auction section for the forum (really funny, i tested before somewhere else)
- the auction forum should be followed by simple rules like: 24h from the bid, if no one else bid the last bidder win the auction, no more than 1 up in 24h by the owner, min bid, instant buy if the owner want, etc..
some has then implemented an in-game auction linked to the forum one, but it would be a plus, i think the forum is even more funny for that stuff
- make rune books that can be newbied by a medium-difficult quest, or by reward scroll (at the end also the magic books are newbied, and its more about a pain to lose it than a treasure for the one that steal it...)
- add some tamable creatures that can fight only in pvm, to revive a lil bit the tamer figure in pvm...... now it is dead, and a lot of ppl like to play tamers
maybe followed by a quicker increase of the skill till 70, and set the rare mounts tamable only with 90-100. where at 70 you could tame for exe. something you can already use for pvm and still train it slowly to get stronger
(- hire some ppl that likes do gm questers, to organize, even one time a week a quest live, not automated, (the best should be with no pvp allowed less than for factions or guild wars, but this may be criticized by many here) for those i'd like to point out that its only an exception for these rare happening quests... even the tourneys has pvp friendly rules)
- a "declare war" "truce" etc. system in the guild stone could be nice for example (idk if is already there actually)
the common system where after a guild declared war to another, the two can hit each other on sight everywhere...
- about PVP, one idea should be to give certains armors a magic resist but a major spell flizzle (so that only melee will use it) and make mana regen. lil bit faster to anyone**, so that some ppl will pvp as warriors and some as mages,
to do this its also needed that mages can't wear heavy armors anymore or the wars would be disadvantaged, so for ex. let only the leather to regen. mana normally
- eliminate mana potions in pvp**
about the pvm a solution can be found, for ex. you can't use mana pot while in combact... this way in pvm you'll have your summons there and you warmode off and drink
and in pvp you should have to run very far away and be not targeted
atm thats all, when I'll have other ideas I'll post it
ADD:
- prohibits autoloot macros (by inject or razor or any) on pvm quests
(its bad to see one or two guys among 8 looting every nickel in half a second because of the macro)
- another idea for pvp, always keeping the idea melee/mages that would balance even more can be adding spell flizzle if hit by a melee weap
and especially talking about bandages, the war would count almost only on that to heal, so a way the war heals faster with bandages should be find, for ex. if you are at peace with mana you bandage yourself more faster
- put a richer random loot system would add some pvm interest, and could create an auction section for the forum (really funny, i tested before somewhere else)
- the auction forum should be followed by simple rules like: 24h from the bid, if no one else bid the last bidder win the auction, no more than 1 up in 24h by the owner, min bid, instant buy if the owner want, etc..
some has then implemented an in-game auction linked to the forum one, but it would be a plus, i think the forum is even more funny for that stuff
- make rune books that can be newbied by a medium-difficult quest, or by reward scroll (at the end also the magic books are newbied, and its more about a pain to lose it than a treasure for the one that steal it...)
- add some tamable creatures that can fight only in pvm, to revive a lil bit the tamer figure in pvm...... now it is dead, and a lot of ppl like to play tamers
maybe followed by a quicker increase of the skill till 70, and set the rare mounts tamable only with 90-100. where at 70 you could tame for exe. something you can already use for pvm and still train it slowly to get stronger
(- hire some ppl that likes do gm questers, to organize, even one time a week a quest live, not automated, (the best should be with no pvp allowed less than for factions or guild wars, but this may be criticized by many here) for those i'd like to point out that its only an exception for these rare happening quests... even the tourneys has pvp friendly rules)
- a "declare war" "truce" etc. system in the guild stone could be nice for example (idk if is already there actually)
the common system where after a guild declared war to another, the two can hit each other on sight everywhere...
- about PVP, one idea should be to give certains armors a magic resist but a major spell flizzle (so that only melee will use it) and make mana regen. lil bit faster to anyone**, so that some ppl will pvp as warriors and some as mages,
to do this its also needed that mages can't wear heavy armors anymore or the wars would be disadvantaged, so for ex. let only the leather to regen. mana normally
- eliminate mana potions in pvp**
about the pvm a solution can be found, for ex. you can't use mana pot while in combact... this way in pvm you'll have your summons there and you warmode off and drink
and in pvp you should have to run very far away and be not targeted
atm thats all, when I'll have other ideas I'll post it
ADD:
- prohibits autoloot macros (by inject or razor or any) on pvm quests
(its bad to see one or two guys among 8 looting every nickel in half a second because of the macro)
- another idea for pvp, always keeping the idea melee/mages that would balance even more can be adding spell flizzle if hit by a melee weap
and especially talking about bandages, the war would count almost only on that to heal, so a way the war heals faster with bandages should be find, for ex. if you are at peace with mana you bandage yourself more faster