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should houses be 100% safe?
#25

soMa Wrote:So your saying that killing afks helps the server by slowing down there skills to make them hate you and in turn causing hatred and it turns into pvp. That's basically what you just said in short and then you said after you go hunting and go hide in your house ill EQ you to death and then continuously harass and res kill you so when you come back to get your stuff Ill kill you again so you can't get it. I mean if you can't have it why should they have it right ? (Just sounds childish)

Wow your trying really hard, but don't put words in my mouth. No where did i say anything about doing it to slow down skills. I love how you ignore all my points about how it can be constructive and jump right on the scenario that has something bad play out, easier to argue when you only use passion and not logic right? You also dont seem to understand what a "scenario" is. I used it as an example of something that could happen, not saying thats what im going to do. I couldn't care less about new players macroing in their houses but I should be able to kill an enemy guild member while he's trying to hide from me in a little house he uses as an outpost.

soMa Wrote:Oh and where you say "you should have the possibility of death if your macroing or hiding in a smaller house."
So in reality only noobie's / new players to the shard can only afford a small house, then the players who have played longer and are richer have big houses correct ? If going by that quote your basicly saying you just wanted to kill noobs because anyone worth killing will hide in there million $ mansion all safe and cozy.
Houses are not 100% safe when they open the door run inside ? Can't be banned from the house or ejected, so hide there and sneak in ?

My wording was poor, it was late. Any player should be killable in their houses if they aren't smart about it. But yes of course small houses will be more dangerous because there is no where to hide. That's why if its your first little house you find a nice little spot somewhere that people don't go very often, hey you might find some cool areas when you go look for it. And as i said before, i'm not saying i intend to do all of this, im just saying it SHOULD be possible. I have done these things in the past but in general i'm a pretty nice guy and will not go out of my way to try to rob someone of everything they own.

soMa Wrote:Your argument does not make sense everyone keeps trying to say the same thing different ways but you could just say i like to kill afk noobs. There are 100's and 100's of ways to cause pvp or fun other then afk house killing.
There is even arguably the best hunting grounds on the shard and its made so you can't just recall out instantly.

I would like to say my arguement is 100% objective but i do support killing enemy guildmembers in their houses so thats not completely true. On the other hand i have no intention of killing new players, whether they are in their house or not so your accusations are simply wrong; Just like people that support laws that allow them to carry firearms doesn't mean they are going to shoot people because they can. Your saying my arguement doesn't make any sense, but at least I have an arguement and am not just throwing out the fear mongering card. "All anyone that supports this wants is to kill poor little noobs and make them quit!!!"

Of course there will be people that do kill new players, but that does and has happened to every player by now. This is an old game and one of the reason still play it over other MMOs is because you do not get a free ride. Life in UO is dangerous.

~Red
#26

soMa Wrote:Well if you make them not safe, where do you macro ?
If houses are not safe to be in then they really have no purpose at all no actual use and become exactly what you said pixel crack.
If houses are not safe why would you go to it ? I guess if your bank is full but you could just turn everything into a deed and be 100% safe with out ever needing a house.

Location, location, location.. Simple - There's enough safe spots around the cities for carebears to AFK macro all night without a risk of dying - while there's hardly any reason to go out and find a fight
#27

My 2 cent on tis be that most people be macroin in tha mercenary camp, only skills which require ye become criminal needs housin.

I be all for possible of being killed or killing in houses, I loved it on in1.
And I have done the same as redorb describes, many times.

I know the playerbase is small but a change is easier in the start.
#28

Redorb
I didn't mean it as an attack, sometimes my typing does not come across properly and I just woke up.
Im simply saying that with everything you said nothing touches on the bad side. It's not throwing out a fear mongering card I have already watched the shard grow and then drop when players simply ran around killing afk's in town. They didn't even have a house and someone is giving a dummy character fs scrolls to kill them.

I agree with you that the reason I and probably most vets still play uo is because when you die you lose your stuff. Which makes things more fun.
If you can house kill the players you kill in a house that you can not gain entry to only effects afk macroing *Time*. A smart player simply wears nothing on them and runs the macro to pick up items out of a box and put w/e back in so by doing this you lose no items when you die.
Even if you enter said house running from a few pks and get the door closed, you simply hit your heal macro while emptying your items on the floor or chest and most if not all your items should be safe or at least the important ones before you die.

For the most part I agree with you. That's why I dislike the casino and it being safe it should just be dispersed between all the cities. I would rather have all lockable doors and boxes including houses able to be broken into some how via lock picking and absolute no safe zones other than guarded towns.(protected by guards) How ever in my experience the problem with issues like these are that they affect noobs and new players more than they affect the vets with lots of experience.
I am 99% sure that any scenario involving a unsafe house (meaning you could be killed in it) I can figure out a way around how ever you kill me. Simple auto heal macros stop most of the house killing since no los can be made.

I hope this sounds or comes across a little better.
Soma
#29

Fair enough, we are each entitled to our opinion. It did sound like you were accusing me of wanting to maul the poor little newbies and i reacted accordingly, thanks for clearing that up. Also im grumpy in the mornings Wink

~Red
#30

i want to kill afk noobs.....
#31

Be|gar Wrote:i want to kill afk noobs.....

+1
#32

Eru Wrote:As soma mentioned, the only houses that are really dangerous are the small houses since Fire Field and EQ hit everywhere inside. I especially won't be making changes that allows griefing, AND limits that griefing to new players in the only house they can afford starting out.
This right here was my primary concern. As a new player who just recently joined, I don't even have a house yet, but I was looking at getting one... I love PvP as much as the next person, but after reading the whole houselooting debate and whatnot, it's a bit alarming that I could pay so much gold to get a house that would be pointless and offer no defense, and also be lootable. I'm new and broke, there's no way I'd put anything valuable in such a place if it's a risk -- you're only going to encourage people to macro in the mercenary camp and leave stuff in their bank.

In short, if a house cannot be used as a storage location, or as a defensive location, then what good is it? How would it be worth the money? As someone else said, at that point it's merely pixel crack and has no useful purpose.
#33

Aerona Wrote:This right here was my primary concern. As a new player who just recently joined, I don't even have a house yet, but I was looking at getting one... I love PvP as much as the next person, but after reading the whole houselooting debate and whatnot, it's a bit alarming that I could pay so much gold to get a house that would be pointless and offer no defense, and also be lootable. I'm new and broke, there's no way I'd put anything valuable in such a place if it's a risk -- you're only going to encourage people to macro in the mercenary camp and leave stuff in their bank.

In short, if a house cannot be used as a storage location, or as a defensive location, then what good is it? How would it be worth the money? As someone else said, at that point it's merely pixel crack and has no useful purpose.

It can be used just fine as a storage place. If youre not AFK, you wont die. And its not like theres not enough places to go AFK anyway in the merc camp or towns
#34

buying a wizard tower solves this problem Tongue Cheap as a 2 penny prostitute... (80k)
#35

killing someone that is afk in their house in almost all cases is griefing.
#36

For what it's worth, I killed someone afk in their house today. It's possible, just difficult.


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