03-29-2009, 05:14 AM
Like the title said I know this is a subject of considerable debate and both sides are very much separated on it so please hear me out and staff let us discuss this a bit before turning the idea down 100% and closing the thread.
I want to see multiclienting allowed. Why? Because the advantages outweight the disadvantages.
Advantages
Server looks more active
While the amount of people playing has increased some the past few weeks, it's still not at a great count. Especially when it gets later in the day/night for North American players. I'm sure if you're up early and live in Russia or Europe you see it some too.
The count is also deceiving since a lot of people are AFK boosting the count so the server looks like there's more people on. In reality it's a much lower count and if you can have two accounts where you run around on one and macro on the other it actually makes the server look alive!
Lets people multitask
The last three weeks I've been playing all I've done is mine, sell the iron and train with the low ingots, or collect cotton and train tailoring. It's so long to do and just macroing every night is rather boring. And I'm doing it so I can afford to do other crafts like alchemy or inscription which I really want but just don't have the money for.
Not to mention the low profits on this - 30k gold off 5.6k ingots for daggers and 46k gold off 31k cloth in bandanas and HOURS AND HOURS spent mining or collecting cloth and then macroing.
It would be great if I could open another client to run around and do the quests on or to sit at brit bank or pits and talk with people. It was really fun having crazy conversations on anything you wanted to when you got tired of the regular stuff in UO. Hell maybe I'd even start to RP some if I could still have my macroing going at the same time.
Advantages/Disadvantages
People become more independant - Instead of all your time being spent crafting with the resources you buy you can now mine for yourself at the same time so there's less interaction between people. The good part of this is that not everyone wants to craft and harvest so there will still be some interaction, and at the same time it creates more competition between people crafting and selling resources, so the economy becomes more stable instead of out of proportion prices. See the example here 100k-200k for a vanq hally?!?! That's nuts!
Disadvantages
More 'fake' people - While the online count would be higher, there would still be lots of people afk or in remote locations macroing. Not much different from now though. At least this increases the chances of running into someone, even if they're afk it's still cool to run into people.
I want to see multiclienting allowed. Why? Because the advantages outweight the disadvantages.
Advantages
Server looks more active
While the amount of people playing has increased some the past few weeks, it's still not at a great count. Especially when it gets later in the day/night for North American players. I'm sure if you're up early and live in Russia or Europe you see it some too.
The count is also deceiving since a lot of people are AFK boosting the count so the server looks like there's more people on. In reality it's a much lower count and if you can have two accounts where you run around on one and macro on the other it actually makes the server look alive!
Lets people multitask
The last three weeks I've been playing all I've done is mine, sell the iron and train with the low ingots, or collect cotton and train tailoring. It's so long to do and just macroing every night is rather boring. And I'm doing it so I can afford to do other crafts like alchemy or inscription which I really want but just don't have the money for.
Not to mention the low profits on this - 30k gold off 5.6k ingots for daggers and 46k gold off 31k cloth in bandanas and HOURS AND HOURS spent mining or collecting cloth and then macroing.
It would be great if I could open another client to run around and do the quests on or to sit at brit bank or pits and talk with people. It was really fun having crazy conversations on anything you wanted to when you got tired of the regular stuff in UO. Hell maybe I'd even start to RP some if I could still have my macroing going at the same time.
Advantages/Disadvantages
People become more independant - Instead of all your time being spent crafting with the resources you buy you can now mine for yourself at the same time so there's less interaction between people. The good part of this is that not everyone wants to craft and harvest so there will still be some interaction, and at the same time it creates more competition between people crafting and selling resources, so the economy becomes more stable instead of out of proportion prices. See the example here 100k-200k for a vanq hally?!?! That's nuts!
Disadvantages
More 'fake' people - While the online count would be higher, there would still be lots of people afk or in remote locations macroing. Not much different from now though. At least this increases the chances of running into someone, even if they're afk it's still cool to run into people.