Posts: 53
Threads: 7
Joined: Feb 2012
Well I suppose thats fine... what if you made it like 3 in a row without a successful one in between? Instead of making it like 3 in 12 or 24 hours?
Posts: 1,035
Threads: 82
Joined: May 2011
Yeah it's only if you fail x amount of times in a row during a certain period that you will get sent away.
Posts: 440
Threads: 88
Joined: Apr 2011
I think the gms should just watch who does it and nuke all there ingots & skill regardless of how many they gathered legit + Jail time. Since this has already gone on for a while it will and probably has affected the economy already or will shortly. Just think of the amount of ingots if I ran this for a few days unchecked which Im sure some have already done it for a week or more.
To me economy is very important and should be a serious punishment because with out it there really isn't a shard. I see the maze only being a saftey net for when gm's are not online, also make sure you can't use the .stuck function.
(Is this not technically exploiting a bug ?)
(This post was last modified: 03-25-2012, 03:32 PM by
soMa.)
Posts: 2,059
Threads: 158
Joined: Jan 2011
Hmm, Stuck is enabled now, but getting out of the maze seriously takes like 2 minutes, but can't be macro'd as far as I can tell. It would be a waste of a stuck option and it would move them further away from the mine than just finishing up the maze would.