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Nasir Wrote:^ I'd like a runic hammer please.
(also a 120 poisoning powerscroll)
Dude that's what I want every time I get hit by a damn silver serpent or dread spider :/
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What if we added certain features to crafted weapons like for example saphire bardichie = immune to poison, deamon steele bardichie = immune to weaken
just a thought, can use them for minor debuffs/poison and if they do medicore damage there would be no reason not to use them
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That would really mess around with PvP. Also are you still immune when the weapon is unequipped? What about if you equip after the spell is on? Or de-equip before the spell duration would have expired? It's just a bit of a headache, both in terms of deciding how it would work and also in terms of preventing it from breaking the balance of PvP, particularly 1 vs 1.
Carding/Garrik/Whatever
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sm0ke Wrote:What if we added certain features to crafted weapons like for example saphire bardichie = immune to poison, deamon steele bardichie = immune to weaken
just a thought, can use them for minor debuffs/poison and if they do medicore damage there would be no reason not to use them
That's not a bad concept maybe something like um... The craftable weapons have infinite charges of greater poison... Reactive has greater with a chance to proc deadly? Sapphire weapons deadly with a chance to proc lethal? Since there is no tactics bonus this wouldn't be too cheesy, you'll be missing a good amount of swings.
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Carding Wrote:That would really mess around with PvP. Also are you still immune when the weapon is unequipped? What about if you equip after the spell is on? Or de-equip before the spell duration would have expired? It's just a bit of a headache, both in terms of deciding how it would work and also in terms of preventing it from breaking the balance of PvP, particularly 1 vs 1.
It wouldn't work if the weapon wasn't equipped only when you have the weapon on, I don't think it would mess with it too much if its balanced and made properly
@Habibi yeah those could work as well
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sm0ke, wouldn't it make more sense to add bonuses like poison immunity etc to armor? Just my pennies.
edit: i made a suggestion a while ago about ways to add synergy to the craftable weapons/armor. forget what it was called...
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I'm kinda against armors having special effects but I don't know it might be okay depending how balanced it is, could have one armor that gives extra armor like enchanted with protection or something
then again I don't know how it will work out cause 5 pieces of armor would be harder to balance than a weapon to me :p