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Install emergency! - Printable Version

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Install emergency! - Lamby - 09-07-2011

I just reinstalled UO but when I attempt to open it to patch itself an error message pops up saying
Quote:C:\Program Files\EA Games\Ultima Online 2D Client\UO.exe is not a valid Win32 application.

Does anyone know what could be causing this and how I can fix it?


Install emergency! - Eru - 09-07-2011

How did you install? With UOML setup or with the INSetup.exe?

If it's with INSetup, I made that package on a 64-bit Windows system which may cause problems. I dind't think of that when I set it up.


Install emergency! - Lamby - 09-07-2011

omg. I reinstalled using the manual method and I can logon but the world is all messed up. I fell asleep while it was patching and it went past 6.0.14 up to 7.0.4... could that be the problem?


Install emergency! - Harold Miner - 09-07-2011

I would guess yes, reinstall that mofo....


Install emergency! - Lamby - 09-07-2011

Reinstalled it to 6.0.14.4 with the following result:
[Image: Lamby_9-7_10.29.jpg]
It looks like i need to run IN patcher but when i do it says fully patched.


Install emergency! - Harold Miner - 09-07-2011

Make sure you are picking the client 6x option in the patcher.....


Install emergency! - Lamby - 09-07-2011

Ok I picked the client 6x option... it downloaded to client patched, but no noticeable change.


Install emergency! - Alexstrasza - 09-07-2011

My installation is better than that, tho i do have problems with some stuff.
can manage the problems i have atm but i prob have to try install a few times to get it right.


Install emergency! - Lamby - 09-07-2011

I reinstalled using the manual install directions half a dozen times and the result has been the same each time. :mad:


Install emergency! - Alexstrasza - 09-07-2011

have you tryed in the IN patcher to select force update and under it all files and go Smile?


Install emergency! - Lamby - 09-08-2011

Alexstrasza... God bless your heart, your advice worked. Thank you. Big Grin


Install emergency! - Eru - 09-08-2011

The problem was probably how the patcher works and how it detects when the files have changed.

This actually gave me an interesting idea. I can probably get the patcher to compare MD5 hashes on the files so that it will detect whether it's different, not just the last time it patched. Why didn't I think of this before...