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Changelog - maka - 12-14-2008

Sadly, this list does not reflect the work that has gone into this updated. A LOT of files has been changed, a lot of big systems have been added/completed and a lot of new content is in too.

EDIT: Files affected (modified/added/deleted) by this update = 270.

EDIT2: I have to warn about the stability of this release. Since we've been trying to push out content, we have not focused to much on testing. This means that the probability of crashes are slightly higher.

Reason to why we have not fully managed to balance loots is cause we had to write a new "loot give system", as the old system didn't give us enough control over magic drops. We were not aware of that we had to do that, until we got started, and most of the work/time has actually gone into completing that. Now its completed. Loot and skill balances will be in on next weeks reboot.



Changelog - imported_Theo - 12-15-2008

is it possible to make tamed mount gate-able...?

if we killed someone while riding a rare mount, we should be able to steal it Big Grin


Changelog - maka - 12-15-2008

Theo Wrote:is it possible to make tamed mount gate-able...?

if we killed someone while riding a rare mount, we should be able to steal it Big Grin
I think I agree on this, I'll check with shadeTongue


Changelog - imported_Shade - 12-15-2008

I agree with it too when ya put it like that. If its changed so mounts can go through, I will just change the controllers where they spawn so it can be abused.


Changelog - imported_Jiraiya - 12-15-2008

Badass update, can i ask though what the reasons were for changing around the way hits/dam work? I'm just curious Big Grin
Also, is deathmatch ready to be tested then?

ta
j


Changelog - maka - 12-15-2008

Jiraiya Wrote:Badass update, can i ask though what the reasons were for changing around the way hits/dam work? I'm just curious Big Grin
Also, is deathmatch ready to be tested then?

ta
j
Deathmatch is ready to be tested, we just need to set an arena up and see what happensBig Grin It is hard to test that code on your own, so it will be a bit scaryBig Grin

Reason to why I change hitting profiles is cause I wanted less predictable hits. Before, you missed after the 3rd hit or so, now you have a very very small chance to hit #4 and #5. The average hitting chance is about the same, it just that the percentage to hit a lot of consecutive hits in a row is smaller. The other reason was also to allow both players to join the fight.

Damage has not changed per say. GM swords + GM Tactics gives just as much damage as before, and just like the hit chance, the profile was only changed. We figured that tactics is more of a "how often you hit skill", and swords being a "how hard you hit".


Changelog - maka - 12-21-2008

Won't be able to update today. I'm not home (spending Xmas with my family) and the is only a few people with access to the server.

If someone can ensure script validity, update the server and post change log then you'll get an updateTongue


Changelog - imported_Taran - 12-21-2008




Changelog - maka - 12-28-2008

Due to XMas and people going away, there is only a small, yet exciting, amount of updates. I prefer to save these for the next week so that we can bulk some stuff togetherTongue

Merry XMas to you all!


Changelog - imported_Jiraiya - 12-30-2008

You guys should really post the stuff you do on the news of the main page. You've been getting a lot of stuff done but the main site just looks dismal Big Grin


Changelog - maka - 01-05-2009

I just got home from my trip today, and for what ever reason, I cannot seem to connect to the server:/

I'll have to wait for taran and he might be able to help me. I'm really really sorry guysSad


Changelog - imported_Shade - 01-05-2009