Pits runes outside of dungeions // stuck menu -
imported_Smurtle - 11-10-2007
Christina Thorn Wrote:If you think Taran is doing stupid things than this shard is not for so you keep it moving
Seems to be the common attitude around here.
Pits runes outside of dungeions // stuck menu -
imported_Kitiara - 11-11-2007
Like i said in other post.
There should be a pits rune outside of every dungeon but only for dead people otherwise all the people will use it while u try to pk them ...
and that will make the game boring
I dont really think its a bad idea to have a Dead rune pits and it doesnt make that people get away without being pked
No rune pits!
Yes "Dead" rune pits!
How agrees with me? almost i hope a staff member read this
Pits runes outside of dungeions // stuck menu -
imported_Fable - 11-11-2007
how about making it so that runepits only works if u stand on them? like if ur on it with 100hp the 5,4,3,2,1 counter will come. if u got less hp it will say u dont (i know its allready this way) but if u move away from the rune the timer will stop counting down.
Pits runes outside of dungeions // stuck menu -
imported_Lederoil - 11-11-2007
Smurtle Wrote:I think getting using up all your "stuck" options then having to page GMs just to get off an island is awesome. I mean, imagine 20 dying all at the same time, paging at the same time because they can't go anywhere.
It is your fault
only if you are aware of you have no "Stuck options" left and you STILL decide to go there. GMs should not move you anywhere if this is the case.
Pits runes outside of dungeions // stuck menu - smoke - 11-11-2007
Kitiara Wrote:Like i said in other post.
There should be a pits rune outside of every dungeon but only for dead people otherwise all the people will use it while u try to pk them ...
and that will make the game boring
I dont really think its a bad idea to have a Dead rune pits and it doesnt make that people get away without being pked
No rune pits!
Yes "Dead" rune pits!
How agrees with me? almost i hope a staff member read this
if you damage somone on a pits rune they need FULL LIFE to go to pits so no it wont be for people escaping it will be just to get back to town when you die so if people really wanted to pk you they wouldnt messed up you have 5 secs to hurt the person thats 2 lights even if he has reflect it will fizzle then you can chase him on the island where there is no way out.. so i dont see how you think its carebare when you can pk so easily
Pits runes outside of dungeions // stuck menu -
imported_Lindenwood - 11-12-2007
That isnt a bad idea, but then there will basically never be a reason for people to recall.
It really just comes down to being "too carebear."
Pits runes outside of dungeions // stuck menu -
imported_Diabolical - 11-15-2007
I don't think there should be a pits rune. I think there should only be some type of portal system for island's only. Kind of like moongates. Have them out in the middle of the woods so people can atleast get off the island. Anywhere else there's automap programs to get you to where you got to be.
As for a stuck menu, I think if you're physically stuck it should move you over to the left, or to the right, forwards or backwards, depending on your location, with a minute timer or something so people can't use it to skip around in PvP.
Pits runes outside of dungeions // stuck menu -
imported_IceCube - 11-15-2007
This was talked about before... here it is
http://www.in-x.org/forums/showthread.php?t=1975