<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Imagine Nation Forums - Player Guides]]></title>
		<link>https://in-uo.net/forums/</link>
		<description><![CDATA[Imagine Nation Forums - https://in-uo.net/forums]]></description>
		<pubDate>Mon, 13 Apr 2026 03:15:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Injection] Cotton/Flax to cloth]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5767</link>
			<pubDate>Mon, 21 May 2012 23:17:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=601">Gang</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5767</guid>
			<description><![CDATA[Will try to use all spinning wheels it can reach and one loom. No need to set anything, just make sure loom\spinning wheel(s) are reachable.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sub cftocloth()<br />
&nbsp;&nbsp;&nbsp;&nbsp;DIM rs[7]<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[0]=&nbsp;&nbsp;'0x1A9D'&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[1] = '0x1A9C'&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[2] = '0x1A9A'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[3] = '0x0DF9'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[4] = '0x0FA0'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[5] = '0x105F'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[6] = '0x1062'<br />
&nbsp;&nbsp;&nbsp;&nbsp;var loom,wheel,i,cf,z,cycles<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Print('CF to Cloth running')<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Set('finddistance','6') <br />
&nbsp;&nbsp;&nbsp;&nbsp;For z = 5 to 6<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[z],-1,'ground')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if UO.FindCount()&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;loom=UO.GetSerial('finditem')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;next<br />
&nbsp;&nbsp;&nbsp;&nbsp;For i = 0 to 3<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.IgnoreReset()<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(500)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[i],-1,'my')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If UO.FindCount('finditem')&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType('0x1015',-1,'ground')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wheel=UO.GetSerial('finditem')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.WaitTargetObject(wheel)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.UseType(rs[i])<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(200)&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.Ignore(wheel)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(200)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Until NOT UO.FindCount('0x1015')&gt;0 OR NOT UO.Count(rs[i])&gt;0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Until NOT UO.Count(rs[i])&gt;0&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;next<br />
&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[4],-1,'my')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If UO.FindCount()&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.DeleteJournal()<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cycles=0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uo.waittargetobject(loom)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uo.useobject('finditem')&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cycles = cycles + 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(10)&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;until UO.InJournal('The bolt|You create') OR (cycles&gt;500)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;until NOT UO.FindCount(rs[4])&gt;0<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Print('Script finished.')<br />
endsub</code></div></div>]]></description>
			<content:encoded><![CDATA[Will try to use all spinning wheels it can reach and one loom. No need to set anything, just make sure loom\spinning wheel(s) are reachable.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sub cftocloth()<br />
&nbsp;&nbsp;&nbsp;&nbsp;DIM rs[7]<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[0]=&nbsp;&nbsp;'0x1A9D'&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[1] = '0x1A9C'&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[2] = '0x1A9A'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[3] = '0x0DF9'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[4] = '0x0FA0'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[5] = '0x105F'<br />
&nbsp;&nbsp;&nbsp;&nbsp;rs[6] = '0x1062'<br />
&nbsp;&nbsp;&nbsp;&nbsp;var loom,wheel,i,cf,z,cycles<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Print('CF to Cloth running')<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Set('finddistance','6') <br />
&nbsp;&nbsp;&nbsp;&nbsp;For z = 5 to 6<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[z],-1,'ground')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if UO.FindCount()&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;loom=UO.GetSerial('finditem')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;next<br />
&nbsp;&nbsp;&nbsp;&nbsp;For i = 0 to 3<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.IgnoreReset()<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(500)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[i],-1,'my')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If UO.FindCount('finditem')&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType('0x1015',-1,'ground')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wheel=UO.GetSerial('finditem')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.WaitTargetObject(wheel)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.UseType(rs[i])<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(200)&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.Ignore(wheel)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(200)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Until NOT UO.FindCount('0x1015')&gt;0 OR NOT UO.Count(rs[i])&gt;0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Until NOT UO.Count(rs[i])&gt;0&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;next<br />
&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.FindType(rs[4],-1,'my')<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If UO.FindCount()&gt;0 then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UO.DeleteJournal()<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cycles=0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uo.waittargetobject(loom)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uo.useobject('finditem')&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cycles = cycles + 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(10)&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;until UO.InJournal('The bolt|You create') OR (cycles&gt;500)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
&nbsp;&nbsp;&nbsp;&nbsp;until NOT UO.FindCount(rs[4])&gt;0<br />
&nbsp;&nbsp;&nbsp;&nbsp;UO.Print('Script finished.')<br />
endsub</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need a provo script for razor]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5761</link>
			<pubDate>Sat, 19 May 2012 15:22:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=847">Arcannine</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5761</guid>
			<description><![CDATA[<img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[<img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need mining script]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5742</link>
			<pubDate>Mon, 14 May 2012 09:30:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=847">Arcannine</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5742</guid>
			<description><![CDATA[i need a mining script for razor x <img src="https://in-uo.net/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[i need a mining script for razor x <img src="https://in-uo.net/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ned a script]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5730</link>
			<pubDate>Fri, 11 May 2012 23:07:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=847">Arcannine</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5730</guid>
			<description><![CDATA[hi i need a script to gain swordsmanship, tactics and parry afk with the sparring partners. can anyone help ?]]></description>
			<content:encoded><![CDATA[hi i need a script to gain swordsmanship, tactics and parry afk with the sparring partners. can anyone help ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Carpentry macro]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5714</link>
			<pubDate>Tue, 08 May 2012 17:48:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=595">Raziel_</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5714</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>!Loop<br />
Assistant.Macros.IfAction|50|1|2|boards<br />
Assistant.Macros.DoubleClickTypeAction|4148|True<br />
Assistant.Macros.WaitForGumpAction|949095101|False|10<br />
Assistant.Macros.GumpResponseAction|9|0|0<br />
Assistant.Macros.WaitForGumpAction|949095101|False|10<br />
Assistant.Macros.GumpResponseAction|0|0|0<br />
Assistant.Macros.ElseAction<br />
Assistant.Macros.HotKeyAction|0|Organizer Agent-3<br />
Assistant.Macros.PauseAction|00:00:01<br />
Assistant.Macros.HotKeyAction|0|Restock Agent-1<br />
Assistant.Macros.WaitForTargetAction|1<br />
Assistant.Macros.AbsoluteTargetAction|0|0|1074394089|822|794|46|3644<br />
Assistant.Macros.PauseAction|00:00:01</blockquote>
<br />
make counter for borards, organizer 3 puts blank scrolls in a chest, restock 1 gets scrolls and spiders silk from chest<br />
put the page of the crafting tool in the page to craft scrolls and hit play ;D]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>!Loop<br />
Assistant.Macros.IfAction|50|1|2|boards<br />
Assistant.Macros.DoubleClickTypeAction|4148|True<br />
Assistant.Macros.WaitForGumpAction|949095101|False|10<br />
Assistant.Macros.GumpResponseAction|9|0|0<br />
Assistant.Macros.WaitForGumpAction|949095101|False|10<br />
Assistant.Macros.GumpResponseAction|0|0|0<br />
Assistant.Macros.ElseAction<br />
Assistant.Macros.HotKeyAction|0|Organizer Agent-3<br />
Assistant.Macros.PauseAction|00:00:01<br />
Assistant.Macros.HotKeyAction|0|Restock Agent-1<br />
Assistant.Macros.WaitForTargetAction|1<br />
Assistant.Macros.AbsoluteTargetAction|0|0|1074394089|822|794|46|3644<br />
Assistant.Macros.PauseAction|00:00:01</blockquote>
<br />
make counter for borards, organizer 3 puts blank scrolls in a chest, restock 1 gets scrolls and spiders silk from chest<br />
put the page of the crafting tool in the page to craft scrolls and hit play ;D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[EUO] Maery, Resist, Eval Int, Healing, Meditation  macro]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5622</link>
			<pubDate>Fri, 27 Apr 2012 05:57:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=834">Cyanide</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5622</guid>
			<description><![CDATA[This is a script i fownd on this forum and modified to use magic arrow from your spellbook instead of MA scrolls, there are still some useless lines in that script but they dont do anything so i didnt bother to delete them.<br />
Basicly all you need is to have Bandages and Sulfrous Ash in backpack. I hope this helps somebody.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">while&nbsp;</span><span style="color: #FF8000">#TRUE<br /></span><span style="color: #007700">{<br />&nbsp;&nbsp;if&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&gt;=&nbsp;6&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;CastMA<br />&nbsp;&nbsp;</span><span style="color: #007700">else<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;Meditate<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#HITS&nbsp;&lt;&nbsp;64&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;BandageSelf<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#HITS&nbsp;&lt;&nbsp;10&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">halt<br /></span><span style="color: #007700">}<br /><br />;&nbsp;</span><span style="color: #0000BB">MA&nbsp;&nbsp;self<br />sub&nbsp;CastMA<br />&nbsp;&nbsp;finditem&nbsp;CYL&nbsp;C_&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #FF8000">#BACKPACKID<br /><br />&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #007700">%</span><span style="color: #0000BB">CastMana&nbsp;</span><span style="color: #FF8000">#MANA<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #FF8000">#LOBJECTID&nbsp;#FINDID<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;15&nbsp;4<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;target&nbsp;15s<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;event&nbsp;macro&nbsp;23<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">while&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&gt;=&nbsp;%CastMana&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;}<br />return<br /><br />;&nbsp;</span><span style="color: #0000BB">Uses&nbsp;a&nbsp;bandage&nbsp;on&nbsp;yourself<br />sub&nbsp;BandageSelf<br />&nbsp;&nbsp;finditem&nbsp;ZLF&nbsp;C<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#FINDCNT&nbsp;&gt;&nbsp;0&nbsp;)<br />&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #FF8000">#lObjectId&nbsp;#findId<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;17&nbsp;0&nbsp;</span><span style="color: #007700">;</span><span style="color: #0000BB">last&nbsp;object<br />&nbsp;&nbsp;&nbsp;&nbsp;target&nbsp;15s<br />&nbsp;&nbsp;&nbsp;&nbsp;event&nbsp;macro&nbsp;23<br />&nbsp;&nbsp;&nbsp;&nbsp;wait&nbsp;50<br />&nbsp;&nbsp;</span><span style="color: #007700">}<br />return<br /><br /></span><span style="color: #0000BB">sub&nbsp;Meditate<br /></span><span style="color: #007700">while&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&lt;&nbsp;95&nbsp;)<br /></span><span style="color: #007700">{<br />&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;13&nbsp;46<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;</span><span style="color: #0000BB">You_are_preoccupied&nbsp;in&nbsp;</span><span style="color: #FF8000">#journal<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;6&nbsp;0<br />&nbsp;&nbsp;</span><span style="color: #007700">else<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">wait&nbsp;61<br /></span><span style="color: #007700">}<br />return&nbsp;<br /></span></code></div></div></div>]]></description>
			<content:encoded><![CDATA[This is a script i fownd on this forum and modified to use magic arrow from your spellbook instead of MA scrolls, there are still some useless lines in that script but they dont do anything so i didnt bother to delete them.<br />
Basicly all you need is to have Bandages and Sulfrous Ash in backpack. I hope this helps somebody.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">while&nbsp;</span><span style="color: #FF8000">#TRUE<br /></span><span style="color: #007700">{<br />&nbsp;&nbsp;if&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&gt;=&nbsp;6&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;CastMA<br />&nbsp;&nbsp;</span><span style="color: #007700">else<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;Meditate<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#HITS&nbsp;&lt;&nbsp;64&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">gosub&nbsp;BandageSelf<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#HITS&nbsp;&lt;&nbsp;10&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">halt<br /></span><span style="color: #007700">}<br /><br />;&nbsp;</span><span style="color: #0000BB">MA&nbsp;&nbsp;self<br />sub&nbsp;CastMA<br />&nbsp;&nbsp;finditem&nbsp;CYL&nbsp;C_&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #FF8000">#BACKPACKID<br /><br />&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #007700">%</span><span style="color: #0000BB">CastMana&nbsp;</span><span style="color: #FF8000">#MANA<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #FF8000">#LOBJECTID&nbsp;#FINDID<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;15&nbsp;4<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;target&nbsp;15s<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;event&nbsp;macro&nbsp;23<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">while&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&gt;=&nbsp;%CastMana&nbsp;)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;}<br />return<br /><br />;&nbsp;</span><span style="color: #0000BB">Uses&nbsp;a&nbsp;bandage&nbsp;on&nbsp;yourself<br />sub&nbsp;BandageSelf<br />&nbsp;&nbsp;finditem&nbsp;ZLF&nbsp;C<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(&nbsp;</span><span style="color: #FF8000">#FINDCNT&nbsp;&gt;&nbsp;0&nbsp;)<br />&nbsp;&nbsp;</span><span style="color: #007700">{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set&nbsp;</span><span style="color: #FF8000">#lObjectId&nbsp;#findId<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;17&nbsp;0&nbsp;</span><span style="color: #007700">;</span><span style="color: #0000BB">last&nbsp;object<br />&nbsp;&nbsp;&nbsp;&nbsp;target&nbsp;15s<br />&nbsp;&nbsp;&nbsp;&nbsp;event&nbsp;macro&nbsp;23<br />&nbsp;&nbsp;&nbsp;&nbsp;wait&nbsp;50<br />&nbsp;&nbsp;</span><span style="color: #007700">}<br />return<br /><br /></span><span style="color: #0000BB">sub&nbsp;Meditate<br /></span><span style="color: #007700">while&nbsp;(&nbsp;</span><span style="color: #FF8000">#MANA&nbsp;&lt;&nbsp;95&nbsp;)<br /></span><span style="color: #007700">{<br />&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;13&nbsp;46<br />&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;</span><span style="color: #0000BB">You_are_preoccupied&nbsp;in&nbsp;</span><span style="color: #FF8000">#journal<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">event&nbsp;macro&nbsp;6&nbsp;0<br />&nbsp;&nbsp;</span><span style="color: #007700">else<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">wait&nbsp;61<br /></span><span style="color: #007700">}<br />return&nbsp;<br /></span></code></div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[EUO] Stat fixing macro]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5583</link>
			<pubDate>Mon, 23 Apr 2012 11:28:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=72">Cana</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5583</guid>
			<description><![CDATA[I've seen many people lately who'd want to adjust their stats so here's a macro that can be helpful. Set the variables for your desired stats (%targetSTR, %targetDEX and %targetINT) and run it. Do whatever you think gains stats the best and this will take care of adjusting the stat locks for you. Now you can do it afk and don't have to worry about overdoing it and screwing up your stats that way.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>; OzStats 1.0<br />
; Macro for adjusting STR, DEX and INT.<br />
; Just have this running and do something that changes stats.<br />
<br />
set #lpc 1000<br />
set %targetSTR 100<br />
set %targetDEX 100<br />
set %targetINT 100<br />
<br />
while ( #STR &lt;&gt; %targetSTR || #DEX &lt;&gt; %targetDEX || #INT &lt;&gt; %targetINT )<br />
{<br />
&nbsp;&nbsp;gosub AdjustStatLocks<br />
}<br />
event sysmessage ++ Stats are ready!<br />
exevent StatLock str locked<br />
exevent StatLock dex locked<br />
exevent StatLock int locked<br />
halt<br />
<br />
sub AdjustStatLocks<br />
&nbsp;&nbsp;if ( #STR = %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str locked<br />
&nbsp;&nbsp;if ( #STR &lt; %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str up<br />
&nbsp;&nbsp;if ( #STR &gt; %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str down<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;if ( #DEX = %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex locked<br />
&nbsp;&nbsp;if ( #DEX &lt; %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex up<br />
&nbsp;&nbsp;if ( #DEX &gt; %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex down<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;if ( #INT = %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int locked<br />
&nbsp;&nbsp;if ( #INT &lt; %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int up<br />
&nbsp;&nbsp;if ( #INT &gt; %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int down<br />
return</code></div></div><br />
Might make some more macros for various things. If it's not something overly complicated or unethical, I'll take some requests too.]]></description>
			<content:encoded><![CDATA[I've seen many people lately who'd want to adjust their stats so here's a macro that can be helpful. Set the variables for your desired stats (%targetSTR, %targetDEX and %targetINT) and run it. Do whatever you think gains stats the best and this will take care of adjusting the stat locks for you. Now you can do it afk and don't have to worry about overdoing it and screwing up your stats that way.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>; OzStats 1.0<br />
; Macro for adjusting STR, DEX and INT.<br />
; Just have this running and do something that changes stats.<br />
<br />
set #lpc 1000<br />
set %targetSTR 100<br />
set %targetDEX 100<br />
set %targetINT 100<br />
<br />
while ( #STR &lt;&gt; %targetSTR || #DEX &lt;&gt; %targetDEX || #INT &lt;&gt; %targetINT )<br />
{<br />
&nbsp;&nbsp;gosub AdjustStatLocks<br />
}<br />
event sysmessage ++ Stats are ready!<br />
exevent StatLock str locked<br />
exevent StatLock dex locked<br />
exevent StatLock int locked<br />
halt<br />
<br />
sub AdjustStatLocks<br />
&nbsp;&nbsp;if ( #STR = %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str locked<br />
&nbsp;&nbsp;if ( #STR &lt; %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str up<br />
&nbsp;&nbsp;if ( #STR &gt; %targetSTR )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock str down<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;if ( #DEX = %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex locked<br />
&nbsp;&nbsp;if ( #DEX &lt; %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex up<br />
&nbsp;&nbsp;if ( #DEX &gt; %targetDEX )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock dex down<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;if ( #INT = %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int locked<br />
&nbsp;&nbsp;if ( #INT &lt; %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int up<br />
&nbsp;&nbsp;if ( #INT &gt; %targetINT )<br />
&nbsp;&nbsp;&nbsp;&nbsp;exevent StatLock int down<br />
return</code></div></div><br />
Might make some more macros for various things. If it's not something overly complicated or unethical, I'll take some requests too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[EUO] Bobafett's Magic Resist Trainer]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5578</link>
			<pubDate>Sun, 22 Apr 2012 23:47:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=824">Bobafett</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5578</guid>
			<description><![CDATA[Hey all,<br />
<br />
This is my first official script release and also my first post here <img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> , i am back to UO after a long time and started scripting so here's the result !<br />
<br />
Enjoy! <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>;++++++++++++++++++++++++++++++++++++++++++<br />
;Script Name: Bobafett's Magic Resist Trainer (IN-UO)<br />
;Author: Bobafett<br />
;Version: 0.1<br />
;Client tested with: 6.0.4.0 (Patch 95)<br />
;EUO version tested with: 1.5 Version 210<br />
;Shard OSI / FS: IN-UO<br />
;Revision Date: 2012-04-22<br />
;Public release: 2012-04-22<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
;DESCRIPTION:<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
;This script train Magic Resist with a fire field<br />
;You need reagents to cast field and healing<br />
;Meditation is used for mana recovery<br />
;Place your self at the bottom of the desired fire field<br />
;<br />
;This is my first complete script started from scratch<br />
;Please report errors and suggestions !<br />
;Have fun<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
<br />
set %walkDelay 8<br />
set %stepCount 10<br />
<br />
set %northW 0<br />
set %north 1<br />
set %northE 2<br />
set %east 3<br />
set %southE 4<br />
set %south 5<br />
set %southW 6<br />
set %west 7<br />
<br />
set %fireFieldCheck #TIME<br />
set %fireFieldExpiration 150<br />
<br />
gosub CastField<br />
<br />
While&nbsp;&nbsp;#TRUE<br />
{<br />
&nbsp;&nbsp; gosub CheckCastField<br />
&nbsp;&nbsp; gosub Walk %north %stepCount<br />
&nbsp;&nbsp; gosub CheckHealth<br />
&nbsp;&nbsp; gosub Walk %south %stepCount<br />
&nbsp;&nbsp; gosub CheckHealth<br />
&nbsp;&nbsp; gosub CheckMana<br />
}<br />
<br />
sub CheckMana<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp; if 30 &gt; #mana<br />
&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gosub Meditate<br />
&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp; return<br />
}<br />
sub Meditate<br />
{<br />
&nbsp;&nbsp;set %maxmana #maxmana - 5<br />
&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp; {<br />
&nbsp;&nbsp; event macro 13 46<br />
&nbsp;&nbsp; wait 40<br />
&nbsp;&nbsp; }<br />
&nbsp;&nbsp;until #mana =&gt; %maxmana<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CheckHealth<br />
{<br />
&nbsp;&nbsp;if #HITS &lt; 50<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;event macro 15 28<br />
&nbsp;&nbsp;target<br />
&nbsp;&nbsp;wait 1s<br />
&nbsp;&nbsp;event macro 23<br />
&nbsp;&nbsp;wait 3s<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;if #HITS &lt; 50<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 10s<br />
&nbsp;&nbsp;&nbsp;&nbsp;gosub CheckHealth<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CheckCastField<br />
{<br />
&nbsp;&nbsp;set %fieldLife #TIME - %fireFieldCheck<br />
&nbsp;&nbsp;<br />
&nbsp;&nbsp;if %fieldLife &gt; %fireFieldExpiration<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gosub CastField<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CastField<br />
{<br />
&nbsp;&nbsp;gosub Walk %north 5<br />
&nbsp;&nbsp;event Macro 15 27<br />
&nbsp;&nbsp;wait 10<br />
&nbsp;&nbsp;event Macro 23<br />
&nbsp;&nbsp;wait 5s<br />
&nbsp;&nbsp;set %fireFieldCheck #TIME<br />
&nbsp;&nbsp;gosub Walk %south 5<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub Walk<br />
{<br />
&nbsp;&nbsp;set %cpt 0<br />
&nbsp;&nbsp;While %cpt &lt; %2<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;event macro 5 %1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait %walkDelay<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set %cpt %cpt + 1<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}</code></div></div>]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
This is my first official script release and also my first post here <img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> , i am back to UO after a long time and started scripting so here's the result !<br />
<br />
Enjoy! <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>;++++++++++++++++++++++++++++++++++++++++++<br />
;Script Name: Bobafett's Magic Resist Trainer (IN-UO)<br />
;Author: Bobafett<br />
;Version: 0.1<br />
;Client tested with: 6.0.4.0 (Patch 95)<br />
;EUO version tested with: 1.5 Version 210<br />
;Shard OSI / FS: IN-UO<br />
;Revision Date: 2012-04-22<br />
;Public release: 2012-04-22<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
;DESCRIPTION:<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
;This script train Magic Resist with a fire field<br />
;You need reagents to cast field and healing<br />
;Meditation is used for mana recovery<br />
;Place your self at the bottom of the desired fire field<br />
;<br />
;This is my first complete script started from scratch<br />
;Please report errors and suggestions !<br />
;Have fun<br />
;++++++++++++++++++++++++++++++++++++++++++<br />
<br />
set %walkDelay 8<br />
set %stepCount 10<br />
<br />
set %northW 0<br />
set %north 1<br />
set %northE 2<br />
set %east 3<br />
set %southE 4<br />
set %south 5<br />
set %southW 6<br />
set %west 7<br />
<br />
set %fireFieldCheck #TIME<br />
set %fireFieldExpiration 150<br />
<br />
gosub CastField<br />
<br />
While&nbsp;&nbsp;#TRUE<br />
{<br />
&nbsp;&nbsp; gosub CheckCastField<br />
&nbsp;&nbsp; gosub Walk %north %stepCount<br />
&nbsp;&nbsp; gosub CheckHealth<br />
&nbsp;&nbsp; gosub Walk %south %stepCount<br />
&nbsp;&nbsp; gosub CheckHealth<br />
&nbsp;&nbsp; gosub CheckMana<br />
}<br />
<br />
sub CheckMana<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp; if 30 &gt; #mana<br />
&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gosub Meditate<br />
&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp; return<br />
}<br />
sub Meditate<br />
{<br />
&nbsp;&nbsp;set %maxmana #maxmana - 5<br />
&nbsp;&nbsp;repeat<br />
&nbsp;&nbsp; {<br />
&nbsp;&nbsp; event macro 13 46<br />
&nbsp;&nbsp; wait 40<br />
&nbsp;&nbsp; }<br />
&nbsp;&nbsp;until #mana =&gt; %maxmana<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CheckHealth<br />
{<br />
&nbsp;&nbsp;if #HITS &lt; 50<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;event macro 15 28<br />
&nbsp;&nbsp;target<br />
&nbsp;&nbsp;wait 1s<br />
&nbsp;&nbsp;event macro 23<br />
&nbsp;&nbsp;wait 3s<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;if #HITS &lt; 50<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 10s<br />
&nbsp;&nbsp;&nbsp;&nbsp;gosub CheckHealth<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CheckCastField<br />
{<br />
&nbsp;&nbsp;set %fieldLife #TIME - %fireFieldCheck<br />
&nbsp;&nbsp;<br />
&nbsp;&nbsp;if %fieldLife &gt; %fireFieldExpiration<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gosub CastField<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub CastField<br />
{<br />
&nbsp;&nbsp;gosub Walk %north 5<br />
&nbsp;&nbsp;event Macro 15 27<br />
&nbsp;&nbsp;wait 10<br />
&nbsp;&nbsp;event Macro 23<br />
&nbsp;&nbsp;wait 5s<br />
&nbsp;&nbsp;set %fireFieldCheck #TIME<br />
&nbsp;&nbsp;gosub Walk %south 5<br />
&nbsp;&nbsp;return<br />
}<br />
<br />
sub Walk<br />
{<br />
&nbsp;&nbsp;set %cpt 0<br />
&nbsp;&nbsp;While %cpt &lt; %2<br />
&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;event macro 5 %1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait %walkDelay<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set %cpt %cpt + 1<br />
&nbsp;&nbsp;}<br />
&nbsp;&nbsp;return<br />
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Easyuo Macro Fishing]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5551</link>
			<pubDate>Thu, 19 Apr 2012 15:26:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=51">devilman</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5551</guid>
			<description><![CDATA[Who can post macro fishing for easyuo 1.5? thx.]]></description>
			<content:encoded><![CDATA[Who can post macro fishing for easyuo 1.5? thx.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[easy uo + IN]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5544</link>
			<pubDate>Wed, 18 Apr 2012 21:12:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=803">Hiraku</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5544</guid>
			<description><![CDATA[can someone please point me a version of easyUO that works on IN?<br />
thank you very much]]></description>
			<content:encoded><![CDATA[can someone please point me a version of easyUO that works on IN?<br />
thank you very much]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Taming]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5543</link>
			<pubDate>Wed, 18 Apr 2012 20:31:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=93">Lamby</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5543</guid>
			<description><![CDATA[Being a gm tamer I get asked this a lot: how to train taming?<br />
<br />
To GM taming it takes a lot of patience and a lot of gold and a lot of luck to locate spawns.<br />
The world is large and stumbling on a spawn location is very possible as I've found half a dozen that way, however the best way to find a spawn location is to trade a location or two that you know of for another that you don't know.<br />
<br />
The best way to make real gains in taming:<br />
1. Buy rides and trade rides that you've previously tamed.<br />
2. Collect your rides, DO NOT tame them right away, but save them in the bank until you have 10 to 20.<br />
3. Buy a house that is spacious and that is safe to keep rides in like a keep or castle<br />
4. Take your collection of 10 or 20 rides and box them in your home (be sure to separate the reds)<br />
5. Set your macro to loop through your rides attempting to tame each one by one.<br />
<br />
Repeat this process and you will be GM. The biggest mistake I see is people buying a ride and just taming that lone ride, and then repeating. That process will take forever. You must save your rides and tame them en masse to make real gains.<br />
Dogis and I have amassed a huge collection of rides that are for up sale, so there is no shortage... all you need is coin. Contact him or I in game to make a purchase.]]></description>
			<content:encoded><![CDATA[Being a gm tamer I get asked this a lot: how to train taming?<br />
<br />
To GM taming it takes a lot of patience and a lot of gold and a lot of luck to locate spawns.<br />
The world is large and stumbling on a spawn location is very possible as I've found half a dozen that way, however the best way to find a spawn location is to trade a location or two that you know of for another that you don't know.<br />
<br />
The best way to make real gains in taming:<br />
1. Buy rides and trade rides that you've previously tamed.<br />
2. Collect your rides, DO NOT tame them right away, but save them in the bank until you have 10 to 20.<br />
3. Buy a house that is spacious and that is safe to keep rides in like a keep or castle<br />
4. Take your collection of 10 or 20 rides and box them in your home (be sure to separate the reds)<br />
5. Set your macro to loop through your rides attempting to tame each one by one.<br />
<br />
Repeat this process and you will be GM. The biggest mistake I see is people buying a ride and just taming that lone ride, and then repeating. That process will take forever. You must save your rides and tame them en masse to make real gains.<br />
Dogis and I have amassed a huge collection of rides that are for up sale, so there is no shortage... all you need is coin. Contact him or I in game to make a purchase.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Number of logs to GM Lumber]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5530</link>
			<pubDate>Tue, 17 Apr 2012 21:39:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=766">Merdento</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5530</guid>
			<description><![CDATA[Someone asked me a week ago how much logs did it take to raise lumber from 40.0 to 100.0, I dont remember his name so i will put it here (move it if this is not the right section) and hope it serves as reference for ones who need it. Be careful, if you are trying to raise GM lumber expect a living hell between 90-100 (expect 4 hours with no gain several times...)<br />
<br />
These are all the boards i got to raise lumberjacking skill from 40.0 too 100.0:<br />
145.000 normal boards.<br />
13.000 oak boards.<br />
7.000 magony boards.<br />
4.500 ash boards<br />
3.000 cedar boards.<br />
2.000 willow boards.<br />
900 yew boards.<br />
175 heartwood boards.<br />
146 mystwood boards.<br />
5 frostwood boards.<br />
<br />
This is not a commerce post, its an information post. Im not selling the normal boards (i want to use them for my own crafting skills), and i didnt decide what to do with colored boards yet.<br />
<br />
Regards.]]></description>
			<content:encoded><![CDATA[Someone asked me a week ago how much logs did it take to raise lumber from 40.0 to 100.0, I dont remember his name so i will put it here (move it if this is not the right section) and hope it serves as reference for ones who need it. Be careful, if you are trying to raise GM lumber expect a living hell between 90-100 (expect 4 hours with no gain several times...)<br />
<br />
These are all the boards i got to raise lumberjacking skill from 40.0 too 100.0:<br />
145.000 normal boards.<br />
13.000 oak boards.<br />
7.000 magony boards.<br />
4.500 ash boards<br />
3.000 cedar boards.<br />
2.000 willow boards.<br />
900 yew boards.<br />
175 heartwood boards.<br />
146 mystwood boards.<br />
5 frostwood boards.<br />
<br />
This is not a commerce post, its an information post. Im not selling the normal boards (i want to use them for my own crafting skills), and i didnt decide what to do with colored boards yet.<br />
<br />
Regards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lockpicking EASY UO script!!]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5507</link>
			<pubDate>Sat, 14 Apr 2012 18:46:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=637">Mael</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5507</guid>
			<description><![CDATA[just change the things i have listed and you should be good to go!!! <br />
i have it set as to where the box is on the ground..<br />
btw you can just leave your bank box open and it will use the picks from out of it<br />
<br />
<br />
<br />
finditem BJYRLND c , #backpackid ;;;;key id<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
<br />
<br />
set %TimeOut #SCNT + 8<br />
scanLoop:<br />
scanjournal<br />
if :_The_lock_quickly_yields in #journal || This_does_not_appear in #journal || :_You_unlock_it in #journal || too_far in #Journal<br />
gosub lock<br />
if :_You_lock_it in #journal || :_You_are_unable_to_pick  in #journal || #SCNT > %TimeOut<br />
 gosub pick<br />
goto scanloop<br />
<br />
sub lock<br />
finditem BJYRLND c , #backpackid ;;;;key id<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
<br />
goto scanloop<br />
<br />
<br />
sub pick<br />
finditem IWH c , #backpackid<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
wait 4s<br />
goto scanloop]]></description>
			<content:encoded><![CDATA[just change the things i have listed and you should be good to go!!! <br />
i have it set as to where the box is on the ground..<br />
btw you can just leave your bank box open and it will use the picks from out of it<br />
<br />
<br />
<br />
finditem BJYRLND c , #backpackid ;;;;key id<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
<br />
<br />
set %TimeOut #SCNT + 8<br />
scanLoop:<br />
scanjournal<br />
if :_The_lock_quickly_yields in #journal || This_does_not_appear in #journal || :_You_unlock_it in #journal || too_far in #Journal<br />
gosub lock<br />
if :_You_lock_it in #journal || :_You_are_unable_to_pick  in #journal || #SCNT > %TimeOut<br />
 gosub pick<br />
goto scanloop<br />
<br />
sub lock<br />
finditem BJYRLND c , #backpackid ;;;;key id<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
<br />
goto scanloop<br />
<br />
<br />
sub pick<br />
finditem IWH c , #backpackid<br />
set #lobjectid #findid<br />
event macro 17<br />
finditem CJYRLND g_ ;;;;;lockable box on ground<br />
set #ltargetid #findid<br />
target 1s<br />
event macro 22<br />
wait 4s<br />
goto scanloop]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[razor macro] check for scroll before cast spell]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5505</link>
			<pubDate>Sat, 14 Apr 2012 13:53:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=803">Hiraku</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5505</guid>
			<description><![CDATA[i use the script to check if i got scroll in my backpack before cast the spell normally<br />
using injection<br />
but i was wondering if is the same method possible using razor<br />
anyone know a macro to do that?<br />
thanks]]></description>
			<content:encoded><![CDATA[i use the script to check if i got scroll in my backpack before cast the spell normally<br />
using injection<br />
but i was wondering if is the same method possible using razor<br />
anyone know a macro to do that?<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[lockpicking]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=5483</link>
			<pubDate>Wed, 11 Apr 2012 11:13:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=657">sm0ke</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=5483</guid>
			<description><![CDATA[is there a macro out for injection?]]></description>
			<content:encoded><![CDATA[is there a macro out for injection?]]></content:encoded>
		</item>
	</channel>
</rss>