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		<title><![CDATA[Imagine Nation Forums - Suggestions & Ideas]]></title>
		<link>https://in-uo.net/forums/</link>
		<description><![CDATA[Imagine Nation Forums - https://in-uo.net/forums]]></description>
		<pubDate>Sun, 05 Apr 2026 17:27:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Enable Resale of Dye Tubs to Vendors]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4258</link>
			<pubDate>Sat, 17 Jul 2010 23:01:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=433">imported_Rabbi Samild</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4258</guid>
			<description><![CDATA[For rare dye tubs from the vendor, make sell back for 150k-200k]]></description>
			<content:encoded><![CDATA[For rare dye tubs from the vendor, make sell back for 150k-200k]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rent A GM to Design a House]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4230</link>
			<pubDate>Fri, 07 May 2010 20:37:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">Eighty Swords</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4230</guid>
			<description><![CDATA[I think it would be cool if players could rent a GM character and design a static house for themselves and then pay the staff based on the cost. I don't mean a player would tell a GM to place a wall from here to here, add a roof, add a decoration here, etc... I mean they log on a GM character and design the house themselves.<br />
<br />
Of course the problem here is that GM characters have a lot of privilages and someone could cheat gold or items for themselves, or do other negative things to the shard, so for this idea to work Taran would need to create another level of staff character and limit their commands to only certain things like add, delete, etc. Or limit their powers to a certain area that a higher level staff member can mark off with a region flag. Is this possible?<br />
<br />
<br />
The reason I am suggesting this is basically so people can make their own static houses since a lot of the nice ones are gone and of the ones that are left maybe someone won't like them. Having this kind of possibility would encourage someone to log on to hunt and earn money so they can make themselves a really cool static house that you can't make with the custom house presets.<br />
<br />
As an example, I want to build the X-Men complex as a static house, and since it's pretty large and has an unusual shape I can't just place an 18x18 custom house and design it on there.]]></description>
			<content:encoded><![CDATA[I think it would be cool if players could rent a GM character and design a static house for themselves and then pay the staff based on the cost. I don't mean a player would tell a GM to place a wall from here to here, add a roof, add a decoration here, etc... I mean they log on a GM character and design the house themselves.<br />
<br />
Of course the problem here is that GM characters have a lot of privilages and someone could cheat gold or items for themselves, or do other negative things to the shard, so for this idea to work Taran would need to create another level of staff character and limit their commands to only certain things like add, delete, etc. Or limit their powers to a certain area that a higher level staff member can mark off with a region flag. Is this possible?<br />
<br />
<br />
The reason I am suggesting this is basically so people can make their own static houses since a lot of the nice ones are gone and of the ones that are left maybe someone won't like them. Having this kind of possibility would encourage someone to log on to hunt and earn money so they can make themselves a really cool static house that you can't make with the custom house presets.<br />
<br />
As an example, I want to build the X-Men complex as a static house, and since it's pretty large and has an unusual shape I can't just place an 18x18 custom house and design it on there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Casting EV]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4228</link>
			<pubDate>Wed, 05 May 2010 16:31:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">Eighty Swords</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4228</guid>
			<description><![CDATA[I think that with 100 Magery I should have 0% chance to fail casting an EV UNLESS I change in or out of war mode, or try to cast another spell to fast, or do something like that. If I'm standing on a boat with only melee monsters nearby, there's no reason I should fizzle casting an EV and lose 20 mana.]]></description>
			<content:encoded><![CDATA[I think that with 100 Magery I should have 0% chance to fail casting an EV UNLESS I change in or out of war mode, or try to cast another spell to fast, or do something like that. If I'm standing on a boat with only melee monsters nearby, there's no reason I should fizzle casting an EV and lose 20 mana.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Customizing Houses]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4227</link>
			<pubDate>Tue, 04 May 2010 19:18:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">Eighty Swords</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4227</guid>
			<description><![CDATA[I don't know if this has been changed yet, but I would like to bring this up again.<br />
<br />
Please allow people to customize an already committed custom house without moving everything in the house into the moving container. If I want to change one room in my house I shouldn't have to replace everything on every floor.<br />
<br />
The advantageous fact about this is that it will encourage people to make small changes to their custom houses since they know they don't have to go through the annoyance of replacing all their items.<br />
<br />
If you've ever owned a custom house and had this happen to you I'm sure you know how annoying it is to place the hundreds of items you have decorating your house again.<br />
<br />
<br />
If you don't like this idea, please clearly explain what you see wrong with it. If you like it please post agreeing so the staff can see I'm not the only one asking for this. Forum mods, if people start dragging this thread off topic please delete their posts. Thank you.]]></description>
			<content:encoded><![CDATA[I don't know if this has been changed yet, but I would like to bring this up again.<br />
<br />
Please allow people to customize an already committed custom house without moving everything in the house into the moving container. If I want to change one room in my house I shouldn't have to replace everything on every floor.<br />
<br />
The advantageous fact about this is that it will encourage people to make small changes to their custom houses since they know they don't have to go through the annoyance of replacing all their items.<br />
<br />
If you've ever owned a custom house and had this happen to you I'm sure you know how annoying it is to place the hundreds of items you have decorating your house again.<br />
<br />
<br />
If you don't like this idea, please clearly explain what you see wrong with it. If you like it please post agreeing so the staff can see I'm not the only one asking for this. Forum mods, if people start dragging this thread off topic please delete their posts. Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Change We Can Believe IN-X]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4199</link>
			<pubDate>Tue, 06 Apr 2010 23:25:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=534">imported_Gibran</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4199</guid>
			<description><![CDATA[<img src="http://img714.imageshack.us/img714/5514/changeinx.jpg" loading="lazy"  alt="[Image: changeinx.jpg]" class="mycode_img" /><br />
<br />
Greetings and salutations people of IN-X,<br />
<br />
As you may already know we have been experiencing a downfall in the player base of the shard for quite some time now. There comes a time when things need to be done and changed in order to keep up with the demand. There are many things that make IN:X a playable shard but there are also many things that the shard lacks. The old saying of Imagine Nation  âBe a part of something better!â requires us to make a change to become better. Being better does not happen without hard work and it is time for someone to put in the effort that is required. Lets start with addressing the good things about IN:X and after lets discuss the bad things.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Good things about IN:X<br />
<br />
</span></span>In no particular order these things that make IN:X better are,<br />
* <span style="text-decoration: underline;" class="mycode_u">The Staff</span> - We have very dedicated and bright staff that are very helpful in bringing us answers, events, and ideas to help IN:X achieve a great environment.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Developers</span> - We have two great developers that have put in a lot of man hours into creating a custom and unique shard.<br />
*<span style="text-decoration: underline;" class="mycode_u">IN:X History</span> - Imagine Nation and Xtreme Ultima Online has been around for many years and that is a true testament of commitment. Thus evolving into a great shard and becoming IN:X.<br />
*<span style="text-decoration: underline;" class="mycode_u">The PvP System</span> - As IN:X says it is a challenging and rewarding PvP environment. It is very unique and is unlike any other shard that has been around in the past 15+ years of the games release.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Skill Gain </span>- Skill gain at IN:X is nearly perfected. Your main skills that you depend on, whether it be crafting or resource skills are somewhat difficult to gain, but these skills will pay off in the end and will give you a much better playing experience.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Roleplaying</span> - The roleplaying at IN:X is a unique trait that IN:X has developed and it is not enforced but it is welcomed. From the roleplaying questing to the roleplaying dungeons, IN:X has delivered a fun playing environment for those certain individuals that like a challenge.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Events</span> - IN:X has a dedicated staff team that is constantly on at all times of the day hosting tournaments ensuring that the players are looked after and are enjoying their experience on the shard. There are many events here at IN:X that relate to PvP'ers and even PvM'ers.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Players</span> - We have a lot of dedicated players that contribute all they can and know to the shard that make it a very nice playing environment. Whether it is our roleplayers who contribute by making a interesting environment with their imaginations or whether it may be our hardcore PvP'ers that keep you on your toes by challenging your playing ability skills, Or whether it be our PvM'ers and Crafters that give us the knowledge and resources that are required to be a successful player on this shard.<br />
*<span style="text-decoration: underline;" class="mycode_u">Player Vendors</span> - Having player vendors in IN:X was an excellent idea to creating a trade system for players that allow us to achieve wealth and/or give us a way to collect resources for whatever may be needed to build your way up in the game.<br />
*<span style="text-decoration: underline;" class="mycode_u">IN:X Forums</span> - The forums are a great database with plenty of knowledge about IN:X and the great community of IN:X is that of smart individuals with senses of humor and a little bit of edginess that creates a unique community.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><br />
What IN:X Lacks</span></span><br />
<br />
*<span style="text-decoration: underline;" class="mycode_u">The Hunting</span> - I could spend all day talking about the problems of hunting so I will go ahead and spend all day addressing the problems of hunting. lol!<br />
First and foremost this is a critical aspect of ensuring a well balanced playing field for players. I am going to copy and paste my old reply suggestion to save me some time. First of all, when you are new the first thing you want to do is make a  little bit of gold and this is very hard because most monsters do not  drop enough gold and are very hard to kill or use up more gold in  resources to kill. It is a very  slow process but these need to be addressed and tweaked. Another thing  with hunting is, a lot of caster type monsters have insta cast and this  makes it extremely difficult for new players, beings that they don't have  bs scrolls or money to purchase resources and have to resort to melee.  Some of these monsters are not worth your effort, time, and resources  because they generally drop 100g roughly. This is not a high enough  value of gold beings that it will take 1-2 ev's or 5-10 bs just to kill  this monster. For example, the Spider Drone is very easy to kill but 40g is not even worth the  effort. The Spiderwoman is a moderate monster that insta casts and takes  atleast 1-2 ev's to take down. The picture to the right are moderate  creatures that only drop 50-70g and they too also insta cast and will  not go down so easily. There are many monsters like this that should be  tweaked and these are just the few that I have concerns with.  I have talked to Taran and Shade about these monsters and they agree  that this is a top priority in ensuring a well balanced shard. But it is  very hard to have to go dungeon to dungeon monster to monster and check  all of these and figure out for yourself what needs to be evaluated and  what does not.<br />
*<span style="text-decoration: underline;" class="mycode_u">Hunting Loot</span> -  I believe having more rare items in monster loot will add to the value of  hunting and this will give people a reason to hunt anything and everything. For example, I played on a shard that had rare unique unis which were 1/100,000  drop rate for instance and also they were craftable with the required materials through  tailoring and what not. These unique unis were sometimes a cloth  material that would raise your skill .5-1% and with enough of these  rares your skill would be a little higher and would ensure better  crafting and sometimes allow you to craft some specific rare items that  required a skill of 110% and what not. This is just an example and you  do not have to imitate or replicate another shard, I am just using this  as an example and from there you can create your own ideas.<br />
*<span style="text-decoration: underline;" class="mycode_u">Active Developers</span> - Every shard needs an active developer that is constantly working on the shard and to only have 1 semi active developer makes the process long and strenuous. Of course these developers would have to donate their time for the love of the game and community since we do not pay money to shard or to these individuals.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Economy</span> - The economy is in ruins and we are in a recession. We have no one buying from our vendors and have no choice but to lower our prices to dirt cheap. There is also not enough to sell to players other than resources, weapons, armor, mounts. We need to have more rare items that you should be able to get from hunting and what not to be able to sell to players and help pick the economy up. I don't have all the answers but we need to start coming together and use our brains.<br />
*<span style="text-decoration: underline;" class="mycode_u">Crafting</span> - As many players have stressed that we need much more rare craftables that require hard to get materials in which will help the economy and also bring more uniqueness to the gameplay.<br />
*<span style="text-decoration: underline;" class="mycode_u">Weapon Balancing</span> - I know this has been already discussed and put on the back burner since I believe Maka was going to address this order until we lost him. This is an issue because there is only one weapon in PvP that is overused. This takes away from the uniqueness and individuality of the players and it makes them have to choose this weapon in order to be competitive and challenging.<br />
*<span style="text-decoration: underline;" class="mycode_u">Dungeons</span> - Most of the dungeons are extremely hard to navigate and require a lot of time and effort in order just to make a little bit of gold. This is not always worth your effort and time as most of us do not always have hours upon hours to explore an entire dungeon which does not produce the desired amount of gold and items anyways.<br />
*<span style="text-decoration: underline;" class="mycode_u">Autosupply Events</span> - These type of events are necessary however these events in excess take away from the shard because you are not required to have to work, hunt, or craft in order to participate in events. So this does not promote working, hunting, and/or crafting. If there were less autosupply events then more people would buy resources,armors, and weapons from player vendors, which in turn would help the economy gradually and give crafters a priority to work to keep up with supply and demand.<br />
*<span style="text-decoration: underline;" class="mycode_u">Duel pits</span> - This is a great idea and it gives PvP'ers a place to always PvP which is necessary, however it takes away from the world PvP and thus making world PvP non existent. I will not give any solutions to this b/c I do not have all the answers but I do in fact enjoy the duel pits but it should not be always accessible in some sense.<br />
<br />
Essentially if we want a "Better" shard we need to work at it and we need to be open to change b/c we can not be a better shard without change.<br />
As my President said, "Change will not come if we wait for some other person  or some other time. We are the ones we've been waiting for. We are the  change that we seek." We need to think like a business and take ideas from everyone and even from our competitors from the present and even the past. The new players need to be spoiled so they will make the decision to play here and enjoy their time here and thus creating a dedicated old player that is loyal to the shard and spreading the word to more people. I thank all of you who took the time in reading this and I respect all of your comments and suggestions because it is you who make the shard what it is and everything is valued. Thank you to all the staff for considering this and taking note and us players and the community enjoy doing business with you and we look forward to creating a nice game for everyone and let the good times roll.<br />
<br />
<img src="http://img714.imageshack.us/img714/5514/changeinx.jpg" loading="lazy"  alt="[Image: changeinx.jpg]" class="mycode_img" /><br />
-Gibran]]></description>
			<content:encoded><![CDATA[<img src="http://img714.imageshack.us/img714/5514/changeinx.jpg" loading="lazy"  alt="[Image: changeinx.jpg]" class="mycode_img" /><br />
<br />
Greetings and salutations people of IN-X,<br />
<br />
As you may already know we have been experiencing a downfall in the player base of the shard for quite some time now. There comes a time when things need to be done and changed in order to keep up with the demand. There are many things that make IN:X a playable shard but there are also many things that the shard lacks. The old saying of Imagine Nation  âBe a part of something better!â requires us to make a change to become better. Being better does not happen without hard work and it is time for someone to put in the effort that is required. Lets start with addressing the good things about IN:X and after lets discuss the bad things.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Good things about IN:X<br />
<br />
</span></span>In no particular order these things that make IN:X better are,<br />
* <span style="text-decoration: underline;" class="mycode_u">The Staff</span> - We have very dedicated and bright staff that are very helpful in bringing us answers, events, and ideas to help IN:X achieve a great environment.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Developers</span> - We have two great developers that have put in a lot of man hours into creating a custom and unique shard.<br />
*<span style="text-decoration: underline;" class="mycode_u">IN:X History</span> - Imagine Nation and Xtreme Ultima Online has been around for many years and that is a true testament of commitment. Thus evolving into a great shard and becoming IN:X.<br />
*<span style="text-decoration: underline;" class="mycode_u">The PvP System</span> - As IN:X says it is a challenging and rewarding PvP environment. It is very unique and is unlike any other shard that has been around in the past 15+ years of the games release.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Skill Gain </span>- Skill gain at IN:X is nearly perfected. Your main skills that you depend on, whether it be crafting or resource skills are somewhat difficult to gain, but these skills will pay off in the end and will give you a much better playing experience.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Roleplaying</span> - The roleplaying at IN:X is a unique trait that IN:X has developed and it is not enforced but it is welcomed. From the roleplaying questing to the roleplaying dungeons, IN:X has delivered a fun playing environment for those certain individuals that like a challenge.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Events</span> - IN:X has a dedicated staff team that is constantly on at all times of the day hosting tournaments ensuring that the players are looked after and are enjoying their experience on the shard. There are many events here at IN:X that relate to PvP'ers and even PvM'ers.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Players</span> - We have a lot of dedicated players that contribute all they can and know to the shard that make it a very nice playing environment. Whether it is our roleplayers who contribute by making a interesting environment with their imaginations or whether it may be our hardcore PvP'ers that keep you on your toes by challenging your playing ability skills, Or whether it be our PvM'ers and Crafters that give us the knowledge and resources that are required to be a successful player on this shard.<br />
*<span style="text-decoration: underline;" class="mycode_u">Player Vendors</span> - Having player vendors in IN:X was an excellent idea to creating a trade system for players that allow us to achieve wealth and/or give us a way to collect resources for whatever may be needed to build your way up in the game.<br />
*<span style="text-decoration: underline;" class="mycode_u">IN:X Forums</span> - The forums are a great database with plenty of knowledge about IN:X and the great community of IN:X is that of smart individuals with senses of humor and a little bit of edginess that creates a unique community.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><br />
What IN:X Lacks</span></span><br />
<br />
*<span style="text-decoration: underline;" class="mycode_u">The Hunting</span> - I could spend all day talking about the problems of hunting so I will go ahead and spend all day addressing the problems of hunting. lol!<br />
First and foremost this is a critical aspect of ensuring a well balanced playing field for players. I am going to copy and paste my old reply suggestion to save me some time. First of all, when you are new the first thing you want to do is make a  little bit of gold and this is very hard because most monsters do not  drop enough gold and are very hard to kill or use up more gold in  resources to kill. It is a very  slow process but these need to be addressed and tweaked. Another thing  with hunting is, a lot of caster type monsters have insta cast and this  makes it extremely difficult for new players, beings that they don't have  bs scrolls or money to purchase resources and have to resort to melee.  Some of these monsters are not worth your effort, time, and resources  because they generally drop 100g roughly. This is not a high enough  value of gold beings that it will take 1-2 ev's or 5-10 bs just to kill  this monster. For example, the Spider Drone is very easy to kill but 40g is not even worth the  effort. The Spiderwoman is a moderate monster that insta casts and takes  atleast 1-2 ev's to take down. The picture to the right are moderate  creatures that only drop 50-70g and they too also insta cast and will  not go down so easily. There are many monsters like this that should be  tweaked and these are just the few that I have concerns with.  I have talked to Taran and Shade about these monsters and they agree  that this is a top priority in ensuring a well balanced shard. But it is  very hard to have to go dungeon to dungeon monster to monster and check  all of these and figure out for yourself what needs to be evaluated and  what does not.<br />
*<span style="text-decoration: underline;" class="mycode_u">Hunting Loot</span> -  I believe having more rare items in monster loot will add to the value of  hunting and this will give people a reason to hunt anything and everything. For example, I played on a shard that had rare unique unis which were 1/100,000  drop rate for instance and also they were craftable with the required materials through  tailoring and what not. These unique unis were sometimes a cloth  material that would raise your skill .5-1% and with enough of these  rares your skill would be a little higher and would ensure better  crafting and sometimes allow you to craft some specific rare items that  required a skill of 110% and what not. This is just an example and you  do not have to imitate or replicate another shard, I am just using this  as an example and from there you can create your own ideas.<br />
*<span style="text-decoration: underline;" class="mycode_u">Active Developers</span> - Every shard needs an active developer that is constantly working on the shard and to only have 1 semi active developer makes the process long and strenuous. Of course these developers would have to donate their time for the love of the game and community since we do not pay money to shard or to these individuals.<br />
*<span style="text-decoration: underline;" class="mycode_u">The Economy</span> - The economy is in ruins and we are in a recession. We have no one buying from our vendors and have no choice but to lower our prices to dirt cheap. There is also not enough to sell to players other than resources, weapons, armor, mounts. We need to have more rare items that you should be able to get from hunting and what not to be able to sell to players and help pick the economy up. I don't have all the answers but we need to start coming together and use our brains.<br />
*<span style="text-decoration: underline;" class="mycode_u">Crafting</span> - As many players have stressed that we need much more rare craftables that require hard to get materials in which will help the economy and also bring more uniqueness to the gameplay.<br />
*<span style="text-decoration: underline;" class="mycode_u">Weapon Balancing</span> - I know this has been already discussed and put on the back burner since I believe Maka was going to address this order until we lost him. This is an issue because there is only one weapon in PvP that is overused. This takes away from the uniqueness and individuality of the players and it makes them have to choose this weapon in order to be competitive and challenging.<br />
*<span style="text-decoration: underline;" class="mycode_u">Dungeons</span> - Most of the dungeons are extremely hard to navigate and require a lot of time and effort in order just to make a little bit of gold. This is not always worth your effort and time as most of us do not always have hours upon hours to explore an entire dungeon which does not produce the desired amount of gold and items anyways.<br />
*<span style="text-decoration: underline;" class="mycode_u">Autosupply Events</span> - These type of events are necessary however these events in excess take away from the shard because you are not required to have to work, hunt, or craft in order to participate in events. So this does not promote working, hunting, and/or crafting. If there were less autosupply events then more people would buy resources,armors, and weapons from player vendors, which in turn would help the economy gradually and give crafters a priority to work to keep up with supply and demand.<br />
*<span style="text-decoration: underline;" class="mycode_u">Duel pits</span> - This is a great idea and it gives PvP'ers a place to always PvP which is necessary, however it takes away from the world PvP and thus making world PvP non existent. I will not give any solutions to this b/c I do not have all the answers but I do in fact enjoy the duel pits but it should not be always accessible in some sense.<br />
<br />
Essentially if we want a "Better" shard we need to work at it and we need to be open to change b/c we can not be a better shard without change.<br />
As my President said, "Change will not come if we wait for some other person  or some other time. We are the ones we've been waiting for. We are the  change that we seek." We need to think like a business and take ideas from everyone and even from our competitors from the present and even the past. The new players need to be spoiled so they will make the decision to play here and enjoy their time here and thus creating a dedicated old player that is loyal to the shard and spreading the word to more people. I thank all of you who took the time in reading this and I respect all of your comments and suggestions because it is you who make the shard what it is and everything is valued. Thank you to all the staff for considering this and taking note and us players and the community enjoy doing business with you and we look forward to creating a nice game for everyone and let the good times roll.<br />
<br />
<img src="http://img714.imageshack.us/img714/5514/changeinx.jpg" loading="lazy"  alt="[Image: changeinx.jpg]" class="mycode_img" /><br />
-Gibran]]></content:encoded>
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			<title><![CDATA[Large Battle Axe's]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4194</link>
			<pubDate>Thu, 01 Apr 2010 20:41:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">smoke</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4194</guid>
			<description><![CDATA[This is to fable and everyone else who thinks their good at dueling with one of these<br />
<br />
Well if you use one and compare it to a REGULAR battle axe it hits faster than a regular battle axe which doesn't make sense considering It's called LARGE battle axe which means it's heavier if i'm correct.<br />
<br />
On a side note, if you check it's attacked attributes you will now see that it's almost as strong as a Bardiche maybe 3-4 pts off<br />
<br />
So this Large Battle Axe is faster than a regular battle axe and hits just as hard or harder than a bardiche? This weapon needs to be nerfed too many idiots think their good at pvp when they're using a weapon that is so cheap, and then on top of that they want it added to the autosupply system LOL what a joke<br />
<br />
Some of the staff should test these weapons and give feed back because it's so unbelieveable how low people go for hits now days<br />
<br />
This thing needs to be nerfed it's like blackwidow #2.]]></description>
			<content:encoded><![CDATA[This is to fable and everyone else who thinks their good at dueling with one of these<br />
<br />
Well if you use one and compare it to a REGULAR battle axe it hits faster than a regular battle axe which doesn't make sense considering It's called LARGE battle axe which means it's heavier if i'm correct.<br />
<br />
On a side note, if you check it's attacked attributes you will now see that it's almost as strong as a Bardiche maybe 3-4 pts off<br />
<br />
So this Large Battle Axe is faster than a regular battle axe and hits just as hard or harder than a bardiche? This weapon needs to be nerfed too many idiots think their good at pvp when they're using a weapon that is so cheap, and then on top of that they want it added to the autosupply system LOL what a joke<br />
<br />
Some of the staff should test these weapons and give feed back because it's so unbelieveable how low people go for hits now days<br />
<br />
This thing needs to be nerfed it's like blackwidow #2.]]></content:encoded>
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		<item>
			<title><![CDATA[Event Suggestions]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4188</link>
			<pubDate>Tue, 30 Mar 2010 17:33:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=548">imported_Necro</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4188</guid>
			<description><![CDATA[So I've had many people ask me to make up a new event (specifically ones that don't involve pvp), but for the life of my I can't think of anything than what we already have.<br />
<br />
I want to open up a thread where we can have PLAYERS SUGGEST a new event (any event pvm/pvp/fun) that they'd like to see on the shard.<br />
<br />
The reason I've opened up this thread is so we can have a good pool of ideas.<br />
<br />
Also remember just because you suggested it, doesn't mean it will get implemented.  Staff will most likely review it and make any necessary changes if it's viable/do-able.<br />
<br />
Also please keep in mind it has to be REASONABLE, aka not something like a tub hunt where we place a random rare dye tub in a treasure hunt or setting people free in Malas.  If your just going to suggest something ridiculous then please do not post.<br />
<br />
NOTE: I've seen many arguments as I've caught up reading most recent topics and I'm going to WARN everyone right now that if there's any arguments in this topic, we shall just close it.  I'm all for listening but it HAS to be in a constructive/non-judgmental manner.<br />
<br />
Thanks,<br />
           Necro]]></description>
			<content:encoded><![CDATA[So I've had many people ask me to make up a new event (specifically ones that don't involve pvp), but for the life of my I can't think of anything than what we already have.<br />
<br />
I want to open up a thread where we can have PLAYERS SUGGEST a new event (any event pvm/pvp/fun) that they'd like to see on the shard.<br />
<br />
The reason I've opened up this thread is so we can have a good pool of ideas.<br />
<br />
Also remember just because you suggested it, doesn't mean it will get implemented.  Staff will most likely review it and make any necessary changes if it's viable/do-able.<br />
<br />
Also please keep in mind it has to be REASONABLE, aka not something like a tub hunt where we place a random rare dye tub in a treasure hunt or setting people free in Malas.  If your just going to suggest something ridiculous then please do not post.<br />
<br />
NOTE: I've seen many arguments as I've caught up reading most recent topics and I'm going to WARN everyone right now that if there's any arguments in this topic, we shall just close it.  I'm all for listening but it HAS to be in a constructive/non-judgmental manner.<br />
<br />
Thanks,<br />
           Necro]]></content:encoded>
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		<item>
			<title><![CDATA[wow what the hell]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4185</link>
			<pubDate>Sun, 28 Mar 2010 18:50:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">smoke</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4185</guid>
			<description><![CDATA[why the hell is it when you find lets say a bard of vanq it's not at it's max durability? kute found one the other day and it has 50 or so durability found brand new thats so lame<br />
<br />
how is that that you find a vanq bard and its damaged so much? it's worthless<br />
<br />
now checking over my bards some of them have 50 and one of them have 9/9 durablility too what a waste honestly what the heck is this<br />
<br />
not to mention 3-4 of the bards i bought were from hiroshima saying they were full repaired never used, so he lies obviously don't buy from him]]></description>
			<content:encoded><![CDATA[why the hell is it when you find lets say a bard of vanq it's not at it's max durability? kute found one the other day and it has 50 or so durability found brand new thats so lame<br />
<br />
how is that that you find a vanq bard and its damaged so much? it's worthless<br />
<br />
now checking over my bards some of them have 50 and one of them have 9/9 durablility too what a waste honestly what the heck is this<br />
<br />
not to mention 3-4 of the bards i bought were from hiroshima saying they were full repaired never used, so he lies obviously don't buy from him]]></content:encoded>
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		<item>
			<title><![CDATA[Voting reward system]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4175</link>
			<pubDate>Wed, 24 Mar 2010 14:53:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=541">imported_Dr.Syn</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4175</guid>
			<description><![CDATA[How about a Voting reward system. maybe ppl would be more diligent about voting .<img src="https://in-uo.net/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[How about a Voting reward system. maybe ppl would be more diligent about voting .<img src="https://in-uo.net/forums/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[Wall/Field Casting On Pits Rune]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4169</link>
			<pubDate>Mon, 22 Mar 2010 01:04:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=328">imported_LudaKrishna</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4169</guid>
			<description><![CDATA[I know we have signs saying it's not allowed to cast walls/fields on pits rune, however I was thinking why don't we just make it disappear when it's casted on the pits rune area?<br />
<br />
I know in Occlo entrance if you try to wall the entrance it disappears automatically, can this feature be applied to pits runes (or area of pits rune if the method involves areas...)<br />
<br />
<br />
Just a suggestion which I think could help this.]]></description>
			<content:encoded><![CDATA[I know we have signs saying it's not allowed to cast walls/fields on pits rune, however I was thinking why don't we just make it disappear when it's casted on the pits rune area?<br />
<br />
I know in Occlo entrance if you try to wall the entrance it disappears automatically, can this feature be applied to pits runes (or area of pits rune if the method involves areas...)<br />
<br />
<br />
Just a suggestion which I think could help this.]]></content:encoded>
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		<item>
			<title><![CDATA[Co-owners]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4167</link>
			<pubDate>Sun, 21 Mar 2010 19:10:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=220">imported_Hiroshima</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4167</guid>
			<description><![CDATA[It should be that coowners can place deeds, like forge, anvil and so on.<br />
I am coowner of a house and I want to deco it and cant :/!]]></description>
			<content:encoded><![CDATA[It should be that coowners can place deeds, like forge, anvil and so on.<br />
I am coowner of a house and I want to deco it and cant :/!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tub Hue List]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4166</link>
			<pubDate>Sat, 20 Mar 2010 16:54:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">smoke</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4166</guid>
			<description><![CDATA[Tub hue list needs to be expanded, I see some colors in game that aren't listed on the site I think someone needs to go around and update some hues seeing the same colors over and over gets dull after a while :/<br />
<br />
It also may open up players to want to buy tubs for nice colors good for money sinks]]></description>
			<content:encoded><![CDATA[Tub hue list needs to be expanded, I see some colors in game that aren't listed on the site I think someone needs to go around and update some hues seeing the same colors over and over gets dull after a while :/<br />
<br />
It also may open up players to want to buy tubs for nice colors good for money sinks]]></content:encoded>
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			<title><![CDATA[Longsword > Katana!]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4165</link>
			<pubDate>Sat, 20 Mar 2010 16:53:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=0">Phanatic</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4165</guid>
			<description><![CDATA[Now when you pick swordsmanship you will recieve newbied katana. Would it be possible to change it on longsword? It looks much better than katana, plus it's the way it was on sphere<img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Now when you pick swordsmanship you will recieve newbied katana. Would it be possible to change it on longsword? It looks much better than katana, plus it's the way it was on sphere<img src="https://in-uo.net/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[help out in-x!]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4163</link>
			<pubDate>Thu, 18 Mar 2010 15:49:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=200">imported_Fable</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4163</guid>
			<description><![CDATA[write posts here that are constructive and well doing for the shard!<br />
<br />
<br />
no flaming, no whining, no discussing about what has been discussed allready! <br />
<br />
here are some - make new monsters, new ars, make cooking more usefull ;p<br />
<br />
maybe like, special foods that make your mana or hp fill up faster? i belive on makas xuo, if you didnt eat, you would miss more often, so maybe implenting that would make people cook and eat? <br />
<br />
post your suggestions, and behave! :o]]></description>
			<content:encoded><![CDATA[write posts here that are constructive and well doing for the shard!<br />
<br />
<br />
no flaming, no whining, no discussing about what has been discussed allready! <br />
<br />
here are some - make new monsters, new ars, make cooking more usefull ;p<br />
<br />
maybe like, special foods that make your mana or hp fill up faster? i belive on makas xuo, if you didnt eat, you would miss more often, so maybe implenting that would make people cook and eat? <br />
<br />
post your suggestions, and behave! :o]]></content:encoded>
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		<item>
			<title><![CDATA[CTF Respawn Timer]]></title>
			<link>https://in-uo.net/forums/showthread.php?tid=4161</link>
			<pubDate>Wed, 17 Mar 2010 23:44:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://in-uo.net/forums/member.php?action=profile&uid=328">imported_LudaKrishna</a>]]></dc:creator>
			<guid isPermaLink="false">https://in-uo.net/forums/showthread.php?tid=4161</guid>
			<description><![CDATA[Currently it is when you die u respawn instantly.  I don't know if this was done on purpose as a change or if it's a bug but I don't think people should respawn instantly.<br />
<br />
Players can't res their teammates anymore, also if someone goes afk the other team can keep killing them over and over for points. Another thing is didn't people crash in the deathmatch if people killed themselves over and over?  Also whenever you die u get full mana back hence if people just played defense forever they'd win for sure as you respawn instantly and u have full mana over some guy that just dumped you to kill you.<br />
<br />
My suggestion would be to change it back to the way it was....]]></description>
			<content:encoded><![CDATA[Currently it is when you die u respawn instantly.  I don't know if this was done on purpose as a change or if it's a bug but I don't think people should respawn instantly.<br />
<br />
Players can't res their teammates anymore, also if someone goes afk the other team can keep killing them over and over for points. Another thing is didn't people crash in the deathmatch if people killed themselves over and over?  Also whenever you die u get full mana back hence if people just played defense forever they'd win for sure as you respawn instantly and u have full mana over some guy that just dumped you to kill you.<br />
<br />
My suggestion would be to change it back to the way it was....]]></content:encoded>
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