01-19-2007, 12:15 AM
Well here it is, finally. Got off my lazy arse and finished it off today. Hope it helps!
Btw, I have to split this up into two - three posts because of the word limit/post on the forum.
IN:X Beginners PvP Guide by n0x.
As an experienced PvPer, and a member of XUOââ¬â¢s staff, I have decided and promised to write up a BASIC PvP guide for all you new to this style of PvP. This guide will only serve as a beginners guide to PvP, it will not explain thoroughly how to defeat certain PvP styles and deep stuff like that. I want you to figure out those tactics on your own, as it all incorporates to having your own style, and not someone elseââ¬â¢s style of PvP.
There is no common way of ââ¬ÅPvPingââ¬Â IN:X style unlike many other shards you see, where they use fixed tactics, e.g.: Magic arrow, poison, energy bolt, energy bolt, etc, etc. to start the fight off. NO! IN:Xââ¬â¢s PvP is much more complex or ââ¬Ådeeperââ¬Â than that. Itââ¬â¢s all about calculating your opponentââ¬â¢s next move, knowing what he is going to cast, and thinking ahead to what could happen. For example: I know that I have drained my enemyââ¬â¢s mana by allowing him to repeatedly heal while I slaughtered him with a fast weapon. Knowing that, I should switch to a weapon that deals a lot of damage and hit him hard, making him use one of his greater heal pots and thus allowing myself to dump him on the following hit.
The above is just a basic example of how IN:Xââ¬â¢s PvP will feel once you begin to get the hang of it. Whether you are playing defense or offense, a mix of both (yes, itââ¬â¢s possible! You can ââ¬Åprecastââ¬Â offense moves while you are healing yourself!)- I will explain all of that below. Letââ¬â¢s begin, shall we?
Letââ¬â¢s start off with the basics of IN:X PvP. Here you will learn what spells you will need to cast, when you will need to cast them, and the different methods of casting them. Oh, and their statistics (mana cost, timers, hp cost, etc.) You will also learn the same in terms of bandages and potions. Must I include weapons and armour too? You are all very demanding pricks
Letââ¬â¢s begin with the spells.
Magic arrow:
Mana intake: 4 mana
Damage dealt: 2
Cast Delay: 1 second.
This spell is used to target your opponent and also to remove the magic reflection spell on your opponent. It is usually the first spell cast in a duel, or fight. It can also be used to remove paralyze if an opponent decides to paralyze you. This spell is used because it deals minimum damage and the mana intake is very low. However, alternate spells may be used such as harm or clumsy.
Clumsy:
Mana intake: 4 mana
Damage dealt: 0
Cast Delay: 1 second.
Clumsy is another way of starting a duel. It is widely popular in IN:Xââ¬â¢s PvP because it removes magic reflect, and if the spell is reflected back on you it wont deal any damage. It is also useful in ganks because it does not remove paralyze, it removes magic reflect and it stops your opponent from recalling.
Harm:
Mana Intake: 4 mana
Damage dealt: 6
Cast Delay: 1 second.
Harm is yet another way of starting a duel. It removes paralyze and it breaks off magic reflection. If your opponent is not under the influence of magic reflection, then it will also deal 6 damage. This means that your opponent might start healing, and you will have the advantage of first strike. Very good for ganking, as it removes MR, stops recall and causes damage.
Heal:
Mana Intake: 4
HP regained: 12
Cast Delay: 1 second.
This spell is also known as ââ¬ÅSmall Healââ¬Â as it only heals a very low amount of HP, 12, and has a low cast delay. This spell is not compulsory, and not many PvPers use it but it can be used to heal low amounts of damage quickly instead of waiting for a 2.5 second bandage delay. Beware, reagent consuming in the long run.
Greater Heal: Spell
Mana Intake: 11 mana
HP Regained: 42
Cast Delay: 2.1 seconds.
GH regular spell is the most common spell in our PvP world. It is used to heal up large amounts of damage with a relatively low mana intake and cast delay. Use this spell when you are hit below the 80HP mark and suspect a Flame Strike or another offense spell coming your way. However, do not use this spell if you are at 46HP or under, because an offense spell such as Flame Strike will kill you before the heal hits you unless otherwise aided with a GH potion. In critical conditions such as this, you should seek the aid of a Greater Heal Scroll!
Greater Heal: Scroll
Mana intake: 29. -- 26 on d.click and 3 on cast.
HP Regained: 36
Cast Delay: 1 second.
GH Scroll is a great way of escaping critical conditions such as getting flamed while at 46HP or below. The scrolls cast delay is ultra low, and the hp regained is very efficient however the downside is the large mana intake. ONLY use those in conditions when you know that you will not survive otherwise.
Magic Reflection: Spell
Mana Intake: 14
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 3.2 seconds.
This spell is used before a duel is initiated to ensure maximum protection. It is also used before ganks and visiting dangerous areas such as non-guarded towns and dungeons. You will be able to reflect back one spell cast on you thus giving u the ability to dodge a spell while recalling. This spell is useful in ganks when not greatly outnumbered. Your partner could be reflecting you while you heal so this way you will not only heal your partner but you will also be dealing damage to your opponent. It is better to use a scroll though, to ensure survival. The spell itself is not used in a duel very often. If one seeks for reflective powers efficiently, they should seek the Magic Reflection Scroll!
Magic Reflection: Scroll
Mana Intake: 21 mana- 15 on d.click and 6 on cast.
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 2.1 seconds.
The MR scroll is the ultimate weapon in 2v2 or gank PvP if used efficiently. It cannot be underestimated in 1v1 PvP either. Its cast delay is exactly the same as that of a Flame Strike scroll and can be used to reflect it back if timed properly.
Flame Strike: Spell
Mana Intake: 40
Damage dealt: 46
Cast Delay: 3.2 seconds.
Not efficient in PvP at all. Slow cast delay, high mana intake and it deals the same damage as a Flame Strike Scroll.
Flame Strike Scroll: XUO
Mana Intake: 20 mana
HP intake: 24hp on d.click
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will consume 24 of your health on dclick, so it is a risk however the low mana in take makes up for it greatly. However, it is possible to get away with its HP consumption by merely precasting. Cast a greater heal spell, and before it hits, double click the scroll. You can do the same with bandages.
Flame Strike Scroll: NOS
Mana Intake: 30 mana
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will only take up 30 mana. It can be tactically fused with an XUO FS: It can be used as a nice ââ¬Åsilentââ¬Â fs that u can cast after using an XUO fs as no one will notice your hp fall. They will assume that your XUO FS was a fake.
Lightning Spell:
Mana Intake: 11
Damage dealt: 18hp
Cast Delay: 2.1 seconds.
Not very useful for PvP however it could be good for reskilling or hunting. Check out the Lightning Scroll below! :].
Lightning Scroll:
Mana Intake: 7
HP Consumed: 5hp
Damage dealt: 18hp
Cast Delay: 1 second
Very fast spell. Usually used as the ââ¬Ådeath blowââ¬Â or finishing move. I usually cast this as a casual spell to annoy my enemy, causing him to heal himself while I can focus on attacking him with my weapon. However, I think its there mainly to be used after multiple flame strikes and your opponents HP is very low so you can be sure to finish him off without risking a heal. This is also very effectice in ganks for disrupting a recall while dealing some moderate damage to your enemy.
This is it for the spells part. Read up on the tips that Hate, Dramatic and Maka provided, for the more ââ¬Åadvancedââ¬Â players. Donââ¬â¢t worry; youââ¬â¢ll get there pretty quick once you get the hang of the basics.
Btw, I have to split this up into two - three posts because of the word limit/post on the forum.
IN:X Beginners PvP Guide by n0x.
As an experienced PvPer, and a member of XUOââ¬â¢s staff, I have decided and promised to write up a BASIC PvP guide for all you new to this style of PvP. This guide will only serve as a beginners guide to PvP, it will not explain thoroughly how to defeat certain PvP styles and deep stuff like that. I want you to figure out those tactics on your own, as it all incorporates to having your own style, and not someone elseââ¬â¢s style of PvP.
There is no common way of ââ¬ÅPvPingââ¬Â IN:X style unlike many other shards you see, where they use fixed tactics, e.g.: Magic arrow, poison, energy bolt, energy bolt, etc, etc. to start the fight off. NO! IN:Xââ¬â¢s PvP is much more complex or ââ¬Ådeeperââ¬Â than that. Itââ¬â¢s all about calculating your opponentââ¬â¢s next move, knowing what he is going to cast, and thinking ahead to what could happen. For example: I know that I have drained my enemyââ¬â¢s mana by allowing him to repeatedly heal while I slaughtered him with a fast weapon. Knowing that, I should switch to a weapon that deals a lot of damage and hit him hard, making him use one of his greater heal pots and thus allowing myself to dump him on the following hit.
The above is just a basic example of how IN:Xââ¬â¢s PvP will feel once you begin to get the hang of it. Whether you are playing defense or offense, a mix of both (yes, itââ¬â¢s possible! You can ââ¬Åprecastââ¬Â offense moves while you are healing yourself!)- I will explain all of that below. Letââ¬â¢s begin, shall we?
Letââ¬â¢s start off with the basics of IN:X PvP. Here you will learn what spells you will need to cast, when you will need to cast them, and the different methods of casting them. Oh, and their statistics (mana cost, timers, hp cost, etc.) You will also learn the same in terms of bandages and potions. Must I include weapons and armour too? You are all very demanding pricks
Letââ¬â¢s begin with the spells.
Magic arrow:
Mana intake: 4 mana
Damage dealt: 2
Cast Delay: 1 second.
This spell is used to target your opponent and also to remove the magic reflection spell on your opponent. It is usually the first spell cast in a duel, or fight. It can also be used to remove paralyze if an opponent decides to paralyze you. This spell is used because it deals minimum damage and the mana intake is very low. However, alternate spells may be used such as harm or clumsy.
Clumsy:
Mana intake: 4 mana
Damage dealt: 0
Cast Delay: 1 second.
Clumsy is another way of starting a duel. It is widely popular in IN:Xââ¬â¢s PvP because it removes magic reflect, and if the spell is reflected back on you it wont deal any damage. It is also useful in ganks because it does not remove paralyze, it removes magic reflect and it stops your opponent from recalling.
Harm:
Mana Intake: 4 mana
Damage dealt: 6
Cast Delay: 1 second.
Harm is yet another way of starting a duel. It removes paralyze and it breaks off magic reflection. If your opponent is not under the influence of magic reflection, then it will also deal 6 damage. This means that your opponent might start healing, and you will have the advantage of first strike. Very good for ganking, as it removes MR, stops recall and causes damage.
Heal:
Mana Intake: 4
HP regained: 12
Cast Delay: 1 second.
This spell is also known as ââ¬ÅSmall Healââ¬Â as it only heals a very low amount of HP, 12, and has a low cast delay. This spell is not compulsory, and not many PvPers use it but it can be used to heal low amounts of damage quickly instead of waiting for a 2.5 second bandage delay. Beware, reagent consuming in the long run.
Greater Heal: Spell
Mana Intake: 11 mana
HP Regained: 42
Cast Delay: 2.1 seconds.
GH regular spell is the most common spell in our PvP world. It is used to heal up large amounts of damage with a relatively low mana intake and cast delay. Use this spell when you are hit below the 80HP mark and suspect a Flame Strike or another offense spell coming your way. However, do not use this spell if you are at 46HP or under, because an offense spell such as Flame Strike will kill you before the heal hits you unless otherwise aided with a GH potion. In critical conditions such as this, you should seek the aid of a Greater Heal Scroll!
Greater Heal: Scroll
Mana intake: 29. -- 26 on d.click and 3 on cast.
HP Regained: 36
Cast Delay: 1 second.
GH Scroll is a great way of escaping critical conditions such as getting flamed while at 46HP or below. The scrolls cast delay is ultra low, and the hp regained is very efficient however the downside is the large mana intake. ONLY use those in conditions when you know that you will not survive otherwise.
Magic Reflection: Spell
Mana Intake: 14
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 3.2 seconds.
This spell is used before a duel is initiated to ensure maximum protection. It is also used before ganks and visiting dangerous areas such as non-guarded towns and dungeons. You will be able to reflect back one spell cast on you thus giving u the ability to dodge a spell while recalling. This spell is useful in ganks when not greatly outnumbered. Your partner could be reflecting you while you heal so this way you will not only heal your partner but you will also be dealing damage to your opponent. It is better to use a scroll though, to ensure survival. The spell itself is not used in a duel very often. If one seeks for reflective powers efficiently, they should seek the Magic Reflection Scroll!
Magic Reflection: Scroll
Mana Intake: 21 mana- 15 on d.click and 6 on cast.
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 2.1 seconds.
The MR scroll is the ultimate weapon in 2v2 or gank PvP if used efficiently. It cannot be underestimated in 1v1 PvP either. Its cast delay is exactly the same as that of a Flame Strike scroll and can be used to reflect it back if timed properly.
Flame Strike: Spell
Mana Intake: 40
Damage dealt: 46
Cast Delay: 3.2 seconds.
Not efficient in PvP at all. Slow cast delay, high mana intake and it deals the same damage as a Flame Strike Scroll.
Flame Strike Scroll: XUO
Mana Intake: 20 mana
HP intake: 24hp on d.click
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will consume 24 of your health on dclick, so it is a risk however the low mana in take makes up for it greatly. However, it is possible to get away with its HP consumption by merely precasting. Cast a greater heal spell, and before it hits, double click the scroll. You can do the same with bandages.
Flame Strike Scroll: NOS
Mana Intake: 30 mana
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will only take up 30 mana. It can be tactically fused with an XUO FS: It can be used as a nice ââ¬Åsilentââ¬Â fs that u can cast after using an XUO fs as no one will notice your hp fall. They will assume that your XUO FS was a fake.
Lightning Spell:
Mana Intake: 11
Damage dealt: 18hp
Cast Delay: 2.1 seconds.
Not very useful for PvP however it could be good for reskilling or hunting. Check out the Lightning Scroll below! :].
Lightning Scroll:
Mana Intake: 7
HP Consumed: 5hp
Damage dealt: 18hp
Cast Delay: 1 second
Very fast spell. Usually used as the ââ¬Ådeath blowââ¬Â or finishing move. I usually cast this as a casual spell to annoy my enemy, causing him to heal himself while I can focus on attacking him with my weapon. However, I think its there mainly to be used after multiple flame strikes and your opponents HP is very low so you can be sure to finish him off without risking a heal. This is also very effectice in ganks for disrupting a recall while dealing some moderate damage to your enemy.
This is it for the spells part. Read up on the tips that Hate, Dramatic and Maka provided, for the more ââ¬Åadvancedââ¬Â players. Donââ¬â¢t worry; youââ¬â¢ll get there pretty quick once you get the hang of the basics.