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Freezing a *lot* of statics.
#1

I'm in the process of freezing a lot of world statics and decorations. If you see something that looks odd, you probably need to run the patcher.

Having less static items in the world and moving them over to game files lowers lag and lowers the amount of bandwidth required by the server and clients, so this should help out a lot with lag in areas where there were tons of static items.
#2

:eek:

No wonder I couldn't see half the walls in our Guild House, had me freaked out for a second Big Grin
#3

I think the player vendor area in brit should be moved farther away.. this is a very populated area and maybe should be moved to a new part of town..
#4

Jib'reel Wrote:I think the player vendor area in brit should be moved farther away.. this is a very populated area and maybe should be moved to a new part of town..
Pretty much everything in that room except for the tables and vendors are statics, so it shouldn't be affecting much.
#5

For whatever reason Casino is the only place where I have problems. This is a shame since duelstones are there and I can't really duel as it is. Could duelstones be moved or just some more added to less populated area?
#6

Cana Wrote:For whatever reason Casino is the only place where I have problems. This is a shame since duelstones are there and I can't really duel as it is. Could duelstones be moved or just some more added to less populated area?
Problems with what? Lag? I suppose it could be related to the other stuff around there, but you can use the .bf (.battlefocus) command to ignore everything outside of your line of sight. I think it's coded in a way where the server doesn't even send the information.
#7

Eru Wrote:Pretty much everything in that room except for the tables and vendors are statics, so it shouldn't be affecting much.

lots of platers lags , buccs there is alot of vendors there, Why not move the mall to a arena outside bri bank? there reds and blues cant meet with out killing each other. Aight
#8

Injection for example often resends and well when it does it downloads a lot of stuff... I was thinking of building new arena in malas, maybe even adding announcement spawner as someone enters there... Not sure what we could do to promote the duel stones.
#9

Eru Wrote:Problems with what? Lag? I suppose it could be related to the other stuff around there, but you can use the .bf (.battlefocus) command to ignore everything outside of your line of sight. I think it's coded in a way where the server doesn't even send the information.

Yes, lag. I know of .bf and I've tried it on and off without noticing much difference. Client goes out of sync a lot more in that area also. I can duel just fine in very big tournaments and PvP school with lots of people but this area is giving me hell.

Overdose Wrote:Injection for example often resends and well when it does it downloads a lot of stuff... I was thinking of building new arena in malas, maybe even adding announcement spawner as someone enters there... Not sure what we could do to promote the duel stones.

This would be great. I'd like to have the occasional duel but I really can't duel at the current location. I don't think announcement is needed, because you can just use the chat for that if you want.
#10

Overdose Wrote:Injection for example often resends and well when it does it downloads a lot of stuff... I was thinking of building new arena in malas, maybe even adding announcement spawner as someone enters there... Not sure what we could do to promote the duel stones.

i think the already built in arena in Jhelom is cool for example..

or also adding a stone arena auto supplied i think will have some attention.. with no reward maybe, ppl can use it to train, then for sure they ll join the self and rewarded ones...
there is no training for 1v1 arenas.... open pvp is quite different so, the only chance we have to train for 1v1 is the tourney... or self supplied but you spend lot of gold and time loosing and using self stuff... (still for training i mean)


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