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The PvP testing area (live!)
#35

Loki Wrote:I didn't mean to imply I intend to have all 64 spells used in PvP, but it is common for all the major attacking and healing spells to play a role in PvP (see OSI Publish 17/18, AoS, ML, SA etc.).



I'm sorry I am not quite sure what you are saying, but high INT does not give higher regeneration, DEX now improves bandages and also gives more swing at higher skill. I think if anything there are more reasons to diversify and up your DEX a little bit than before.

I'd be interested in hearing about what testers have to say about mana management in the new system, in mathcraft it should be comparable to the existing system except that you have more freedom to drink other potions once in a while without it almost certainly leading to going out of mana.

As for intakes, FS has gone up by 4 mana, this isn't really that much, GH scrolls have in fact gone down by 3 mana (although I may revert this as I fear the HPM:HPS ratio of this is too good - but I am waiting for feedback from testers).

In fact in general, this is to all the people who have been testing: I'd love to hear about things that are both good and bad - particularly survivability/ability to kill, mana management and whether the new/changed spells are too strong/weak.


So far the math seems solid, the mana regen and potion reduction balance eachother out to ~ the same mana gains as spamming potions on live. The only difference is, as you said, freedom to use other potions and not having to rely on spamming mana potions. Mana management is much more open to a player's individuality with the new system, yet it is still just as important of an aspect of PvP as it is on live. You cannot waste mana and make stupid dumps just as it is on live, but you are no longer REQUIRED to spam mana potions. Although, if you do decide to save all of your potion CD's for mana potions, you will be able to cast much more than your opponent. This doesn't mean a win at all, it just means that you will be able to cast more. The mana regen really creates the perfect corner stone for a very dynamic PvP because there is no "universal strategy" with your new system as there is with the current live system. With the current system, there is 1 effective playstyle because there are only 10 effective spells, max. The regen with the "new" spells allows players to find numerous effective strategies as well as killer combos and cast sequences.

Survivability in my opinion has increased, but it is nicely offset by a nice increase in lethality. The really important part is that both the increased survivability and lethality are SKILL based, it opens up a lot of doors for talented PvP'ers. Your system provides a pair (or even lone ranger) the oppurtunity to own people, even while outnumbered. The numbers on live simply do not support this and highly favor whoever has more guys in their gank, even a 1 man advantage is usually enough to ensure a win over a team with 1 less. (I didn't say always, pretty sad that I have to point this out so that certain people won't start flaming me)

Duels and 2v2 are much more fun, dynamic, fast paced, and skill based. It takes much more skill to PvP in your system than on live and it is also much more rewarding.

The only thing I find weird about Loki PvP is that harm (level 2 spell) does more damage than lightning. I know originally they were flip flopped and it confused people, so I can understand why it was changed. This actually gives "newbs" a pretty powerful spell to use which is a good thing IMO so I would like to see it stay this way.

I don't see any spells that are overpowered or under powered. I've noticed a lot of people think that mind blast is a bit OP, but if you spam that as your nuke in a fight, you will lose. It's easy to heal out of the mind blast spam unless you have no mana.

A lot of people also have problems with the healing mitigation with poisoning. Since cure scrolls take less than half the mana poison scrolls take, with a faster cast time, being able to heal and cure effectively is completely skill based and does not favor the person poisoning. Proper timing and button pressing can easily counter the poison effect.

It would be nice to see 5v5 tested, or some other real world scenario where a bunch of people are together fighting. That's the only thing I haven't been able to assess/test yet. For that, we need more people to walk through the portal Tongue

Also, I suppose I should also say this to avoid nonsense: Everything I said was my opinion and my opinion alone. If there are any testers (people who have actually spent time testing it and didn't immediately give up on it when they didn't like it) who have different opinions please share, because that's what Loki needs in order to "perfect" the system. However I will say that it seems a lot of peoples' grief with the new system is because they are afraid of such a big change. This is definitely a big change in the PvP and it will surely take some time for even the current best PvPers to become the ownage machines that they are capable of being.


Messages In This Thread
The PvP testing area (live!) - by Loki - 04-16-2012, 01:41 PM
The PvP testing area (live!) - by Loki - 04-16-2012, 02:15 PM
The PvP testing area (live!) - by Loki - 04-16-2012, 02:17 PM
The PvP testing area (live!) - by Loki - 04-16-2012, 06:44 PM
The PvP testing area (live!) - by Grendel_IN - 04-16-2012, 09:21 PM
The PvP testing area (live!) - by Loki - 04-16-2012, 10:50 PM
The PvP testing area (live!) - by Mael - 04-17-2012, 12:44 AM
The PvP testing area (live!) - by Loki - 04-17-2012, 12:47 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 02:32 AM
The PvP testing area (live!) - by Loki - 04-17-2012, 02:52 AM
The PvP testing area (live!) - by Scare crow - 04-17-2012, 03:02 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 03:06 AM
The PvP testing area (live!) - by Loki - 04-17-2012, 03:26 AM
The PvP testing area (live!) - by Habibi Jones - 04-17-2012, 03:41 AM
The PvP testing area (live!) - by Loki - 04-17-2012, 03:42 AM
The PvP testing area (live!) - by Overdose - 04-17-2012, 04:51 AM
The PvP testing area (live!) - by Gang - 04-17-2012, 05:05 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 05:34 AM
The PvP testing area (live!) - by Gang - 04-17-2012, 06:10 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 06:12 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 06:29 AM
The PvP testing area (live!) - by Gang - 04-17-2012, 06:29 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 06:36 AM
The PvP testing area (live!) - by Gang - 04-17-2012, 06:52 AM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 07:18 AM
The PvP testing area (live!) - by Gang - 04-17-2012, 07:29 AM
The PvP testing area (live!) - by Mito - 04-17-2012, 11:01 AM
The PvP testing area (live!) - by Cana - 04-17-2012, 11:56 AM
The PvP testing area (live!) - by Loki - 04-17-2012, 12:02 PM
The PvP testing area (live!) - by Loki - 04-17-2012, 12:32 PM
The PvP testing area (live!) - by sm0ke - 04-17-2012, 04:56 PM
The PvP testing area (live!) - by Habibi Jones - 04-17-2012, 07:07 PM
The PvP testing area (live!) - by Taran - 04-17-2012, 07:58 PM
The PvP testing area (live!) - by Loki - 04-17-2012, 11:35 PM
The PvP testing area (live!) - by Habibi Jones - 04-18-2012, 03:22 AM
The PvP testing area (live!) - by Eclipse - 04-18-2012, 05:27 AM
The PvP testing area (live!) - by Thenu - 04-18-2012, 11:10 AM
The PvP testing area (live!) - by Loki - 04-18-2012, 11:21 AM
The PvP testing area (live!) - by BenSa - 04-18-2012, 03:36 PM
The PvP testing area (live!) - by Mael - 04-18-2012, 05:49 PM
The PvP testing area (live!) - by Loki - 04-18-2012, 06:15 PM
The PvP testing area (live!) - by Mael - 04-18-2012, 07:13 PM
The PvP testing area (live!) - by Mito - 04-18-2012, 07:18 PM
The PvP testing area (live!) - by ElvenBane - 04-19-2012, 08:47 AM
The PvP testing area (live!) - by Loki - 04-19-2012, 01:52 PM
The PvP testing area (live!) - by Loki - 04-22-2012, 12:35 AM
The PvP testing area (live!) - by Loki - 04-22-2012, 07:03 PM
The PvP testing area (live!) - by Taran - 04-22-2012, 08:02 PM
The PvP testing area (live!) - by Loki - 04-23-2012, 01:10 AM
The PvP testing area (live!) - by Echo - 04-23-2012, 04:30 AM
The PvP testing area (live!) - by Loki - 04-23-2012, 04:12 PM
The PvP testing area (live!) - by Loki - 04-24-2012, 01:05 PM
The PvP testing area (live!) - by Loki - 04-24-2012, 01:55 PM
The PvP testing area (live!) - by Loki - 04-27-2012, 12:30 AM
The PvP testing area (live!) - by sm0ke - 04-27-2012, 01:23 AM
The PvP testing area (live!) - by Loki - 04-27-2012, 02:41 AM
The PvP testing area (live!) - by sm0ke - 04-27-2012, 02:56 AM
The PvP testing area (live!) - by Ramza - 04-28-2012, 08:02 PM
The PvP testing area (live!) - by Artur - 04-29-2012, 01:43 PM
The PvP testing area (live!) - by Artur - 04-29-2012, 02:06 PM
The PvP testing area (live!) - by Gang - 04-29-2012, 04:04 PM
The PvP testing area (live!) - by Loki - 04-29-2012, 09:29 PM
The PvP testing area (live!) - by Loki - 04-29-2012, 09:35 PM
The PvP testing area (live!) - by Ramza - 04-29-2012, 11:48 PM
The PvP testing area (live!) - by Loki - 04-30-2012, 12:51 AM
The PvP testing area (live!) - by Artur - 05-01-2012, 10:41 AM
The PvP testing area (live!) - by Gang - 05-01-2012, 12:10 PM

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