Hmmm now i do spend some time choppin'
so i think ill have my word here to.
Why not do it like this:
As a lumberjack you improve in chopping logs, at first you fail a lot, then you get better, then you gain access to a new sort of logs/wood...nice, ok, so and thats it? i mean comeon, i am god**mn tree cutting, log carrying, board abusing god out there in the forest, i'm a GrandMaster Lumberjack.
Why not let players with 100.0 lumberjacking be able to harvest some sort of extra rare resource, like some special birds egg's wich can be used for crafting special armors or items, Sapphire egss, Fire eggs, or maybe some entirely new, (maybe a combination of those eggs and some normal iron ingost, or leather hide and other stuff could open up for a whole new weapon or armor craft... or something like that) that way those players who have chopped the life out of them for weeks, just to be GM lumberjack, wont be stuck at delivering logs to crafters all their life, wich a novice lumberjack also could do, no the GM Lumberjacks, will have a far more rare resource to go hunting for, so they will be needed, always.
I dont say its something that needs to be done NOW, but i think adding a rare resource to the lumberjacking skill, makes the whole crafting experience even more united between players, that way armor crafters will have to go talk to a lumberjack for example, interaction between players is the key.
With that said, this is in no way, any negative response to the lumberjacking skill or the shard, i love you guys