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Good way to prevent lag during PvP.
#13

I don't think disabling the turn script would help. But I don't see any reason as to why we shouldn't test it. Because all you have to do is walk/run when casting and noone will be able to see who you are casting on anyway.
#14

Gang Wrote:I say it's Lags that causing players to lag and we disable him somehow xd

Ha... ^^
I'm surprised people don't think that this causes problems. Maybe I'm just wrong? I've always noticed especially in tourny, that turning on cast while running the opposite direction causes skipping and rubber-band. For me, it also causes my game to innacurately display where my character is. I frequently find myself mashing my resync key because my player is actually 1 tile west, north, south, or east of where he is displayed on my screen. This is not good in 1v1 when you are trying to position yourself correctly, but your char is shown on the wrong tile Tongue I could be standing still next so someone while trying to attack (wondering why the f*ck I'm not swinging,) but if I press resync then my character "jumps" to the correct tile.
To me this problem seems directly related to the skippiness and rubber-band effect I've noticed from turning to a player on cast, while trying to run the opposite direction. Happens really bad when you are running and spamming something like lightning scroll where you are constantly turning to the player.
Like I said, maybe none of it is caused by eachother and I'm wrong Tongue

I prefer the turn to cast, I would want to keep it this way ofc unless it solved this problem. Then it's a sacrifice I'm willing to make...
#15

Habibi Jones Wrote:Ha... ^^
I'm surprised people don't think that this causes problems. Maybe I'm just wrong? I've always noticed especially in tourny, that turning on cast while running the opposite direction causes skipping and rubber-band. For me, it also causes my game to innacurately display where my character is. I frequently find myself mashing my resync key because my player is actually 1 tile west, north, south, or east of where he is displayed on my screen. This is not good in 1v1 when you are trying to position yourself correctly, but your char is shown on the wrong tile Tongue I could be standing still next so someone while trying to attack (wondering why the f*ck I'm not swinging,) but if I press resync then my character "jumps" to the correct tile.
To me this problem seems directly related to the skippiness and rubber-band effect I've noticed from turning to a player on cast, while trying to run the opposite direction. Happens really bad when you are running and spamming something like lightning scroll where you are constantly turning to the player.
Like I said, maybe none of it is caused by eachother and I'm wrong Tongue

I prefer the turn to cast, I would want to keep it this way ofc unless it solved this problem. Then it's a sacrifice I'm willing to make...

the reason you teleport when you lag is because your character is out of sync due to lag, which is due to distance from you and the server. I run on a 30mbit connection and I use to lag less with a 7mbit connection on the old server. So it really has nothing to do with your own internet at some point it's just distance. That's why I was trying to explain that this animation won't do much it's just distance at this point.

Yet I guess I'm just wrong..
#16

Thing is though, there is no reason why I should be out of sync with less than 200 ping...
I've never had this problem on any other server, some of them farther away from me than this one.
#17

Habibi Jones Wrote:Thing is though, there is no reason why I should be out of sync with less than 200 ping...
I've never had this problem on any other server, some of them farther away from me than this one.

I'm pretty sure it has to do with because It's also hosted on tarans computer and not a dedicated server
#18

It is on a dedicated server actually but it's using my own 100/100 Mbit fiber connection.
#19

Taran Wrote:It is on a dedicated server actually but it's using my own 100/100 Mbit fiber connection.

Well yeah that's what I mean more along the lines that, it wouldn't share a connection on a dedicated server and it would probably be faster and smoother :p
#20

Even Taran, with his mighty porn downloading skills, would struggle to use all of 100mb bandwidth.
#21

It's true, I've tried Sad

The reason response time usually goes down when you rent a dedicated server is because they have their own data center and you don't need to go through as many nodes to get to your destination.
#22

Taran Wrote:It's true, I've tried Sad

The reason response time usually goes down when you rent a dedicated server is because they have their own data center and you don't need to go through as many nodes to get to your destination.

Ah, wasn't there a command in cmd to check where your connection hits before it reaches the server? wasn't it tracet or something
#23

It is in his kitchen though so maybe it overheats and slows things down when he is baking a pie.

On a serious note, finding out a way for injection to know when you can drink a mana potion vs constantly hitting the hotkey may help some with lag.
#24

Echo Wrote:It is in his kitchen though so maybe it overheats and slows things down when he is baking a pie.

On a serious note, finding out a way for injection to know when you can drink a mana potion vs constantly hitting the hotkey may help some with lag.

I've got it scripted though... Not for total manas but for regular manas, for aids, the HP counter and stuff. When you can drink another potion special sound gets played (UO.PlayWav) , when you getting hit or healing up(when hp <> current hp) it plays one of 100 wavs that say what your HP is now, the bandage counter as well, it won't let you use another bandage until the one is in process already and stuff. It all is implemented in autostart , and I haven't used it here, but honestly it made me lag on INX and I never-ever dueled with it. As if you pay attention it's not really needed, though it would definitely make beginners more dangerous...


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