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I believe it would be good for exploration purpose to add some spawns of monsters that drop different type of clothing, items, decorations.
For example bandit camps could be a usefull place to find special daggers, bracelets, necklaces, cloaks.
They don't have to be very special but adding some rare random drops to every zone in the world would make exploration fun again.
It's sad to have to kill dragons again and again, because Liches, Ophidians and different other creatures don't have good gold drops and they are usualy harder to kill. It would be awesome if Therathan Keep for example was a fun place to go again. Ophidians would drop fish, scales, belts, rocks, lizard skin armor (could be just like regular leather but with different color), more gems.
Possibly also make elementals drop more reageants to make them more usefull to kill. Air elemental, dirt elemental, poison elemental.
I think tweaking drops a little without exageration would stimulate world exploration and encourage people to trade secrets about "hey where did you find that?".
Doesn't have to be super good but colectibles are always appreciated to decorate a house or to show the world!
It would also bring people to different areas of the world.
Thanks!
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'Make this world different!' ©
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+1; as is I only go to 3 places to hunt. Its kinda the same same and an occasional kill on a player.
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+1
Also, I wanted to suggest placing in rotating mount spawns.....or ones that just spawn at a completely random location to get those tamers out and running around. From what I've seen, there is a small small group who has spawn times clocked to the minute and gets about 95% of all spawns. Keep the puzzle ones of course. Maybe that's a suggestion for another thread, but something I feel would be good......or maybe all the wild spawning mounts just need refreshed spawns
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Kennedy Wrote:Also, I wanted to suggest placing in rotating mount spawns.....or ones that just spawn at a completely random location to get those tamers out and running around.
There are a few mounts that spawn in the same area on a predictable time period, but people farm the heck out of those and they're pretty worthless now (mithril orn for example).
Shade and I changed over a LOT of the spawns to have wide changes in respawn times, large home ranges, and random spawn locations. There's been some discussion of a new mount spawning system & possible new/removed mounts to mix things up a bit, but it's still under construction.
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I like this idea a great deal, and it is VERY easy to implement. Perhaps a witch camp where each witch has a chance to drop their special colored hat... or a toad statue or something fun.
Maybe letting lich have a chance to drop special deco skulls or something fun.
I really like this! The only limit is the staff's imagination!
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I'm working on a
cloud city that makes rainbows when you kill a colored horse inside. :3
Maybe I'll add some special drops or something.
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eru Wrote:i'm working on a cloud city that makes rainbows when you kill a colored horse inside. :3
maybe i'll add some special drops or something.
doooo it
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Joined: Aug 2011
I like this.. have random spawns maybe... a little bit on the harder side.. maybe have it like a treasure map.. but spawns... with a chest that is locked and have loot.. depending on the hardness of hte monsters... the more/better loot.
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Eclipse Wrote:I believe it would be good for exploration purpose to add some spawns of monsters that drop different type of clothing, items, decorations.
For example bandit camps could be a usefull place to find special daggers, bracelets, necklaces, cloaks.
They don't have to be very special but adding some rare random drops to every zone in the world would make exploration fun again.
It's sad to have to kill dragons again and again, because Liches, Ophidians and different other creatures don't have good gold drops and they are usualy harder to kill. It would be awesome if Therathan Keep for example was a fun place to go again. Ophidians would drop fish, scales, belts, rocks, lizard skin armor (could be just like regular leather but with different color), more gems.
Possibly also make elementals drop more reageants to make them more usefull to kill. Air elemental, dirt elemental, poison elemental.
I think tweaking drops a little without exageration would stimulate world exploration and encourage people to trade secrets about "hey where did you find that?".
Doesn't have to be super good but colectibles are always appreciated to decorate a house or to show the world!
It would also bring people to different areas of the world.
Thanks!
If this could be done it would be really great... Definitely support!
Posts: 260
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Joined: Feb 2012
Eclipse Wrote:I believe it would be good for exploration purpose to add some spawns of monsters that drop different type of clothing, items, decorations.
For example bandit camps could be a usefull place to find special daggers, bracelets, necklaces, cloaks.
They don't have to be very special but adding some rare random drops to every zone in the world would make exploration fun again.
It's sad to have to kill dragons again and again, because Liches, Ophidians and different other creatures don't have good gold drops and they are usualy harder to kill. It would be awesome if Therathan Keep for example was a fun place to go again. Ophidians would drop fish, scales, belts, rocks, lizard skin armor (could be just like regular leather but with different color), more gems.
Possibly also make elementals drop more reageants to make them more usefull to kill. Air elemental, dirt elemental, poison elemental.
I think tweaking drops a little without exageration would stimulate world exploration and encourage people to trade secrets about "hey where did you find that?".
Doesn't have to be super good but colectibles are always appreciated to decorate a house or to show the world!
It would also bring people to different areas of the world.
Thanks!
Would be cool.
Posts: 182
Threads: 19
Joined: Feb 2012
Yea I like this. Maybe try and create new armies where the pieces can only be obtained through killing monsters. For example - we can have Imaginary Skeletons, Imaginary Dragons , Imaginary Wurms and they can have a 1% chance to drop Imagine Nation armor which can come in 2 different colors like blue and red or whatever and these can be PVP armies that give like 60 AR and are super hard to get. Also we can add some Imaginary Weapons which suck in PVP but deal more damage to Imaginary Monsters. These monsters should be harder to kill than average and should drop some cool shit. Maybe even a random prize sometimes that you can Dclick and have a 1% Chance of getting tubs, bless deeds, ect.
Also we can add an event that is opened RARELY with a group of insane GOD MODE monsters with serious drops. Like a godly monster bash where everyone has to work together to kill them and it can drop a max weapon and an even better armor like 70 AR or an armor that gives + 50% monster damage and maybe a pickaxe that gives 5 extra mining skill or whatever. Jut some ideas.