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Player Run Town
#1

Look, I'm fabulously wealthy (for various savory and unsavory reasons) so what I'd like to do, on account of the surge of new players we're about to get, is to develop the northern Minoc area and build a player-run town. I would love to finance it, base on my current land purchase in the north (yea, I'm a dick, I hear that a lot). I'm willing to put in a serious investment. Let's get some ideas spun up about what could go there and how we could make it semi-safe for new chars to mine while introducing a blue vs red area like it used to be on IN1.

What can we do to take this further?

Regards.
#2

Player run towns normally refer to players working together to start their own community. I would love to see a group of players migrate to an area with their houses and start their own development. If that happened I could add streets and a bit of decoration too.

I kind of have a feeling this is a plot for one of three things :p
You want people to refresh your houses for you.
You want to sell the land/location to those who might be interested in this.
You want your own town.

Anyway, it'd be awesome if this got going with no ulterior motive involved. Though its going to be a pain when people are like "Oh thats a good idea! I'll go add my house to that area right now and ... wtf?" because they see ugliness all over the hoarded land. Though I have been wrong about you humans before.
#3

There used to be several player run towns on IN1. All of them, that I know of, were started by players initially and only afterwards did GMs add something there (roads, lamp posts, fenced the area, town gates, trees and other decoration) to make it more nice if the area already had player interaction there.

Go get it started since you "own" the area anyway. If you are able to rent or sell the houses to someone go ahead and do it. You will not lose much designing custom houses anyway. If I remember right, you get most of your money back when you demolish them.
#4

can't u make a player run town anywhere in the world? Like all u gotta do is put up a bunch of houses and call it a town? It's not like u own the land ur on.....point im trying to say is the land is for everyone to put houses/stuff just because it's a player run town shouldn't stop me from putting a house somewhere...
#5

LudaKrishna Wrote:can't u make a player run town anywhere in the world? Like all u gotta do is put up a bunch of houses and call it a town? It's not like u own the land ur on.....point im trying to say is the land is for everyone to put houses/stuff just because it's a player run town shouldn't stop me from putting a house somewhere...

^This. You can make a town just by getting together with a bunch of friends and placing houses around each other. Anyone can come by and add another house though.

If the goal is, like Shade said, to "own" a large bit of land and then sell people spots on it, then that's probably not going to happen. Same with creating a gated community where only the people you want can place houses and everyone else is kept at a distance by empty houses or a region control for the town.

Start looking for people who are interesting in building a town, build it, then after it's been established and the houses have been settled into, GMs could look at doing custom work on the town.
#6

Count on me with that Rabbi Wink!

[Image: 2cn76h2.gif] [Image: avatar20124_12.gif] If you liked my posted, dont forget to thank me Wink!

Best Regards,
Hiroshima.
#7

Shade Wrote:Player run towns normally refer to players working together to start their own community. I would love to see a group of players migrate to an area with their houses and start their own development. If that happened I could add streets and a bit of decoration too.

I kind of have a feeling this is a plot for one of three things :p
You want people to refresh your houses for you.
You want to sell the land/location to those who might be interested in this.
You want your own town.

Anyway, it'd be awesome if this got going with no ulterior motive involved. Though its going to be a pain when people are like "Oh thats a good idea! I'll go add my house to that area right now and ... wtf?" because they see ugliness all over the hoarded land. Though I have been wrong about you humans before.


:badgrin:
#8

I don't have to own any of the houses. I was just hoping to get administrative support to get some fencing and guarded areas set up like it was on IN1. It was just like the Crow's Nest or Bella's Inn, it was a special place to go that was unique in the world.

Pvp operated just like it did at Mt Kendal, there were loopholes and ways to recall in or stealth around through Gs or walk the perimeter inside and out where guards didn't exist. I worked my mining there and it was a robust area that attracted new miners as well as pks and pvp defenders. It was pretty awesome.

OBVIOUSLY it would need to be balanced. Say you put in 20 total houses... make them all 7x7s and sell them off through auctions and limit the amount of houses players/guilds could buy so that everyone had a buy-in ability.

I haven't gotten any earnest support on this, either because people think it's a stupid idea and won't work or because they never got a chance to see it ... but it was awesome.
#9

Malik Wrote:There used to be several player run towns on IN1. All of them, that I know of, were started by players initially and only afterwards did GMs add something there (roads, lamp posts, fenced the area, town gates, trees and other decoration) to make it more nice if the area already had player interaction there.

Go get it started since you "own" the area anyway. If you are able to rent or sell the houses to someone go ahead and do it. You will not lose much designing custom houses anyway. If I remember right, you get most of your money back when you demolish them.

It'd be kinda tough to get the buy-in without enough players to get a good distribution up there. Especially if the mine isn't guarded it'll be tough to entice new players to an EAASILY pvpable area. But I've been wrong before...


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