03-20-2009, 02:47 PM
Post all your ideas here that you think will get people on INX because it's fun to do or will make that annoying part of INX more fun! This can be quest ideas, features you want to see ingame, changes, etc. Anything that you think will get more people on INX!
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-Make a "for fun" pvp area where you can't be looted. Limit the time in this area to x hours so people don't abuse, or under x skills like the training grounds. This will also serve as a good place for people who want to try out pvp but are scarred to lose their stuff.
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-Make a giant quest that's a war between two countries or factions and you have to choose a side. Players work with each other to fight the mobs and players on the other side. Killing a mob is say 2 pts, a player on the other side is 10 pts. Killing the general is 50 pts, a lieutenant is 20. Some thoughts for this: Each side has a 'general' who can direct monsters where to go, or promote a few lieutenants and they can control 1 monster each. Each player has a certain role, like if there are 10 people per team only 2 can heal, only 2 can cast offensive spells, only 2 can cast defensive spells, others can only use combats, etc.
This quest can be revisited, and the team that wins the fastest earns a trophy in pits with their names on it and every player on the winning side gets a smaller version of the trophy to put on display in their house. The smaller trophies would only have a 1 line message like "War veteran" or "Evil triumphed in the great war" If your time gets beat you lose your trophy and the one in pits gets renamed. This will encourage people to keep coming back so they can keep their trophy.
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-Set up a hunter lounge where you can go and talk with other PVMers or find someone else to PVM with if you don't want to go on your own. Before leaving you agree to an alliance with the person and can't kill or loot each other.
In this lounge there could also be a score board keeping track of the kill count for every team. This score board would work off total points, each monster is worth a certain amount. Like a skeleton is 1 pt, extreme skeleton 5pts, dragon 5 pts, extreme dragon 25 pts, etc. At the end of every week or every month the winners get a small trophy saying something like "March's best PVM duo" or bonus cash for winning the contest.
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That's all I have for now and I hope this will get other people thinking and posting their ideas as well!
=========================================
-Make a "for fun" pvp area where you can't be looted. Limit the time in this area to x hours so people don't abuse, or under x skills like the training grounds. This will also serve as a good place for people who want to try out pvp but are scarred to lose their stuff.
=========================================
-Make a giant quest that's a war between two countries or factions and you have to choose a side. Players work with each other to fight the mobs and players on the other side. Killing a mob is say 2 pts, a player on the other side is 10 pts. Killing the general is 50 pts, a lieutenant is 20. Some thoughts for this: Each side has a 'general' who can direct monsters where to go, or promote a few lieutenants and they can control 1 monster each. Each player has a certain role, like if there are 10 people per team only 2 can heal, only 2 can cast offensive spells, only 2 can cast defensive spells, others can only use combats, etc.
This quest can be revisited, and the team that wins the fastest earns a trophy in pits with their names on it and every player on the winning side gets a smaller version of the trophy to put on display in their house. The smaller trophies would only have a 1 line message like "War veteran" or "Evil triumphed in the great war" If your time gets beat you lose your trophy and the one in pits gets renamed. This will encourage people to keep coming back so they can keep their trophy.
=========================================
-Set up a hunter lounge where you can go and talk with other PVMers or find someone else to PVM with if you don't want to go on your own. Before leaving you agree to an alliance with the person and can't kill or loot each other.
In this lounge there could also be a score board keeping track of the kill count for every team. This score board would work off total points, each monster is worth a certain amount. Like a skeleton is 1 pt, extreme skeleton 5pts, dragon 5 pts, extreme dragon 25 pts, etc. At the end of every week or every month the winners get a small trophy saying something like "March's best PVM duo" or bonus cash for winning the contest.
=========================================
That's all I have for now and I hope this will get other people thinking and posting their ideas as well!