11-07-2008, 10:21 AM
Okay, I get the idea, pets can gain stats, thats about it. (Correct me if I'm wrong)
How about "personal" pets that are attached to the character.
Of course we could use elements to vaguely give reference to a skill.
(Wisp is the ideal pet I think for this task, weak, and magic.)
All summons "skills" are based on their level.
Levels ranging from 1-4 or higher, 1 skill each level.
Experience gained either by direct attack or relative to position during time of combat
(SP)
Earth = 1 Minor Heal, 1 Magic Reflect cast, 1 Major Heal, 1 Ressurect
Fire = 1 Explosion, 1 FS, 1 Max Strength (SP) 1 Summon Fire Elemental (SP)
Wind = 1 Max Dexterity (SP), 1 Corp Por, 1 Evade vs any spell of choice(SP), 1 teleport (SP)
Water = 1 Major Heal, 1 Max Intelligence (SP), 1 Summon Water Elemental (SP), Hell I don't know what else to put for this one.
(SP) Special Notes
All summons have a cooldown time for each skill based upon level.
Level - 1 10 Minutes
Level - 2 25 Minutes
Level - 3 35 Minutes
Level - 4 1 Hour
OR
Skill regeneration can be based on gems corresponding to preferred element.
This will give a lot more need for gems and can produce a huge economy for them. Reduce the amount of gems sold by stores and make players rely 95% on random loot drops. Of course the gems drops could be in favor of elemental choice, or it could be in favor 80% and the other 20% would be random, giving more reason to hunt for those gems.
Commands for skills would be coded for user input.
I think its a cin.get?
Cin.get skills
cin.get 1,2,3,4
Feeding your summon is a must. Food is abundant so there is no excuse for your pet to die.
Pets can either be bought, won in tourneys, extremely rare drops or only tier 10 monster drops, etc.
Experience is gained by either direct combat or position relative to combat.
Levels can be obtained by not only experience, but a secondary requirement of gems per level. We could make a new gem, make it a rare drop, boom.
Pet distance can work two ways really.
While running, pets stay directly behind their owners. When idle or when not moving so many tiles per second, the pet roams random or according to battle.
Pet is not allowed to leave owner's side.
Non combat specific elements will not engage in combat even when provoked.
Combat summons will on the contrary, perhaps give them some sort of incentive to fight back, maybe the ability to wield a weapon, or etheral weapon that does 1/4-1/2 normal damage.
Summons can be healed using ONLY the veterinary skill. This gives more incentive to train that useless skill.
(SP) Skills
All "MAX" stat skills are based upon level.
Level - 1 3 seconds
Level - 2 5 seconds
Level - 3 7 seconds
Level - 4 9 seconds
*Max strength will completely replenish all hp (invulnerability till time expires)*
*Max dexterity will give +50% evasion to ALL attacks physical and magical*
*Max intelligence will completely replenish all mana (no mana loss until time expires)
Elemental summons
Fire and water elemental summons by pets are granted unlimited mana for the duration of their presence, a magic reflect spell (already casted upon summon)
Duration for summons is based upon user's animal lore and taming ability.
(Ill give figures for that if this is accepted as a pursuable idea)
Teleport
Teleporting will only be allowed once every 2-5 hours, depends on suggestions from others. Teleporting will allow one free teleport to any destination of choice, either by coordinate input or a gui with "click = coordinate" effect.
Evasion of spell choice
User predetermines (can be changed according to environment) by input or gui selection for single awarded evasion.
All skills are abound by their global cooldown times unless otherwise specificed.
So, give some kudos or some raping.
*Summons could be used during champion events and summons are not allowed to attack eachother or their owners during those events*
How about "personal" pets that are attached to the character.
Of course we could use elements to vaguely give reference to a skill.
(Wisp is the ideal pet I think for this task, weak, and magic.)
All summons "skills" are based on their level.
Levels ranging from 1-4 or higher, 1 skill each level.
Experience gained either by direct attack or relative to position during time of combat
(SP)
Earth = 1 Minor Heal, 1 Magic Reflect cast, 1 Major Heal, 1 Ressurect
Fire = 1 Explosion, 1 FS, 1 Max Strength (SP) 1 Summon Fire Elemental (SP)
Wind = 1 Max Dexterity (SP), 1 Corp Por, 1 Evade vs any spell of choice(SP), 1 teleport (SP)
Water = 1 Major Heal, 1 Max Intelligence (SP), 1 Summon Water Elemental (SP), Hell I don't know what else to put for this one.
(SP) Special Notes
All summons have a cooldown time for each skill based upon level.
Level - 1 10 Minutes
Level - 2 25 Minutes
Level - 3 35 Minutes
Level - 4 1 Hour
OR
Skill regeneration can be based on gems corresponding to preferred element.
This will give a lot more need for gems and can produce a huge economy for them. Reduce the amount of gems sold by stores and make players rely 95% on random loot drops. Of course the gems drops could be in favor of elemental choice, or it could be in favor 80% and the other 20% would be random, giving more reason to hunt for those gems.
Commands for skills would be coded for user input.
I think its a cin.get?
Cin.get skills
cin.get 1,2,3,4
Feeding your summon is a must. Food is abundant so there is no excuse for your pet to die.
Pets can either be bought, won in tourneys, extremely rare drops or only tier 10 monster drops, etc.
Experience is gained by either direct combat or position relative to combat.
Levels can be obtained by not only experience, but a secondary requirement of gems per level. We could make a new gem, make it a rare drop, boom.
Pet distance can work two ways really.
While running, pets stay directly behind their owners. When idle or when not moving so many tiles per second, the pet roams random or according to battle.
Pet is not allowed to leave owner's side.
Non combat specific elements will not engage in combat even when provoked.
Combat summons will on the contrary, perhaps give them some sort of incentive to fight back, maybe the ability to wield a weapon, or etheral weapon that does 1/4-1/2 normal damage.
Summons can be healed using ONLY the veterinary skill. This gives more incentive to train that useless skill.
(SP) Skills
All "MAX" stat skills are based upon level.
Level - 1 3 seconds
Level - 2 5 seconds
Level - 3 7 seconds
Level - 4 9 seconds
*Max strength will completely replenish all hp (invulnerability till time expires)*
*Max dexterity will give +50% evasion to ALL attacks physical and magical*
*Max intelligence will completely replenish all mana (no mana loss until time expires)
Elemental summons
Fire and water elemental summons by pets are granted unlimited mana for the duration of their presence, a magic reflect spell (already casted upon summon)
Duration for summons is based upon user's animal lore and taming ability.
(Ill give figures for that if this is accepted as a pursuable idea)
Teleport
Teleporting will only be allowed once every 2-5 hours, depends on suggestions from others. Teleporting will allow one free teleport to any destination of choice, either by coordinate input or a gui with "click = coordinate" effect.
Evasion of spell choice
User predetermines (can be changed according to environment) by input or gui selection for single awarded evasion.
All skills are abound by their global cooldown times unless otherwise specificed.
So, give some kudos or some raping.
*Summons could be used during champion events and summons are not allowed to attack eachother or their owners during those events*