09-02-2008, 06:20 AM
well since i've finished playing up here, i would like to just give some thought to staff on making this place a more enjoyable for everyone and creating a community that was like what we had on IN1 also with XUO style pvp.
PVP
from an iner's point of view, the fact is that pvp and spam will never change and is going to the stay the way it is. i guess thats fine and i've come to conclude that pvp here is only annoying because we're not used to the new style of pvp and change is sometimes hard to accept, while we're all used to the old style of sphere pvp on in1. this makes dieing very unpleasant and what makes it more frustrating is when you dont know what to fix or how to improve your pvp. from what i've experienced i can say coming from an INers point of view that pvp here is very enjoyable if you begin to learn it and get used to it. maybe ask an an xuo player who you see in duel stones for some advice or tips on how to get better and find a way to get better rather than just complain about it because this doesn't improve the shard or allow you to enjoy the game in any way. i really encourage the older xuo players to maybe show their method of pvp or strategy to INers so we can also learn how to pvp properly. i know i sucked alot but i was luckily shown by splinter the correct way to pvp.
Community
from my observations of playing on in1, we really established an enjoyable environment to play in, and this is one of the strong characteristics which brings back old memories for everyone. it wasn't because of who was better than who in pvp or no.1, but the friends they met ingame and the relationships that were built during those good few years when in1 was alive and kicking. I break this down to a few components, its true to say we did have our emature players who made life a living hell for everyone, but really encouraging roleplay was a factor that made in1 such a success, even earlier on in1 initiated that scheme where you had to write a story to be able to play. i mean, if you want a mature playerbase, you have to set out guidelines that will exclude all the players you dont want to enter into our world.i believe this is what set the foundation for all the first players on in1 that joined and created that atmosphere for latter players to experience. not saying we should implement this, but i think if we tried this, and changed the banner on all those voting sites to INX being an exclusive RP shard, we would get many more older players who still enjoy UO and are looking to join a mature server which would be more enjoyable for them. lets face it, we're not getting any new players anyway atm so why not try changing what INX is about and turning it into a RP shard so we attract more players in that market which would be beneficial for the shard. our goal should be to attract mature players to our shard to make it an enjoyable experience for everyone. no one wants guys running around spamming hahahaha, or noob in their face.
also having said that...
Pits
Do we really need to have pits? think about it.. i know it was something on xuo, but what do you lose anything if we take pits away? really? you'll just lose a place for reds and players to afk...and we can instead just have gates in towns to vendor mall and duel stones... i dont know what xuo will feel about this but if we took pits away, it would be beneficial. what this will do is encourage reds and pvpers to go around the world and kill blues or fight on brit bridge, or minoc bridge, and also allow more blues to congregate around brit bank and integrate with the newer players joining the shard. and trust me if your red you will get more action standing on brit bridge and provoking all the blues to come out than just waiting in pits for ppl to walk through to occlo... because whats happening is we're getting only the PVPERS who are going to pits and occlo and sh for action every single day. this seperates the rest of the shard from this particular group. that is why the crafters/miners/merchants dont get to interact with anyone ingame because everyones in pits or ganking in occlo and serps, and hence the shard is getting boring for everyone. and now days no one goes house looting or camps outside ppls houses hiding... that aspect is missing in the game cuz everyone i sjust in pits 24/7 standing around waiting for opportunity to kill rather than finding other ways to explore and kill blues. removing pits would encourage this.
also if you just joined this server dont you want to get involved in the community and meet new people? in removing pits new players would be able to meet the older players since they'll be alot of ppl all at brit bank and ask for help, making it more enjoyable for them to stay on our server. what we see now is majority of the shard just really into pvp and everyone logs on each day to enter ctf, tour, and gank then when they wipe out the opponent they log off.. thats in essence what INX is atm. there is no interest in crafters or merchants or just ppl who want to get on and enjoy other aspects of uo rather than pvp/hunting. removing pits would at least allow us to utilise the world more and overall increase player interaction between old and new players maximising the uo experience and making it more enjoyable for everyone. its about getting EVERYONE INVOLVED.
Want a bigger playerbase?
Its all about the way you market the product... if i look at succcessful servers like defianceuo, (successful i mean with a huge playerbase over a long time) i look at the way they advertise their server on the website. its captivating, it catches your attention with all the screenshots they have on the homepage, why dont we do that too? why dont we have a screenshot of a tour or event or something that incorporates our unique custom armors, weapons, events, players, special colors, reward system. not just under "images" we should have it right smack bang in the middle of the hompage....somethign visual would entice any player to join if they saw it on our homepage. instead the homepage just has updates on whats been fixed... if you were a new player and saw that, you would think so what? and probably cant be bothered reading it and wouldn't be interested in joining, we should have some pictures right on the front page so ppl can look and say wow damn!!!!!!! i really want to play here! it looks cool... this would definately attract new players coming to our server.
Staff having player characters
sure i'll get flamed by staff by this one, but this is something that i think is common sense and i've spoken to some staff who have agreed with me on this one. i really think if your staffing you shouldn't be allowed to (play on your normal character during the period in which your hired to staff)...its just a matter of conflict of interest, we are all human in the end and im not saying staff do this, but wouldnt it be gay to know that someone you kill as a player is invis and looking at what you do 24/7? sure he could be doing his job as a gm but just imagine a gm who had a player knowing where you lived, where you banked, what you were doing, what you had in your bank? or even it got to a point where you had a dilemna with a player who is also a gm and he had connections to other staff... wouldn't you feel like your helpless if they could persuade their staff friend to get their way? its just like politics in the real world... thats just my opinion, if you wanted to staff your objective should be to make sure everyone is in check, no offensive behaviour and minor issues ingame to help other players, and i strongly feel if you want to staff you shouldn't be allowed to access your player until you stop staffing for good. why is it that everyone complains about this gm and that gm when no one complains about taran? maybe he doesnt have a player and his best interests are kept on improving INX as a server?
all and all i think (IF) all these points were incorporated INX would be heading into the right direction, so much hard work has gone into the shard, and its just little things that might make a big difference to growing the shard overall. we have a brilliant webpage, it cost alot to put up, why dont we utiliise it, we have great admins who have come up with great ideas on the technical side of things, all that is missing is new players to experience it
well i did alot of bad things while playing but i still want to give some ideas since i loved IN1 so much and im sure everyone will agree that we want to grow this server and make it a better place.
peace
okan
PVP
from an iner's point of view, the fact is that pvp and spam will never change and is going to the stay the way it is. i guess thats fine and i've come to conclude that pvp here is only annoying because we're not used to the new style of pvp and change is sometimes hard to accept, while we're all used to the old style of sphere pvp on in1. this makes dieing very unpleasant and what makes it more frustrating is when you dont know what to fix or how to improve your pvp. from what i've experienced i can say coming from an INers point of view that pvp here is very enjoyable if you begin to learn it and get used to it. maybe ask an an xuo player who you see in duel stones for some advice or tips on how to get better and find a way to get better rather than just complain about it because this doesn't improve the shard or allow you to enjoy the game in any way. i really encourage the older xuo players to maybe show their method of pvp or strategy to INers so we can also learn how to pvp properly. i know i sucked alot but i was luckily shown by splinter the correct way to pvp.
Community
from my observations of playing on in1, we really established an enjoyable environment to play in, and this is one of the strong characteristics which brings back old memories for everyone. it wasn't because of who was better than who in pvp or no.1, but the friends they met ingame and the relationships that were built during those good few years when in1 was alive and kicking. I break this down to a few components, its true to say we did have our emature players who made life a living hell for everyone, but really encouraging roleplay was a factor that made in1 such a success, even earlier on in1 initiated that scheme where you had to write a story to be able to play. i mean, if you want a mature playerbase, you have to set out guidelines that will exclude all the players you dont want to enter into our world.i believe this is what set the foundation for all the first players on in1 that joined and created that atmosphere for latter players to experience. not saying we should implement this, but i think if we tried this, and changed the banner on all those voting sites to INX being an exclusive RP shard, we would get many more older players who still enjoy UO and are looking to join a mature server which would be more enjoyable for them. lets face it, we're not getting any new players anyway atm so why not try changing what INX is about and turning it into a RP shard so we attract more players in that market which would be beneficial for the shard. our goal should be to attract mature players to our shard to make it an enjoyable experience for everyone. no one wants guys running around spamming hahahaha, or noob in their face.
also having said that...
Pits
Do we really need to have pits? think about it.. i know it was something on xuo, but what do you lose anything if we take pits away? really? you'll just lose a place for reds and players to afk...and we can instead just have gates in towns to vendor mall and duel stones... i dont know what xuo will feel about this but if we took pits away, it would be beneficial. what this will do is encourage reds and pvpers to go around the world and kill blues or fight on brit bridge, or minoc bridge, and also allow more blues to congregate around brit bank and integrate with the newer players joining the shard. and trust me if your red you will get more action standing on brit bridge and provoking all the blues to come out than just waiting in pits for ppl to walk through to occlo... because whats happening is we're getting only the PVPERS who are going to pits and occlo and sh for action every single day. this seperates the rest of the shard from this particular group. that is why the crafters/miners/merchants dont get to interact with anyone ingame because everyones in pits or ganking in occlo and serps, and hence the shard is getting boring for everyone. and now days no one goes house looting or camps outside ppls houses hiding... that aspect is missing in the game cuz everyone i sjust in pits 24/7 standing around waiting for opportunity to kill rather than finding other ways to explore and kill blues. removing pits would encourage this.
also if you just joined this server dont you want to get involved in the community and meet new people? in removing pits new players would be able to meet the older players since they'll be alot of ppl all at brit bank and ask for help, making it more enjoyable for them to stay on our server. what we see now is majority of the shard just really into pvp and everyone logs on each day to enter ctf, tour, and gank then when they wipe out the opponent they log off.. thats in essence what INX is atm. there is no interest in crafters or merchants or just ppl who want to get on and enjoy other aspects of uo rather than pvp/hunting. removing pits would at least allow us to utilise the world more and overall increase player interaction between old and new players maximising the uo experience and making it more enjoyable for everyone. its about getting EVERYONE INVOLVED.
Want a bigger playerbase?
Its all about the way you market the product... if i look at succcessful servers like defianceuo, (successful i mean with a huge playerbase over a long time) i look at the way they advertise their server on the website. its captivating, it catches your attention with all the screenshots they have on the homepage, why dont we do that too? why dont we have a screenshot of a tour or event or something that incorporates our unique custom armors, weapons, events, players, special colors, reward system. not just under "images" we should have it right smack bang in the middle of the hompage....somethign visual would entice any player to join if they saw it on our homepage. instead the homepage just has updates on whats been fixed... if you were a new player and saw that, you would think so what? and probably cant be bothered reading it and wouldn't be interested in joining, we should have some pictures right on the front page so ppl can look and say wow damn!!!!!!! i really want to play here! it looks cool... this would definately attract new players coming to our server.
Staff having player characters
sure i'll get flamed by staff by this one, but this is something that i think is common sense and i've spoken to some staff who have agreed with me on this one. i really think if your staffing you shouldn't be allowed to (play on your normal character during the period in which your hired to staff)...its just a matter of conflict of interest, we are all human in the end and im not saying staff do this, but wouldnt it be gay to know that someone you kill as a player is invis and looking at what you do 24/7? sure he could be doing his job as a gm but just imagine a gm who had a player knowing where you lived, where you banked, what you were doing, what you had in your bank? or even it got to a point where you had a dilemna with a player who is also a gm and he had connections to other staff... wouldn't you feel like your helpless if they could persuade their staff friend to get their way? its just like politics in the real world... thats just my opinion, if you wanted to staff your objective should be to make sure everyone is in check, no offensive behaviour and minor issues ingame to help other players, and i strongly feel if you want to staff you shouldn't be allowed to access your player until you stop staffing for good. why is it that everyone complains about this gm and that gm when no one complains about taran? maybe he doesnt have a player and his best interests are kept on improving INX as a server?
all and all i think (IF) all these points were incorporated INX would be heading into the right direction, so much hard work has gone into the shard, and its just little things that might make a big difference to growing the shard overall. we have a brilliant webpage, it cost alot to put up, why dont we utiliise it, we have great admins who have come up with great ideas on the technical side of things, all that is missing is new players to experience it
well i did alot of bad things while playing but i still want to give some ideas since i loved IN1 so much and im sure everyone will agree that we want to grow this server and make it a better place.
peace
okan