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Lockpicking
#1

What's the best way to go about gaining? My understanding is you needed tinkered boxes at various tinkering levels. Is it different here, any locked box will give you gains?
#2

Here's how I did it:

Train tinkering to just high enough skill to make a lockable box. (High-level tinkers make harder boxes and you break more picks, so if you make a box with a low-level tinker, you can GM Lockpicking with very few lockpicks... probably only one.)

Put the key inside the box and make your macro do this:

Double-Click Key
Target Box
Double-Click Lockpick
Target Box

If the box is locked, you won't be able to reach the key, so you won't accidentally unlock the box with the key. Have that repeat.
#3

I always have my macro check for a sys msg to lock the box. Either way works of course, just throwing that option out there Tongue
#4

The problem I had with using System Messages (at least for Razor) is that it seems to keep noticing the system message after it has gone away. With Injection and EasyUO, I think you can tell it to clear the log, but my Razor macro was having problems.

Maybe something has changed or I was doing it wrong before. Tongue
#5

My macro was fairly simple, i made a lockable box with my main char which had a .5 carp skill. I put the key inside the crate, started the macro:

Double click the key
pause for 1 second
Click the crate
double click the lockpicks
wait for target
click the crate
pause for 3.75 seconds

I just removed the step "wait for target" because it seemed to be hanging when the key wasnt reachable. But since it didnt wait for the target cursor anymore it just continues on through very quickly.
#6

So how do i make a lockable box or what skill do i need? and where does it show?
I got 40 tinkering, and i go to containers and it only shows metal box, metal chest, metal golden chest..

which one of these is lockable? and do i get the key in my pack as well when i make a lockable chest? they all require so i assume i need atleast 65 in tinkering?

if so whats the fastest way to raise tinkering what to build?
question after question sorry.
lol
#7

I've made a macro for Razor. Look it up here.

But don't forget to read the first post before using.
#8

tranith Wrote:So how do i make a lockable box or what skill do i need? and where does it show?
I got 40 tinkering, and i go to containers and it only shows metal box, metal chest, metal golden chest..

which one of these is lockable? and do i get the key in my pack as well when i make a lockable chest? they all require so i assume i need atleast 65 in tinkering?

if so whats the fastest way to raise tinkering what to build?
question after question sorry.
lol

Any container is lockable, I think your skill as a tinker determines either the chance that you'll make it and it's lockable (has a key inside after being made) or it determines how easy it is to lockpick.
#9

tranith Wrote:I got 40 tinkering, and i go to containers and it only shows metal box, metal chest, metal golden chest..
lol

The crafting list of items shows everything you're able, or will be able to make, regardless of your skill.

Azzo Wrote:Any container is lockable, I think your skill as a tinker determines either the chance that you'll make it and it's lockable (has a key inside after being made) or it determines how easy it is to lockpick.

Yeah, tranith, and the easiness of being lockpicked doesn't affect the skillgain, so you can train it with minimum Tinkering. Even if you'll be able to lockpick it from the first try (which I doubt), your skill will rise.
#10

In regards to lockpicking.

Train your skills up by npc specifically so that you have 21 carpentry and 20 tinkering
Then make the lowest level CARPENTRY box. At 21 Carp & 20 Tink you will have an 87% success rate.
It will yield a key and have such a low lockpick difficulty that you will break few to no lockpicks if you trained your skill all the way up to 40.

Now I personally prefer injection over razor for macroing this. Razor has issues with delays causing hanging and essentially macro time.

The injection sub for lockpicking should be as follows.

Code:
sub Lockpicking()
    While UO.SkillVal('Lockpicking') < 1000
    uo.exec("usetype lockpickidhere")
    uo.waittargetobject("box")
    wait(4500)
    uo.exec("useobject 'key'")
    wait(500)
    uo.waittargetobject("box")
    wend
end sub

use the ,info code on lockpicks and fill in the object type id in place of LOCKPICKIDHERE.
At work else I would have game access right now.

Now you need to set objects for the sub.
use the ,addobject command as follows
,addobject box - target your box
,addobject key - target the lockbox's key

That's it. Run the function and enjoy.
#11

Xyn Wrote:Now I personally prefer injection over razor for macroing this. Razor has issues with delays causing hanging and essentially macro time.

My macros don't have the problem of "hanging" because all the timeouts are set to minimum, so there's no 5 min delay, when smth goes wrong. Instead of this, Razor's just trying to play that part of the code again and again, until the check is successful.


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