04-05-2012, 09:44 PM
I tried WOW, last year, it was fun, quest after quest, tons of useless items, feels good tho doesn't it.
I know this isn't WOW.
But there's a reason WOW is still popular today.
Have more Quests.
shard definitely has potential, when i saw the Spell book Quest and the quests in the Merc camp, i was like ****ing A,
then dissapointed, there arn't to many other quests like that.
you could have fully automated quests like that, all over the world, some in red towns some in blue..
all give different items... repeat over and over.
the Quests for thinning population to gain skill books is ****ing genious.
Only problem is.. You only have them for Combat skills, and yet you have combat so easily trainable in merc camp with practise weapons and sparring partners. Thats Great leave it be.
But how about Adding some Quests for skill books for the HARDER skills. i don't mean make em easy like the other quests...
But ya know pretty rare, might add another item for people to sell in vendors for the market economy idea...
But the point is to have like 100's more of these in game automatic quests....
Even if just the Prize at the end is gold, make it worth it.
go kill 20 dragons, and get 50k...
I like that idea of killing certain amount of monsters of a type and then going back to the quest vendor and cashing in.
Maybe every once in a while throw in a alchemy or bs or crafting type skill book, i mean rarely but would make the whole thing worth while...
People want automated quests...
This idea would go great with the other suggestion i made that taran loved, for a pop up window with advice or tips n hints...
have tips n hints for other quests....
Oh go to destard and see the smelly old indian in the third level for a quest for killing dragons or something..
You guys already have the idea going....with all the other automated quests..
So i can't see it being to hard in implementing more and more quests of the same time..
this will attract players alone... 100's of ingame quests for 100's of random items...
Maybe throw in a random bless deed for one item here in there 1 out of a million chance...
Anyways just an idea, UO is old, and dieing fast.
Hard to get players interested. But if it has a few more modern game type techniques or features implemented, which you guys already have, but need to kinda add more of, then i would say this server could easily attract more people.
and secondly.. I would make VOTING using the .vote command, give a little more incentive..
1k? for every 12 hours?
I can go hunt for 12 hours in the same spot non spot and probably get close to 100k in 12 hours time...
maybe have every time you vote you get a VOTE STONE pearl or something.. once u get like 50 vote stones, u can cash it in for a random dye tub or something.. something to that effect.. 1k gold doesn't seem to be cutting it..
average of 150 players online, every 12 hours should have 300 votes in a day? either way shard isn't getting enuff votes with the current 1k incentive..
just an idea...im ranting.
I know this isn't WOW.
But there's a reason WOW is still popular today.
Have more Quests.
shard definitely has potential, when i saw the Spell book Quest and the quests in the Merc camp, i was like ****ing A,
then dissapointed, there arn't to many other quests like that.
you could have fully automated quests like that, all over the world, some in red towns some in blue..
all give different items... repeat over and over.
the Quests for thinning population to gain skill books is ****ing genious.
Only problem is.. You only have them for Combat skills, and yet you have combat so easily trainable in merc camp with practise weapons and sparring partners. Thats Great leave it be.
But how about Adding some Quests for skill books for the HARDER skills. i don't mean make em easy like the other quests...
But ya know pretty rare, might add another item for people to sell in vendors for the market economy idea...
But the point is to have like 100's more of these in game automatic quests....
Even if just the Prize at the end is gold, make it worth it.
go kill 20 dragons, and get 50k...
I like that idea of killing certain amount of monsters of a type and then going back to the quest vendor and cashing in.
Maybe every once in a while throw in a alchemy or bs or crafting type skill book, i mean rarely but would make the whole thing worth while...
People want automated quests...
This idea would go great with the other suggestion i made that taran loved, for a pop up window with advice or tips n hints...
have tips n hints for other quests....
Oh go to destard and see the smelly old indian in the third level for a quest for killing dragons or something..
You guys already have the idea going....with all the other automated quests..
So i can't see it being to hard in implementing more and more quests of the same time..
this will attract players alone... 100's of ingame quests for 100's of random items...
Maybe throw in a random bless deed for one item here in there 1 out of a million chance...
Anyways just an idea, UO is old, and dieing fast.
Hard to get players interested. But if it has a few more modern game type techniques or features implemented, which you guys already have, but need to kinda add more of, then i would say this server could easily attract more people.
and secondly.. I would make VOTING using the .vote command, give a little more incentive..
1k? for every 12 hours?
I can go hunt for 12 hours in the same spot non spot and probably get close to 100k in 12 hours time...
maybe have every time you vote you get a VOTE STONE pearl or something.. once u get like 50 vote stones, u can cash it in for a random dye tub or something.. something to that effect.. 1k gold doesn't seem to be cutting it..
average of 150 players online, every 12 hours should have 300 votes in a day? either way shard isn't getting enuff votes with the current 1k incentive..
just an idea...im ranting.