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Armour Plans
#25

Gang Wrote:http://in-uo.net/forums/showthread.php?7...ing+armors

I suggested this a while ago as it's the only solution I came up with to make armors more useful without changing the current PvP style. Don't pay attention on exact numbers, as it was just example. Rather look at the idea itself, what you'd think about a system like that?
you can see something similar on a lot of shards and it's working pretty good.
#26

Gang Wrote:http://in-uo.net/forums/showthread.php?7...ing+armors

I suggested this a while ago as it's the only solution I came up with to make armors more useful without changing the current PvP style. Don't pay attention on exact numbers, as it was just example. Rather look at the idea itself, what you'd think about a system like that?

I remember that thread! There were some good ideas in there:
1) FS scroll damage increase
2) Spell damage penalty for AR difference (curse/weaken/clumsy/feeblemind also effected)

We all know #1 is needed, i suggest an increase even to 40 or 42 damage, raising mana cost of course.
#2 is tested and works, and I personally think it is a great idea.

There is no other way to make armors useful unless you change the way armor works in battle. Changing armor rates and drop rates for ingots isn't going to change anything at all.
You must either give higher armors a stat advantage, some resistance/useful property, or add the spell damage penalty for AR difference.
#27

Okay this is veering wildly off course, people were asking about changing to how mining and smithing works...

As I've said before spell damage, and the effect of armour on spells is something that's on our radar but has not yet been developed yet in terms of ideas. Undoubtedly something has to be done, but it isn't as straightforward as people here are portraying.

The best PvPers have least fear of losing stuff, so they wear the best gear, if that best gear gives too much advantage over weaker gear then it only compounds the unbeatability of the best PvPers and makes PvP expensive and unattractive to everyone else. That's not to say high end gear should not give advantages, only that there is a fine line and we have to be careful, misjudgement of this line is exactly what sunk IN1. For the record in a system where spell damage is mitigated by armour the armour giving best spell damage reduction typically affords inferior protect to weaponry. However, magic plays such a significant part in PvP and even in monster hunting that I expect everyone would opt for protection from magic. It's a shame that at this stage it's somewhat late to adopt an AoS-style system of elemental resists. I'm rambling now though, the point is we haven't had time to decide what we're doing on this front and whilst I am not trashing the ideas given so far there are some warning lights that need attention.

As a general rule I am 100% against any changes that make wealth give huge advantages in PvP and/or which make the gap between experienced and new PvPers overly large in terms of benefits from equipment.
#28

Habibi Jones Wrote:I remember that thread! There were some good ideas in there:
1) FS scroll damage increase
2) Spell damage penalty for AR difference (curse/weaken/clumsy/feeblemind also effected)

We all know #1 is needed, i suggest an increase even to 40 or 42 damage, raising mana cost of course.
#2 is tested and works, and I personally think it is a great idea.

There is no other way to make armors useful unless you change the way armor works in battle. Changing armor rates and drop rates for ingots isn't going to change anything at all.
You must either give higher armors a stat advantage, some resistance/useful property, or add the spell damage penalty for AR difference.

That means again that the only thing you will do is FS...


Loki Wrote:As a general rule I am 100% against any changes that make wealth give huge advantages in PvP and/or which make the gap between experienced and new PvPers overly large in terms of benefits from equipment.

:kissing:
#29

I really really really dont wanna see ores go away though Sad I like all of the color options! bah Sad Alsooooo...


Why not just make archery better? If folks run around naked, let archery/weps -destroy- them. There are some MAJOR issues with Archery right now (almost no one uses it for anything but PvM). The reason being fire rate (for all but black widows, chu ko nu, and elven bows) and the fact that the first shot requires a delay.

On IN1, archery's first shot was instant, and the wait time between shots would go down WHILE moving, which is VERY important in pvp, as it is a very mobile environment. I am going to make a new thread in the suggestion forum about Archery... but yeah... if you make Archery punish low AR, then that would be far better.


So in closing: I like the ore options and color choices. People like to make their avatars look cool. Further, why not make Archery be the skill to use against low AR folks rather than magery, which already has a TON of uses?
#30

Siren Wrote:I really really really dont wanna see ores go away though Sad I like all of the color options! bah Sad Alsooooo...


Why not just make archery better? If folks run around naked, let archery/weps -destroy- them. There are some MAJOR issues with Archery right now (almost no one uses it for anything but PvM). The reason being fire rate (for all but black widows, chu ko nu, and elven bows) and the fact that the first shot requires a delay.

On IN1, archery's first shot was instant, and the wait time between shots would go down WHILE moving, which is VERY important in pvp, as it is a very mobile environment. I am going to make a new thread in the suggestion forum about Archery... but yeah... if you make Archery punish low AR, then that would be far better.


So in closing: I like the ore options and color choices. People like to make their avatars look cool. Further, why not make Archery be the skill to use against low AR folks rather than magery, which already has a TON of uses?

Looks like advertisment for your own thread Smile Funny.
#31

Because it is... heh :p
#32

More chance to get iron when mining = More GM black smither = cheaper armor in the future.

The drop rate of invul platemail must be to high on the monsters if everyone is wearing it and selling it.
#33

The change would be minor Bloodrock, I doubt you'd even be able to tell the difference. As for invul, I haven't seen many people wearing or selling invul plate to be honest, other than a few people at the arena. Nevertheless there are at least 6 colour ore types with superior stats.
#34

Loki Wrote:As a general rule I am 100% against any changes that make wealth give huge advantages in PvP and/or which make the gap between experienced and new PvPers overly large in terms of benefits from equipment.

I am glad to see this idea because this has been a problem on every shard I have played.
This problem with armor is complex because you have to take into consideration pvp & pvm at the same time.
My hopes are
- The prices drop a bit for high end, 250-350k for the best suit sounds nice 800 is crazy that's 8 hours of game play. (I can't play that long for one suit not to mention not everyone makes money that fast)
- EB has bonus on 40ar & lower. (so pks have to also wear good armor)
- Lastly specific armor for specific mobs or something.
(example : Fire armor is good against dragons or fires pells in general for pvm)

These are just my current ideas that pertain to armor specificly. (more like examples or something I lost my thought process)
Good luck in the changes you guys seem to have it mostly thought out.
baby steps are key people keep up the good discussion.

Soma
#35

soMa Wrote:- The prices drop a bit for high end, 250-350k for the best suit sounds nice 800 is crazy that's 8 hours of game play. (I can't play that long for one suit not to mention not everyone makes money that fast)

Not agreed. That will cause everyone wearing high-end suits. People play 8 hours and more, I think everyone wearing hid-ends will ruin everything. And no one would like to drop prices for high-ends to 250k-300k.
Why would getting the best suit in the game should be easy?
#36

The problem is, exactly what Loki said only the very rich & the players with no lives will wear it and for that mater afford to lose it.
a suit of armor that cost more than it cost to buy a keep. Id rather have the keep since there would never be a reason to spend that much gold on a suit of armor.

Another problem with basing things on money is it's hard for the avg player who occasionally plays to advance or even compete. What fun is it for the players who can only play so many hours a day and not compete ? I used to have all the time in the world to play and when my job ends Ill be able to play 24/7 if I want to.
I believe that getting away from time sink gameplay is a good idea.

I think a better idea is to add more variety to the game so more things to craft, quests, rare ingredients for items ect
The more variety of things to do the more players have to focus on one task or item. This allows more things for players to sell and have a bigger gap on competition for certain things because you can't do it all. These are things that players who have lots of time can do where as players who don't have a lot of time can hunt and pvp with out having to spend umpteen hours just to compete with the top players and at least be equal in stats making it skill not who is richer.

I still think that losing even a 50k suit of armor + pots,regs,scrolls + 5-10k weapon is a significant loss at best say that's 30 minutes of hunting which not everyone can achieve. 30 minutes for every time you die and lose your stuff is what you have to spend to get back out there sounds like a lot of time.



*Something someone mentioned before was that miners will control the market and that's untrue the player who has the most time to mine his own ingots can control the market because he sets the price on what he thinks his time is worth.*
I know because if I play 24/7 I would just drop the price dramatically and no one else would be able to compete so long as you can keep the supply (this is hard for one person to do however when a big guild works together that guild would easily control the market, which no guild ever does )


I don't know if any of this makes sense as I lost my train of thought like a 100 times and now give up Tongue
soma


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