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To New Players
#1

To all the new players I would like to start out by saying welcome and glad you could make it.

For starting out on this shard for your first char (even if your only making 1)
The skills id pick are
Magery
Resist
Healing
they are hard to train when your broke and you need them to get money. (magery mainly)
another hard skill to get and is very useful would be Provocation it's very good for hunting once gm.
I don't recommend picking a crafting skill unless it gives you above 65 because you can buy it to 40 and its easy to get to 60. buy it to 40 by looking for the right npc or Jack in the casino will train any skill to 40.
Roughly costs 400gp each skill from 0 - 40
The other skills you get to choose id say are personal pref, look at the amount of skill your getting for the difficulty of macroing it up for example I personally think remove trap would be hard to macro. It's all what YOU think is hard to macro and what you wanna do. Example you'll need most of the thieving skills for treasure hunting or fishing to get nets and bottle ect.

1st thing to do
VERY IMPORTANT When you start you need to go an find the mage shop in the north western part of Britannia, a npc out side of the mage shop will ask you to do a quest to get your full spellbook. (when he speaks say *Yes*) Once you start the quest go to the top floor of the mage shop go into the green door and kill 20 mongobats.

*Minor things - Need a horse ? travel just east from where you start and a little bit south there you will find Damon or Julinka they sell horses, potions and cheap armor to start out* (Takes 2 seconds to walk from the Britannia bank)

2nd thing to think about.
Fighting skills are easy to macro here. In this player guides section of the forums there are macro's for the training dummies in the mercenary camp. You can find this camp south west of the West Britannia Bank It will take about a week to gm all fighting skills from 0 (you could train them to 40 from the proper npc by saying the npc's name and train. For example - Bob Train) Takes 400gp a skill. <--- Probably need some cash before you start this.

3rd thing you need some more starting cash.
VOTE EVERY DAY, you get money so please vote. When you start the vote stone is to your right I believe the stone is green dbl click it. Now you got 3k for starting and 600gp for voting. *YAY* your RICH. (You can vote every 12 hours) You can now go buy A horse or Llama from Julinka then go to the mage shop for your book, and buy 40 of each reagent. (cheaper than buying it from the reagent stone)
2 Options
1 - Go cast blade spirits in the Brit grave yard. (just North west of the Mage shop) <-- Not fast cash but easy
2 - Find the Dungeon Destard and cast demons on the dragons. <---- Buy lots of arrows and a bow to gm Arch
While the demon distracts the dragon. <---- Be aware of pk's

Once you have some money buy some Armor Lots of heater shields and lots of bandages to start macroing up your fighting skills and to gm that last little bit of magery. (again the macros are in this guides section)

Provocation can be trained by getting a Instrument and training on the 2 horses in the mercenary camp. Will probably take about 7 days to macro it from 40 - gm. Very useful against dragons ect. (use the skill once, then record in razor you provoking the two horses and add a 11 second delay to the macro)

****** For those who get pk'ed or have trouble hunting at first, another way to make money is to go mining or lumber jacking and sell Ingots and Boards in Bulk to players... ******

This is exactly How I started with these exact skills ect. Good luck and if anyone else has any advice / better way than what I did Please post for the newer players.
P.S Most of what you need to pvp is purchasable off of vendors either from Damon/Julinka which is right beside the west Brit bank (East and a few steps south) or the Vendor mall (The mall is in east Brit, east than south from the bank across the bridge.) The mall is expensive and less secure as its the only place for red characters to purchase things. So Get hunting and Get Killing

Quests
For those players who like quest's In the mercenary camp there are two starter quest's. Left Click on all the npc's to see if the talk function appears if so click talk to begin the quest. One of the quest's is a merchant he ask's you to collect his supplies so just north of the camp are monsters look there for the boxes.
Second quest is a little more difficult. It's the beastman quest. you can complete this quest at the most norther part of the camp. My tip to completing this quest is use deamon's to kill them off untill you get to the last room before entering cast invisibility.
The third quest ill mention is a seed quest. The tiny library just above the west Britannia docks is a the npc who starts the seed quest. The easy way to find the entrance to the swollen hive is to take the moongate system to vesper then travel west just across the road is where you will find a hole in the ground. (The Entrance) If you can't find it keep searching in the area just after the road if you traveled exactly west from the moongate it will be a little south after the road.
Good Luck

Houses
Once you have enough money to buy a house there are three options to look into.
1. Buying a regular ole house deed.
2. Buying a foundation and designing your own.
3. Buying a static through out the world.
For more info on static purchases I placed the link below.
http://in-uo.net/forums/showthread.php?1...nformation

For options one & two while looking for or wanting to place your house I recommend buying a house placement tool from the house carpenter just on the north side of the West Brit bank.
Buying a house is one of the first things I do so that I can macro in peace, you can set up your provocation macro with no chance of getting killed and it gives you a starting place for your own guild.
Also if you are looking to decorate your home just East and a few steps south is Kirby he sells all sorts of Furniture and deco.

Off topic, there are now macro's attached to the patcher so have a look at those... (Its under tools sample razor macro's)

Changes / Added Info
More Vendors Added to the shop just south East of the W-Brit bank.
Any Information You need to know is here ----> http://uo.stratics.com
LISTEN CAREFULLY not everything on that site will be transferable to this shard so please keep that in mind.

Growing Plant
Using Firtile Dirt gives less problems than if you just filled your bowl with regular dirt in the ground.
*Hint* Don't over water, somewhere in these three guides below it explains everything you need to know.
Growing plants isn't hard you just need to be able to visit it everyday for 7 days and buy certain potions to fix the problems.

http://www.uoguide.com/Plants_%26_Seeds
http://www.uoguide.com/Gardening
http://uo2.stratics.com/skill-guides...ardening-essay (<---- Best Site)


Vendors
In a few areas of Brit there are vendors purchased by players example near Lord British's castle there is a rune library with a vendor that sells stone furniture. There is also just south of the West Brit bank the blue player vendor mall the first few buildings east of that mall are private vendor shops. All these places only a blue player can shop which sucks if your red how ever just south west of the East Brit bank there is another vendor mall where red and blue players can shop.

Remember that if you are chaos or order all these places suck for you buy things as they are typically high traffic areas and is also difficult for you to run a vendor so it forces you to make another char for such things (By doing that if your char Rp's my personal belief is that's wrong but you do what you want Smile )

Buying a vendor
They are Purchased from a banker - Cost - $1252


Pricing
Basically there are a few factors in how you price or at least how I try to price.
Resources - Look up how much it takes to make the object and then see if anyone sells that resource or if at all. so say if its 1000gp for 100 ingots then that price should reflect the price of your object.
Time - Remember your time should be worth something it took you the time and effort to gain the skill buy a vendor and then the time it takes to make the items. Somethings like bookshelves or potion kegs take allot more time than a simple table. Also some items take say 95 Carpentry so not just anyone can make it that also might reflect the price.
Some items like inscription take Mana. Example FS scrolls take allot of time to make but you can run a macro to make them over night.
percentage to make the item - Example if the item has a 50% chance when your gm to successfully make said item then it's a hard item to make and should reflect the price, you could fail 10 times. In the case of bad luck have an amount in the price for your losses.


Business
Place your vendor either in a private shop you buy or a public area with high traffic. Think about how shops run there business and how they advertise use the forums, throw runes on the ground (advertise free cupcakes) . To run a vendor and make good money is easy. Pick a subject like carpentry, Blacksmith, inscription and sell everything that pertains to that subject. Try not to mix and match subjects, how ever there could be exceptions like a Deco or resource vendor another would be a magic vendor so he would carry inscription items and alchemy items ect. Now look around at all the vendors out there try and pick something no one else is doing *example for sale from a red player would be Professionally trapped boxes.
You want to stay away from items or subjects that 5 other vendors are also doing, try to be unique for example no one does stuff like taxidermy, glass blowing, selling stones or sand and scales, Trapped boxes, even a Exception armor vendor only sell exception pieces. There are tons of ideas out there, be the first get rich off it. Lastly if you're vendor has nothing on it, it eats up 500gp a day so take him down till your ready to fully restock him again to save the money to put into your next vendor / investment.



Restocking
Always keep your vendor restocked. If someone buys it, that could mean its a popular item. Remember even tho some items might not sell right away if it fits with the vendor keep it on someone might look for it.
If you get competition with the same items in my experience the player that restocks more tends to sell more. This gets harder when the shard gets bigger. This is why as the shard gets bigger you would reduce the amount of different items you have and focus on a very specific one *Example Only scrolls and nothing but. (Maybe kill books and rune books)


Organization
This is key. Organize your bags so you have fewer bags to look through to get to one object. If it's empty for to long take it off so players don't keep looking in an empty bag. If you can't restock it take the bag out. Personally I hate clicking on a book or a bag to read it. Just the item and the price is fine with exceptions like armor it has 8 pieces. Use your head if you want a potion bag put 1 potion beside the bag or 1 scroll beside the bag with the scrolls in it these are things you know by visually seeing it and not making someone click. People are lazy so make it easy Smile
If you have to many items try using two vendors if you got so many items you should be making a little bit of money so grab another vendor so it's easy for player to get used to that vendor has these items that one has this ect again it's for the ease of browsing.


Location
This can be personal preference or strategic.
Placing in the Brit vendor mall can hurt business from red players or just being over whelmed with the same items.
High traffic areas like the shops in Brit near the bank are easy to be seen by order and chaos factions which could be shitty for business.
The East Brit vendor mall has it's ups and downs. Now we have reds who can buy from you but you also have the fear of getting attacked by a red. Maybe a protection program from red players or entire guilds (Might fit an order guild as RP) and might be a good way to make money for chaos guilds Wink
less traffic so less chances of getting customers but with advertising on forums, runes and being a unique vendor where only you sell those items or are cheaper due to the risk factors.

Vendor = New Bank
What I mean by this is leave your money on your vendor this way your vendor never disappears and keeps making you money. only take what you need when you need it. All my money goes back into the vendor by this I mean some of the money I make I use to buy my ingots and lumber from someones vendor and my items reflect the product price. This also keeps the economy going as long as these vendors keep producing raw material. (supply and demand)
Hint * Good way to hide money from (Balance)


Private shops
can be good and I like them the most, my favorite vendor location would have to be the rune library with the stone furniture vendor in it. See it has something to draw you in rune books now add a shitty rare dye tub you hate and advertise it so people know about it. Be active at the bank announce it use runes ect.
Sell spots to players for different types of vendors the more dynamic vendors your area has the more chances of getting customers.

Loyalty / Relations
When buying items I will always buy from the player who restocks there items more often and timely or has large supplies. Build a relationship with your customers, (If your an ass I wont buy from you, even if I need that item because it will make you money) see how that works ? some players will think that way which is smart. If waiting a few days means I can get it from a friend or a good merchant ill wait for them to keep them in business.
Your Merchant char should not be an ******* as it could hurt sales and that works both ways for owner and customer.


Messages
With the new message system it will be easier to run vendors. Players can message you if they need an item that you can make but your vendor doesn't have. You can either sell it separate or add it to your vendor. Maybe your out of an item now players can let you know speeding up the restock process.
This will also build a report with your customers be nice give deals to recurring customers. Some times ill sell it at cost because they buy so much.


These are just my ideas and things that I do when running my vendor. There are many more tricks I use but wouldn't wanna give away my secrets Tongue All you gotta do is pay attention to what players do and see if it works sometimes its the littlest thing you change that helps you make money.
Also if you are selling a resource and are using the iron / regular wood but selling the rest. I do not suggest doing this as you will prefer to have stock piled that resource for your self to make either deco or armor otherwise you will be buying it from someone else or spending again soooo many hours mining or lumber jacking remember your time should also be worth a little bit of money.

I hope this helps new players run a good vendor and make some money, If anyone thinks I've missed something or has a different outlook please add it or maybe you wanna keep your vendor secrets to your self. My own vendor is not to my satisfaction but I am lazy and still make decent money if I had the time I could show ya what a amazing vendor looks like Tongue
A rich vendor is a happy vendor.



Lots of other related info can be found here - http://in-uo.net/info/guides

Soma
#2

There are more quests in the Mercenary Camp that will trigger based on Skill level. (Usually less than 75.0 base)
Most of them will only react if you're carrying a specific item. (Beastman weapons, Orb of Beastman Control, Anasi's Web, Damballa's Scale)
  • Weapons: People at the tables around the provisioner
    Damballa's Scale: Near the Mage Shop
    Anasi's Web: I forgot. I think it's near the mage shop.
    Orb of Beastman Control: Mage in Mage Shop
Reward's a book that gives + to skill.

There's also a quest to kill monsters for a bonus to tactics skill. (up to 75.0)
#3

Very nice thread. I'd also suggest that new players choose provocation because it is mandatory for hunting and takes forever to train.
#4

I'm always hesitant to choose any skill that is free to gain. When I started, I picked Magery and the rest were all crafting skills that took resources. (I think Carp, Fletching, Smithy)

My reasoning is that for those skills, I need materials, which take money and gathering time. Other skills can be macro'd with no resources but time.

-edit for reasoning-
I chose Magery just because I wasnted to have the magery to do the stuff I needed without fizzling recall at 40 magery after training.

My reasonfor choosing Carpentry over something more useful is that if you plan on raising carp, you go through a phase where you have to make clubs (3 logs each). After a certain point that choosing Carp gets you past, you can make blank scrolls which only take 1 log.

For Fletching and Smithy, both of those take resources that you will have to gather. (Logs for Fletching, Ingots for smithy). Tinkering is fast, so I skipped that. Most other craft skills use stuff that's easily bought in bulk from vendors, like reagents.

I didn't choose Tailoring because Tailoring is a good source of money as you're getting started. Just go to the sheep fields when you check your macros, geather up a bunch of wool, then when you have a good supply, make/sell bandanas to get a good gold supply going.
#5

yeah i did the same thing Eru, i picked mage bs tink and inscription. I really do regret choosing provo though.

edit: Err I meant that I regret NOT choosing provo. Sorry! Yes for my main I wish I had chosen magery, healing, resist, and provo. Obviously mage and healing because they are long/expensive, resist because it's not cheap either, and provo because it takes forever. My apologies on saying I regret choosing provo, I regret not choosing it. Choosing BS and tink for my main wasn't the smartest move I've ever made Tongue

Ideal picks for chars (in my opinion) would be:
1. Mage, Healing, Resist, Provo (or substitute Archery for provo, since Archery is expensive/time consuming. I chose to buy it to 40.)
2. Mage, BS, Tink, Alch
3. Mage, Tailor, Script, Carp
4. Mage, Fishing, Lumberjacking, Mining
5. Mage, Taming, Bowcraft, Cartography

I seriously wish I went this route... I'm almost considering having a GM delete some of my alts so I can start over with them and do this. The reason I chose not to put Lockpicking in this list is because you can buy it to 40 and it's actually pretty easy to train up.

-Habibster
#6

To me the amount of points in those skills was so low. Example Alchemy 55 ? buy it to 40.
It's Personal Pref really and how much time one has to play and hunt / can leave there computer on.
Mines on 24/7 but I get allot of power outages.

Id like to see what other players picked and why they picked them. Would help new players decide what they want and why they might want those skills.
---To habibi --
If you regret picking provocation then why did you suggest it. * Edit you're Post to Explain*

P.S Please do not fill up this post with random things it's for new players to research.
*Helpful discussions and debates are good just keep it to a minimum*

Thank you Soma
#7

That's why you go to advanced reply mode when making long posts, then you can just hit the forward button and your text is still there (at least in Firefox) Tongue
#8

The young system is explained here though: http://in-uo.net/info/beginners-guides
#9

Soma, it's a nice thread, yeah. But your language is difficult to understand for newcomers.

"gm Arch", for example. I wouldn't understand that, if I'd be a total newbie to UO.

p.s. and why wouldn't you move all your posts to your first one, so that all the info would be there?
#10

soMa, great thread. I last played this game in '98 before EQ dropped, and never really considered myself to be good at it. But IN is nice because its way closer than the old game than what UO became. Problem is, it is tough finding any start-up guides to tell you basic things about how to take down hard mobs or pvp, much like a WoW class build guide would. You have already put some good things down, and I look forward to your additions.

If I could suggest anything, it would be:
1) spell rotation, pve & pvp, attacking & defending, also which regs I should have the most of, seems like there will be some you use more of.
2) which skills should be gotten 1st (beyond starting 4 + mele macro-ables) and what should I make, i.e. which potions should I carry around with me etc.
3) Suggestions on weapons to carry; are any of the new IN weapons worth having, most of their charts just seem to detail their material cost, not benefits VS say.. a +25/silver/vanq weapon of the same type (I guess Arms Lore can tell me this stuff).

I will try to post more if more come to mind, but of recent, I have been looking to posts like yours more and more when I branch out to new games these days.

Thanks!

Edit: extra Q's
4) What should stat caps be at? 120 int, str? dex? I have them at 100 and 80 because I mostly melee. Shoudl you always cap 2 of the 3 stats?
5) Sort of adding to the spell rotation question: which spells do you keep macroed, and which do you drag on the screen to click; what are the most useful spells (obv fs & recall Smile)?
6) Most useful macros, your favorite? I need a macro to equip my weapons, clicking takes forever Sad
7) Are there any addons your reccomend? I almost wish there was something that would get rid of walls graphically, because it is often hard for me to loot things obstructed from view.
#11

Edited & In the Process of fixing
If everyone wants i will take all the info they added and make it into one larger post to clean the thread up.

Still changing / adding & fixing things

Thanks for the suggestions, it gave me some good ideas.
I will be adding those ideas with in the next week so stay tuned.
#12

It still looks like a guide for UO oldies but new to Imagine Nation.

If you don't mind, mate, I'd like to create a guide too, but for complete newbies to UO. Wouldn't you mind?
By the way, we could do it together.


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